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topThere are 3551 productsSort
Translation missing: en.sections.collection_template.product_count
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Dragons Rebellious - 4th Edition 139/520$0.35Card Type: Event World: AD&D Frequency: Uncommon Text: Until the end of this player's next turn, all dragons can cast wizard spells, stealing this power from wizards, who now cannot cast spell...
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Temporal Stasis - 4th Edition 138/520$0.35Card Type: Event World: AD&D Frequency: Uncommon Text: In a multiplayer game, this event can be played to prevent one player's turn. In two player games, this event can prevent an extra turn g...
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Dead Magic Zone - 4th Edition 136/520$0.35Card Type: Event World: AD&D Frequency: Uncommon Text: Until the end of this player's next turn, no spells may be cast, and all artifacts and magical items are ignored. (Harmful)
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Black Bess - 4th Edition 135/520$0.35Card Type: Event World: AD&D Frequency: Uncommon Text: Each player must draw and discard a card, noting the last digit of the card number. Discard all champions in play whose base level is gre...
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Tarrasque - 4th Edition 134/520$0.35Card Type: Event World: AD&D Frequency: Uncommon Text: Play on a realm. The victim may discard his pool to banish the tarrasque. If he discards nothing, however, the realm is razed and he send...
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Solid Fog - 4th Edition 133/520$0.35Card Type: Event World: AD&D Frequency: Uncommon Text: Unearhtly fog prevents all attacks against all players until this player's next turn. (Harmful)
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Ice Storm - 4th Edition 132/520$0.35Card Type: Event World: AD&D Frequency: Uncommon Text: Destroys all champions and allies of base level 4 or less in play anywhere. (Harmful)
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The Caravan - 4th Edition 131/520$0.35Card Type: Event World: AD&D Frequency: Uncommon Text: Play only between two player's turns. The player of this event can take a turn immediately. Afterward, play continues where it left off. ...
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Treasure - 4th Edition 130/520$0.35Card Type: Event World: AD&D Frequency: Uncommon Text: All monster are bribed to desert, discard all monsters in battle or pools. (Harmful)
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The Barbarian's Revenge! - 4th Edition 129/520$0.35Card Type: Event World: AD&D Frequency: Uncommon Text: All players who have four or more unrazed realms in play must discard a realm from their formation or two realms from their hand. This ev...
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Fast Talking! - 4th Edition 128/520$0.35Card Type: Event World: AD&D Frequency: Uncommon Text: Everyone is convincd all artifacts and magical items in play no longer work. All players discard all magical items and artifacts. (Harmful)
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Bruce's Revenge - 4th Edition 127/520$0.35Card Type: Event World: AD&D Frequency: Uncommon Text: This player can swap two of an opponent's realms with each other in their formation, any attached holdings are discarded. (Harmful)
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Transformation! - 4th Edition 125/520$0.35Card Type: Event World: AD&D Frequency: Uncommon Text: All players must discard their hands immediately and draw five new cards. (Harmful)
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Mutiny! - 4th Edition 124/520$0.35Card Type: Event World: AD&D Frequency: Uncommon Text: No battles can be fought until the player's next turn. A battle in progress stops immediately with no victor, allies are discarded. (Harm...
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Siege! - 4th Edition 123/520$0.35Card Type: Event World: AD&D Frequency: Uncommon Text: Razes the first realm of every player, regardless of special powers, if a player's first realm is already razed, he ignores the event. (H...
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Labor of Legend - 4th Edition 122/520$0.35Card Type: Event World: AD&D Frequency: Uncommon Text: One razed realm is rebuilt by a champion from the player's pool, the champion is discarded. (Helpful)
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Surprise Raid - 4th Edition 121/520$0.35Card Type: Event World: AD&D Frequency: Uncommon Text: This player' champion and allies are doubled in levels for one round of battle. (Helpful)
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Good Fortune - 4th Edition 120/520$0.35Card Type: Event World: AD&D Frequency: Uncommon Text: The player of this event draws five cards immediately. (Helpful)
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Cataclysm! - 4th Edition 119/520$0.35Card Type: Event World: AD&D Frequency: Uncommon Text: Destroys one realm of the player's choice, that realm is discarded. (Harmful)
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Airship - 4th Edition 118/520$0.35Card Type: Event World: AD&D Frequency: Uncommon Text: Destroys any two allies chosen by this card's player, choice does not have to be immediate. (Harmful)
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Keep of the Dead - 4th Edition 117/520$0.35Card Type: Holding World: AD&D Frequency: Uncommon Text: If something forces the attached realm to be discarded, this holding is discarded instead, and the realm remains in play.
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Kestrel's Keep - 4th Edition 116/520$0.35Card Type: Holding World: AD&D Frequency: Uncommon Text: This player's champions and allies each gain 1 level when defending any realm in this player's formation. This holding stays attached a...
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Treasure Vault - 4th Edition 115/520$0.35Card Type: Holding World: AD&D Frequency: Uncommon Text: An artifact from any world can be attached to this holding, and any champion defending the attached realm can use the artifact.
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Red Tide - 4th Edition 114/520$0.35Card Type: Holding World: RL Icon: +6 Frequency: Uncommon Text: The Red Tide is a +6 undead (vampire) ally to all champions defending the attached realm. It can be discarded from the formation to ...
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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