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topThere are 3551 productsSort
Translation missing: en.sections.collection_template.product_count
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Selkie - 4th Edition 250/520$0.25Card Type: Ally World: AD&D Icon: +3 Frequency: Common Text: Swimmer. The selkie can charm the opposing champion into discarding one card in its force (chosen by that player).
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Troll - 4th Edition 249/520$0.25Card Type: Ally World: AD&D Icon: +6 Frequency: Common Text: All attacks targeting a specific ally in a player's force must first target the troll. This ally regenerates, however, and it canno...
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Ki-Rin - 4th Edition 248/520$0.25Card Type: Ally World: AD&D Icon: +3 Frequency: Common Text: The opposing champion is automatically defeated unless he has or can play an ally.
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Clay Golem - 4th Edition 247/520$0.25Card Type: Ally World: AD&D Icon: +4 Frequency: Common Text: The clay golem rips away allies from the opposing champion, who must discard any already played. The ally continues to rip away any...
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Thought Eater - 4th Edition 243/520$0.25Card Type: Ally World: AD&D Icon: -2 Frequency: Common Text: When this ally is played, the opposing champion can no longer cast spells, and his allies' special powers are negated.
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Marilith, Tanar'ri - 4th Edition 242/520$0.25Card Type: Ally World: AD&D Icon: +7 Frequency: Common Text: The opposing player cannot play any events for the rest of this round of battle, including Calm.
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Roc - 4th Edition 241/520$0.25Card Type: Ally World: AD&D Icon: +8 Frequency: Common Text: Flyer. Flying allies cannot be played against the roc and any already in play must be discarded.
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Pseudodragon - 4th Edition 240/520$0.25Card Type: Ally World: AD&D Icon: +3 Frequency: Common Text: If played with a wizard, the pseudodragon becomes a familiar, remaining with the champion untill he is defeated. No event, magical ...
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Ninjas - 4th Edition 239/520$0.25Card Type: Ally World: AD&D Icon: +1 Frequency: Common Text: When used in combat, this player can draw one card at random from his opponent's hand, playing it against the opponent if possible,...
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Brine Dragon - 4th Edition 237/520$0.25Card Type: Ally World: AD&D Icon: +6 Frequency: Common Text: Swimmer. One enemy ally already played is swallowed by the brine dragon (this player's choice), instantly defeated.
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Flesh Golem - 4th Edition 235/520$0.25Card Type: Ally World: AD&D Icon: +5 Frequency: Common Text: The flesh golem rips away magical items from the opposing champion, who must discard all attached magical items. The ally continues...
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Shaqat Beetles - 4th Edition 234/520$0.25Card Type: Ally World: AD&D Icon: +1 Frequency: Common Text: If defeated in battle, this ally attaches itself to the victorious champion, reducing his base level by 1 for each beetle attached....
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Mararuder - 4th Edition 233/520$0.25Card Type: Ally World: AD&D Icon: +3 Frequency: Common Text: This ally can be discarded at any time to negate a secondary event (one that is played immediately after another event), such as Ca...
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Elven Archer - 4th Edition 232/520$0.25Card Type: Ally World: AD&D Icon: +3 Frequency: Common Text: The elven archer's skill is such that it can instantly kill one enemy ally of its choice.
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Wijon - 4th Edition 231/520$0.25Card Type: Ally World: AD&D Icon: +2 Frequency: Common Text: Dwarf. Wijon can double the level of one ally played after him (choice need not be immediate).
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Athasian Sloth - 4th Edition 230/520$0.25Card Type: Ally World: AD&D Icon: +8 Frequency: Common Text: When played in battle, the opposing player must immediately discard two cards from his hand.
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Night Runners - 4th Edition 229/520$0.25Card Type: Ally World: AD&D Icon: +2 Frequency: Common Text: Elves. If on the winning side of a battle, this player can choose one magical item, artifact, or rule card in play anywhere to be d...
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Silt Stalkers - 4th Edition 228/520$0.25Card Type: Ally World: AD&D Icon: +3 Frequency: Common Text: Elves. If on the losing side of a battle, all magical items in play are shuffled back into their respective draw piles.
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Galek - 4th Edition 227/520$0.25Card Type: Ally World: AD&D Icon: +2 Frequency: Common Text: This ally can draw a card from the opposing player's draw pile, playing it on this player's side if applicable or discarding it oth...
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Stug - 4th Edition 226/520$0.25Card Type: Ally World: AD&D Icon: +2 Frequency: Common Text: Elf. If on the losing side of a battle, Stug can rob a victorious player of his spoils of victory by allowing a player not involved...
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Ashathra - 4th Edition 225/520$0.25Card Type: Ally World: AD&D Icon: +2 Frequency: Common Text: This ally can be discarded at any time to discard one ally in play anywhere.
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Rowan - 4th Edition 224/520$0.25Card Type: Ally World: AD&D Icon: +1 Frequency: Common Text: Elf. Rowan can send one opposing ally or magical item to the Abyss.
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Gladiators - 4th Edition 223/520$0.25Card Type: Ally World: AD&D Icon: +9 Frequency: Common Text: If played with a Dark Sun champion, the gladiators remain with that champion until he is defeated or discarded.
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Halfling Mercenaries - 4th Edition 222/520$0.25Card Type: Ally World: AD&D Icon: +1 Frequency: Common Text: This ally strips any existing artifact and magical items from an opponent but has no effect on those played after them.
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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