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AMC
Artbox
Funko
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Flesh and Blood
Keyforge
Lorcana
Magic: The Gathering
One Piece
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.Hack//Enemy
Aliens v Predator
Anachronism
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Austin Powers
Buffy the Vampire Slayer
Chaotic
Dune
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Harry Potter
InuYasha
Kaijudo
Kingdom Hearts
Lightseekers
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Rage CCG
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World of Warcraft
- World of Warcraft Sealed
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X-Files
Young Jedi
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There are 3131 productsSort
Translation missing: en.sections.collection_template.product_count
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South Ledopolus - 0th Edition 230 of 400$0.35Set: 0th Edition Card Type: Holding World: DS Frequency: Uncommon Text: The attached realm can use any ally as a champion. The ally is still discarded after the battle.
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North Ledopolus - 0th Edition 229 of 400$0.35Set: 0th Edition Card Type: Holding World: DS Frequency: Uncommon Text: One card can be drawn and played immediately in defense of the attached realm.
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The Mud Palace - 0th Edition 228 of 400$0.35Set: 0th Edition Card Type: Holding World: DS Frequency: Uncommon Text: The Mud Palace increases hand size by two cards.
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Balic - 0th Edition 227 of 400$0.15Set: 0th Edition Card Type: Realm World: DS Icon: 4 Frequency: Realm Text: All attacking allies are halved (round up). Balic can defend itself as a level 4 hero.
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Nibenay - 0th Edition 226 of 400$0.35Set: 0th Edition Card Type: Realm World: DS Frequency: Uncommon Text: This card is not flipped face down unless Nibenay is razed twice in a row.
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Gulg - 0th Edition 225 of 400$0.35Set: 0th Edition Card Type: Realm World: DS Icon: 7 Frequency: Uncommon Text: The first ally to attack Gulg itself each battle is destroyed. Gulg can defend itself as a level 7 hero.
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Tyr - 0th Edition 224 of 400$0.15Set: 0th Edition Card Type: Realm World: DS Icon: 5 Frequency: Realm Text: Owner draws one extra card per turn. Tyr can defend itself as a level 5 hero.
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Urik - 0th Edition 223 of 400$0.15Set: 0th Edition Card Type: Realm World: DS Icon: 4 Frequency: Realm Text: Allies cannot be played to attack Urik. Urik can defend itself as a level 4 champion.
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Raam - 0th Edition 222 of 400$0.15Set: 0th Edition Card Type: Realm World: DS Frequency: Realm Text: All defenders of this realm gain 1 level.
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Draj - 0th Edition 221 of 400$0.15Set: 0th Edition Card Type: Realm World: DS Frequency: Realm Text: Nonflying attackers lose 2 levels.
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Rod of Dispel Magic - 0th Edition 220 of 400$0.35Set: 0th Edition Card Type: Artifact World: GH Frequency: Uncommon Text: A champion with this rod can cancel one magic spell when attacking or defending.
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Helm of Teleportation - 0th Edition 219 of 400$1.95Set: 0th Edition Card Type: Magic Item World: AD&D Frequency: Rare Text: One other champion (belonging to the same player) can join this champion as an ally. That champion returns to the pool ...
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Johydee's Mask - 0th Edition 218 of 400$1.95Set: 0th Edition Card Type: Artifact World: GH Frequency: Rare Text: The wearer assumes the level or gains the special power (but not both) of any champion in play.
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Net of Entrapment - 0th Edition 217 of 400$0.35Set: 0th Edition Card Type: Magic Item World: AD&D Frequency: Uncommon Text: This champion's opponent cannot play allies. (Off)
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Arms of the Shield Lands - 0th Edition 216 of 400$0.25Set: 0th Edition Card Type: Holding World: GH Frequency: Common Text: Attach this holding to a razed Greyhawk realm to rebuild it instantly.
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Potion of Fire-Breathing - 0th Edition 215 of 400$1.95Set: 0th Edition Card Type: Magic Item World: AD&D Icon: +6 Frequency: Rare Text: Discard after one use. (Off)
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Treasure Fleet - 0th Edition 214 of 400$1.95Set: 0th Edition Card Type: Event World: AD&D Frequency: Rare Text: All players draw three cards.
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Barbarian Raiders! - 0th Edition 213 of 400$1.95Set: 0th Edition Card Type: Event World: AD&D Frequency: Rare Text: All players must discard one realm, either from their hand or from the table.
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Shapechange - 0th Edition 212 of 400$1.95Set: 0th Edition Card Type: Wizard Spell World: AD&D Icon: +6 Frequency: Rare Text: (Def/4)
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Flight - 0th Edition 211 of 400$0.25Set: 0th Edition Card Type: Wizard Spell World: AD&D Frequency: Common Text: Champion and all allies become flyers for this battle. (Def/4)
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Fast Talking! - 0th Edition 210 of 400$0.35Set: 0th Edition Card Type: Event World: AD&D Frequency: Uncommon Text: Everyone is convinced all artifacts and magical items in play no longer work. All players discard all magical items and ...
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Arms of Veluna - 0th Edition 209 of 400$0.25Set: 0th Edition Card Type: Holding World: GH Frequency: Common Text: Resurrect one ally which just participated in successful defense of the realm. Resurrected card returns to hand.
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Ring of Shooting Stars - 0th Edition 208 of 400$1.95Set: 0th Edition Card Type: Magic Item World: AD&D Icon: +4 Frequency: Rare Text: Hero can ñlendî +1 to a champion in a combat where he is not involved. (Off)
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Enlarge - 0th Edition 207 of 400$1.95Set: 0th Edition Card Type: Wizard Spell World: AD&D Icon: +3 Frequency: Rare Text: Champion can attack flyers with an additional +3. (Def/4)
Added To Cart :Add To Cart Failed :The Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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