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topThere are 3551 productsSort
Translation missing: en.sections.collection_template.product_count
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Mallin Dimmerswill - 4th Edition 317/520$0.25Card Type: Cleric World: FR Icon: 6 Frequency: Common Text: Dwarf. This champion gains 3 levels against all Underdark monsters and can use hero unarmed combat cards.
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Borin Moradinson - 4th Edition 316/520$0.25Card Type: Cleric World: FR Icon: 5 Frequency: Common Text: Dwarf. Claiming to be an offspring of the god Moradin, Borin can never be discarded through combat if the avatar is in play. If defeated...
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Moralin - 4th Edition 315/520$0.25Card Type: Cleric World: AD&D Icon: 7 Frequency: Common Text: Giant. When Moralin attacks, any allies the defender wishes to use during that round of combat must be shown to this player. Only ...
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Gloaranor - 4th Edition 314/520$0.25Card Type: Cleric World: AD&D Icon: 6 Frequency: Common Text: Giant. Gloaranor can attack any realm showing trees, regardless of position or special powers.
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Neranal - 4th Edition 313/520$0.25Card Type: Cleric World: AD&D Icon: 5 Frequency: Common Text: Giant, swimmer. Neranal has a pet shark as a +4 swimming ally that devours (discards) the first swimming ally played against this ...
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Pellgrade the Inexorable - 4th Edition 312/520$0.25Card Type: Wizard World: AD&D Icon: 9 Frequency: Common Text: Giant, Flyer, Swimmer. During battle, Pellgrade can cast a +7 lightning bolt offensive spell that destorys one of his opponent's m...
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Yumac the Cold - 4th Edition 311/520$1.95Card Type: Wizard World: AD&D Icon: 7 Frequency: Rare Text: Giant. A master of elemental magical, all spells cast during phase 3 that affect champions "of X level or less" have that level incr...
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Fire Giant - 4th Edition 310/520$0.25Card Type: Monster World: AD&D Icon: 8 Frequency: Common Text: This Giant gains an additional 4 levels when fighting swimming champions.
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Formorian Giant - 4th Edition 309/520$0.25Card Type: Monster World: AD&D Icon: 6 Frequency: Common Text: The formorian is so repulsive that no allies can be played in combat against him.
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Ettin - 4th Edition 308/520$1.95Card Type: Monster World: AD&D Icon: 5 Frequency: Rare Text: Giant. Being of two minds, the ettin may have two AD&D artifacts attached to him.
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Cyclops - 4th Edition 307/520$0.25Card Type: Monster World: AD&D Icon: 7 Frequency: Common Text: Giant. The cyclops gains 2 levels for each magical item attached to him.
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Aquamarina - 4th Edition 306/520$0.25Card Type: Cleric World: RL Icon: 7 Frequency: Common Text: Swimmer. An artifact attached to Aquamarina also functions for her sisters, Pearl and Amber
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Amber - 4th Edition 305/520$0.25Card Type: Cleric World: RL Icon: 5 Frequency: Common Text: Amber can magically enhance all magical items held by her or her sisters, Pearl and Aquamarina, giving each item a +2 bonus.
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Pearl - 4th Edition 304/520$0.25Card Type: Cleric World: RL Icon: 3 Frequency: Common Text: Pearl can bless all allies played with her or her sisters, Amber and Aquamarina, giving each ally a +2 bonus.
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Amethyst - 4th Edition 303/520$0.25Card Type: Hero World: DL Icon: 8 Frequency: Common Text: Amethyst can use any unarmed combat cards and can put two such cards beneath her in the pool. She can use the cards during her own combat,...
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Jacinth - 4th Edition 302/520$0.25Card Type: Hero World: DL Icon: 6 Frequency: Common Text: Jacinth can put two hero unarmed combat cards beneath her in the pool. She can use the cards during her own combat, or she can play them f...
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Ruby - 4th Edition 301/520$0.25Card Type: Hero World: DL Icon: 4 Frequency: Common Text: Ruby can put one hero unarmed combat card beneath her in the pool. She can use the card during her own combat, or she can play the card fo...
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Topaz - 4th Edition 300/520$0.25Card Type: Wizard World: GH Icon: 9 Frequency: Common Text: Topaz can come to the aid of her sisters, Diamond and Emerald, and act as an ally. Win or lose, she returns to her pool with all of her ...
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Emerald - 4th Edition 299/520$0.25Card Type: Wizard World: GH Icon: 6 Frequency: Common Text: Emerald can come to the aid of her sisters, Diamond and Topaz, and act as an ally. Win or lose, she returns to her pool minus any attach...
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Diamond - 4th Edition 298/520$0.25Card Type: Wizard World: GH Icon: 3 Frequency: Common Text: Diamond can come to the aid of her sisters, Emerald and Topaz, and can act as an ally. Win or lose, she is discarded.
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Rumples - 4th Edition 297/520$0.25Card Type: Wizard World: AD&D Icon: 8 Frequency: Common Text: Gnome, adventurer. When Rumples is in a pool with five or more other adventurers, this player may deflect harmful events targeting...
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Ssilcroth - 4th Edition 296/520$0.25Card Type: Monster World: AD&D Icon: 5 Frequency: Common Text: Adventurer. When Ssilcroth is in a pool with four or more other adventurers, allies cannot be used to defend against an attack by...
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Shayla - 4th Edition 295/520$0.25Card Type: Hero World: AD&D Icon: 3 Frequency: Common Text: Adventurer. When Shayla is in a pool with four or more adventurers, all adventurers in that pool are immune to offensive magical items.
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Livekor - 4th Edition 294/520$0.25Card Type: Monster World: AD&D Icon: 9 Frequency: Common Text: Dragon, flyer, adventurer. Livekor can cast cleric spells. When he is in a pool with five or more other adventurers, all monsters...
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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