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topThere are 3551 productsSort
Translation missing: en.sections.collection_template.product_count
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Staff of Striking - 4th Edition 164/520$0.25Card Type: Magic Item World: AD&D Icon: +3 Frequency: Common Text: The bonus becomes +8 if attached to a cleric. (Off)
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Banner of the Two-Eyed God - 4th Edition 163/520$0.25Card Type: Magic Item World: AD&D Icon: +3 Frequency: Common Text: The attached champion's allies each gain 2 levels and are immune to offensive spells. (Def)
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Escape from the Abyss - 4th Edition 162/520$0.35Card Type: Event World: AD&D Frequency: Uncommon Text: This event can be played during phase 3 to allow a champion in the Abyss to make an attack against a chosen champion. The losing champion...
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Gales at Sea - 4th Edition 161/520$0.35Card Type: Event World: AD&D Frequency: Uncommon Text: All swimmers in combat are swept away to the Abyss. All other swimmers are sent to Limbo until the end of their owner's next turn.
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Foreign Wars - 4th Edition 160/520$0.35Card Type: Event World: AD&D Frequency: Uncommon Text: All heroes in pools are placed in Limbo until the end of their owner's next turn. (Harmful)
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Bess's Revenge - 4th Edition 159/520$0.35Card Type: Event World: AD&D Frequency: Uncommon Text: Each player must draw and discard a card, noting the last digit of its card number. Discard all champions in play whose base level is low...
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Titans Walk the Earth - 4th Edition 158/520$0.35Card Type: Event World: AD&D Frequency: Uncommon Text: Until the end of this player's next turn, one avatar may be freely played into each player's pool, ignoring the requirements for bringing...
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Wrath of the Immortals - 4th Edition 157/520$0.35Card Type: Event World: AD&D Frequency: Uncommon Text: Played on a champion, its base level is reduced to 1, and it loses any special powers it has. This champion must be used first to attack ...
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Covert Aid - 4th Edition 156/520$0.35Card Type: Event World: AD&D Frequency: Uncommon Text: Place any number of allies face down beneath a champion in battle. These secret allies remain face down in battle until the champion's op...
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Secret War - 4th Edition 155/520$0.35Card Type: Event World: AD&D Frequency: Uncommon Text: This player's champions are turned face down and are revealed only during combat. Once turned over, they remain face up, as are new champ...
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The Torments of Sisyphus - 4th Edition 154/520$0.35Card Type: Event World: AD&D Frequency: Uncommon Text: Played during combat, the champions involved must discard all attached cards. Combat begins again between the same champions. (Harmful)
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Brave Heart - 4th Edition 153/520$0.35Card Type: Event World: AD&D Frequency: Uncommon Text: Buoyed by dreams of freedom, this player's champions are immune to offensive spells and magical items until the end of this player's next...
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Ambush - 4th Edition 152/520$0.35Card Type: Event World: AD&D Frequency: Uncommon Text: If on the losing side of a battle, this event allows this player to lay down enough cards to defeat the opposing champion. That champion ...
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The Death of a Hero - 4th Edition 151/520$0.35Card Type: Event World: AD&D Frequency: Uncommon Text: One hero (chosen by this player) is killed and discarded. In homage, all other players (including the event player) must discard a card. ...
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Elven Rebirth - 4th Edition 150/520$0.35Card Type: Event World: AD&D Frequency: Uncommon Text: All elves in all discard piles are brought back to life! They are added back to their draw pile, which is reshuffled. (Helpful)
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The Land Rebels - 4th Edition 149/520$0.35Card Type: Event World: AD&D Frequency: Uncommon Text: The event player can rearrange all realms in each player's formation, including his own. All holdings remain attached. (Harmful)
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Psionic Contrition - 4th Edition 147/520$0.35Card Type: Event World: AD&D Frequency: Uncommon Text: Until the end of this player's next turn, no psionic power cards can be used, and champions' psionic powers don't work.
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Assault of Magic - 4th Edition 146/520$0.35Card Type: Event World: AD&D Frequency: Uncommon Text: Until the end of this player's next turn, all spells cast by his champions are doubled in level. (Helpful)
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Balance of Power - 4th Edition 145/520$0.35Card Type: Event World: AD&D Frequency: Uncommon Text: Until the end of this player's next turn, only his allies retain their special abilities. All other allies have only their level bonus. (...
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Provocation - 4th Edition 144/520$0.35Card Type: Event World: AD&D Frequency: Uncommon Text: Any one player (including the event player) is forced to reshuffle his discards into his draw pile. (Harmful)
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Land Ho! - 4th Edition 143/520$0.35Card Type: Event World: AD&D Frequency: Uncommon Text: Until the end of this player's next turn, all players may play a realm currently in play, causing the original realm to be discarded. (Ha...
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Phantasmal Wolf - 4th Edition 142/520$0.35Card Type: Event World: AD&D Frequency: Uncommon Text: Until the end of this player's next turn, only allies may be used to attack or defend. Any magical items or artifacts may be attached to ...
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Call to Arms - 4th Edition 141/520$0.35Card Type: Event World: AD&D Frequency: Uncommon Text: Until the end of this player's next turn, his heroes may all use psionic power cards and blood abilities. (Helpful)
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Hurricane! - 4th Edition 140/520$0.35Card Type: Event World: AD&D Frequency: Uncommon Text: This player draws three cards. All other players must discard one card. (Harmful)
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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