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topThere are 3551 productsSort
Translation missing: en.sections.collection_template.product_count
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Aquamarina - 4th Edition 306/520$0.25Card Type: Cleric World: RL Icon: 7 Frequency: Common Text: Swimmer. An artifact attached to Aquamarina also functions for her sisters, Pearl and Amber
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Amber - 4th Edition 305/520$0.25Card Type: Cleric World: RL Icon: 5 Frequency: Common Text: Amber can magically enhance all magical items held by her or her sisters, Pearl and Aquamarina, giving each item a +2 bonus.
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Pearl - 4th Edition 304/520$0.25Card Type: Cleric World: RL Icon: 3 Frequency: Common Text: Pearl can bless all allies played with her or her sisters, Amber and Aquamarina, giving each ally a +2 bonus.
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Amethyst - 4th Edition 303/520$0.25Card Type: Hero World: DL Icon: 8 Frequency: Common Text: Amethyst can use any unarmed combat cards and can put two such cards beneath her in the pool. She can use the cards during her own combat,...
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Jacinth - 4th Edition 302/520$0.25Card Type: Hero World: DL Icon: 6 Frequency: Common Text: Jacinth can put two hero unarmed combat cards beneath her in the pool. She can use the cards during her own combat, or she can play them f...
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Ruby - 4th Edition 301/520$0.25Card Type: Hero World: DL Icon: 4 Frequency: Common Text: Ruby can put one hero unarmed combat card beneath her in the pool. She can use the card during her own combat, or she can play the card fo...
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Topaz - 4th Edition 300/520$0.25Card Type: Wizard World: GH Icon: 9 Frequency: Common Text: Topaz can come to the aid of her sisters, Diamond and Emerald, and act as an ally. Win or lose, she returns to her pool with all of her ...
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Emerald - 4th Edition 299/520$0.25Card Type: Wizard World: GH Icon: 6 Frequency: Common Text: Emerald can come to the aid of her sisters, Diamond and Topaz, and act as an ally. Win or lose, she returns to her pool minus any attach...
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Diamond - 4th Edition 298/520$0.25Card Type: Wizard World: GH Icon: 3 Frequency: Common Text: Diamond can come to the aid of her sisters, Emerald and Topaz, and can act as an ally. Win or lose, she is discarded.
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Rumples - 4th Edition 297/520$0.25Card Type: Wizard World: AD&D Icon: 8 Frequency: Common Text: Gnome, adventurer. When Rumples is in a pool with five or more other adventurers, this player may deflect harmful events targeting...
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Ssilcroth - 4th Edition 296/520$0.25Card Type: Monster World: AD&D Icon: 5 Frequency: Common Text: Adventurer. When Ssilcroth is in a pool with four or more other adventurers, allies cannot be used to defend against an attack by...
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Shayla - 4th Edition 295/520$0.25Card Type: Hero World: AD&D Icon: 3 Frequency: Common Text: Adventurer. When Shayla is in a pool with four or more adventurers, all adventurers in that pool are immune to offensive magical items.
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Livekor - 4th Edition 294/520$0.25Card Type: Monster World: AD&D Icon: 9 Frequency: Common Text: Dragon, flyer, adventurer. Livekor can cast cleric spells. When he is in a pool with five or more other adventurers, all monsters...
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Larn - 4th Edition 293/520$0.25Card Type: Wizard World: AD&D Icon: 4 Frequency: Common Text: Elf, adventurer. When Larn is in a pool with two or more other adventurers, all phase 4 spells cast by an adventurer are doubled i...
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Vitralis - 4th Edition 292/520$0.25Card Type: Hero World: AD&D Icon: 3 Frequency: Common Text: Adventurer. When Vitralis is in a pool with two or more other adventurers, each adventurer gains a +3 ally whether attacking or defe...
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Migrane - 4th Edition 291/520$0.25Card Type: Cleric World: AD&D Icon: 8 Frequency: Common Text: Elf, adventurer. When Migrane is in a pool with three or more adventurers, each adventurer becomes immune to offensive cleric spells.
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Sharla - 4th Edition 290/520$0.25Card Type: Wizard World: AD&D Icon: 5 Frequency: Common Text: Elf, adventurer. When Sharla is in a pool with three or more other adventurers, each adventurer becomes immune to offensive wizard...
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Klik-Ka'Cha - 4th Edition 288/520$0.25Card Type: Cleric World: DS Icon: 7 Frequency: Common Text: When Klik enters combat as a defender, he can destroy one magical item in play anywhere. He can use hero unarmed combat cards.
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Elemental Cleric - 4th Edition 287/520$0.25Card Type: Cleric World: DS Icon: 2 Frequency: Common Text: Immune to offensive wizard spells, the elemental cleric can also cast any wizard spells containing the words earth, air, fire, or water.
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Shayira - 4th Edition 286/520$0.25Card Type: Cleric World: DS Icon: 3 Frequency: Common Text: This chapion negates the special powers (but not the level) of all cards played against her.
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Arch-Druid - 4th Edition 285/520$1.95Card Type: Cleric World: GH Icon: 4 Frequency: Rare Text: All other clerics must ask the Arch-Druid for permission to cast spells. While the Arch-druid is in play, no avatars may be played.
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Nenioc - 4th Edition 284/520$0.25Card Type: Cleric World: GH Icon: 5 Frequency: Common Text: Nenioc may be sacrificed to bring out an avatar, but she is shuffled back into her player's draw pile rather than discarded.
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Sysania - 4th Edition 283/520$0.25Card Type: Cleric World: GH Icon: 4 Frequency: Common Text: Flyer. Sysania confers the ability to fly on all allies played with her. She can use unarmed combat cards usable by dragons.
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Adon - 4th Edition 282/520$0.25Card Type: Cleric World: FR Icon: 5 Frequency: Common Text: Adon is immune to offensive spells, offensive magical items, and artifacts. If Midnight is in play, Adon gains 5 levels.
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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