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topThere are 3551 productsSort
Translation missing: en.sections.collection_template.product_count
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Assassins - 4th Edition 221/520$0.25Card Type: Ally World: AD&D Icon: +2 Frequency: Common Text: If this card is on the losing side of the battle, it destroys one champion anywhere in play, chosen by this player.
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Treants of the Grandwood - 4th Edition 219/520$0.25Card Type: Ally World: AD&D Icon: +5 Frequency: Common Text: The Treants and all cards in this player's force are immune to all offensive wizard spells except fireball.
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Hell Hound - 4th Edition 216/520$0.25Card Type: Ally World: AD&D Icon: +5 Frequency: Common Text: The hell hound and all cards in this player's force are immune to offensive spells.
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Tyrol - 4th Edition 215/520$0.25Card Type: Ally World: AD&D Icon: +4 Frequency: Common Text: Tyrol can be played at any time to negate an offensive unarmed combat card. He gains 2 levels if played with a regent.
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Elf Galleon - 4th Edition 214/520$0.25Card Type: Ally World: AD&D Icon: +3 Frequency: Common Text: Flyer. Swimmer. All allies played after the elf galleon in this battle are also flyers and swimmers.
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Intellect Devourer - 4th Edition 213/520$0.25Card Type: Ally World: AD&D Icon: +1 Frequency: Common Text: Immediately destroys an opposing champion of base level 5 or less.
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Hornhead Saurial - 4th Edition 211/520$0.25Card Type: Ally World: AD&D Icon: +3 Frequency: Common Text: The attached champion and his allies are immune to offensive magical items of +3 or less.
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Myrmidons - 4th Edition 210/520$0.25Card Type: Ally World: AD&D Icon: +4 Frequency: Common Text: When the Myrmidons are discarde, their player shuffles all discards back into his draw pile.
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Holy Avenger - 4th Edition 207/520$0.25Card Type: Magic Item World: AD&D Icon: +7 Frequency: Common Text: This sword is +10 vs. any champion with a base level of 8 or higher. (Off)
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Trident of Fish Command - 4th Edition 206/520$0.25Card Type: Magic Item World: AD&D Icon: +2 Frequency: Common Text: The attached champion becomes a swimmer, and swimming allies cannot be played against him. (Def)
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Mace of Disruption - 4th Edition 204/520$0.25Card Type: Magic Item World: AD&D Icon: +4 Frequency: Common Text: +8 vs undead. Undead champions and allies killed by the mace are placed in the Abyss instead of the discard pile. (Off)
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Dagger of Venom - 4th Edition 202/520$0.25Card Type: Magic Item World: AD&D Icon: +1 Frequency: Common Text: Win or lose, the opposing champion is discarded at the end of a round of combat with the attached champion. Undead champions ...
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Crossbow of Accuracy - 4th Edition 201/520$0.25Card Type: Magic Item World: AD&D Icon: +4 Frequency: Common Text: Once per turn, the attached champion may add 4 levels to any combat he is not involved in. (Def)
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Scarab of Protection - 4th Edition 199/520$0.25Card Type: Magic Item World: AD&D Icon: +3 Frequency: Common Text: The attached champion is immune to the special powers of realms and undead champions. (Def)
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Dragon Drums - 4th Edition 198/520$0.25Card Type: Magic Item World: AD&D Icon: +6 Frequency: Common Text: Usable only by dragons, the attached champion is immune to cards that instantly kill dragons. (Def)
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Ailarond Horn - 4th Edition 192/520$0.25Card Type: Magic Item World: AD&D Icon: +2 Frequency: Common Text: Usable only by heroes, the attached champion is immune to cards that instantly kill heroes. (Def)
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The Bagpipes of Drawmij - 4th Edition 191/520$0.25Card Type: Magic Item World: AD&D Icon: +2 Frequency: Common Text: Usable only by wizards, the attached champion is immune to cards that instantly kill wizards. (Def)
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Pan's Pipes - 4th Edition 190/520$0.25Card Type: Magic Item World: AD&D Icon: +4 Frequency: Common Text: Usable only by monsters, the attached champion is immune to cards that instantly kill monsters, flyers, or swimmers. (Def)
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Spellbook - 4th Edition 189/520$0.25Card Type: Magic Item World: AD&D Frequency: Common Text: The spellcaster with this item can retain up to two spells after winning a round of combat to use in another battle. Only phase 4 spel...
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Dark Haven - 4th Edition 188/520$0.25Card Type: Magic Item World: AD&D Icon: -1/2 Frequency: Common Text: The attached champion is protected from all offensive spells, magical items, psionics, unarmed combat cards, and blood abil...
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Badge of the Wolf Nomads - 4th Edition 187/520$0.25Card Type: Magic Item World: AD&D Icon: +4 Frequency: Common Text: All cards used by this player that contain the word "wolf" are doubled in level. (Def)
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Winged Boots - 4th Edition 186/520$0.25Card Type: Magic Item World: AD&D Icon: +2 Frequency: Common Text: The attached champion becomes a flyer. If he is defeated in battle by a nonflying champion, he can retreat from combat to his...
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Gauntlets of Golem Strength - 4th Edition 185/520$0.25Card Type: Magic Item World: AD&D Icon: +6 Frequency: Common Text: If the attached champion is victorious in an attack, all holdings in that player's formation are discarded. (Off)
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Hammer of the Gods - 4th Edition 184/520$0.25Card Type: Magic Item World: AD&D Icon: +5 Frequency: Common Text: Usable only by clerics, the attached champion is immune to offensive cleric spells. (Def)
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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