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topThere are 3551 productsSort
Translation missing: en.sections.collection_template.product_count
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Bruce's Revenge - 4th Edition 127/520$0.35Card Type: Event World: AD&D Frequency: Uncommon Text: This player can swap two of an opponent's realms with each other in their formation, any attached holdings are discarded. (Harmful)
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Transformation! - 4th Edition 125/520$0.35Card Type: Event World: AD&D Frequency: Uncommon Text: All players must discard their hands immediately and draw five new cards. (Harmful)
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Mutiny! - 4th Edition 124/520$0.35Card Type: Event World: AD&D Frequency: Uncommon Text: No battles can be fought until the player's next turn. A battle in progress stops immediately with no victor, allies are discarded. (Harm...
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Siege! - 4th Edition 123/520$0.35Card Type: Event World: AD&D Frequency: Uncommon Text: Razes the first realm of every player, regardless of special powers, if a player's first realm is already razed, he ignores the event. (H...
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Labor of Legend - 4th Edition 122/520$0.35Card Type: Event World: AD&D Frequency: Uncommon Text: One razed realm is rebuilt by a champion from the player's pool, the champion is discarded. (Helpful)
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Surprise Raid - 4th Edition 121/520$0.35Card Type: Event World: AD&D Frequency: Uncommon Text: This player' champion and allies are doubled in levels for one round of battle. (Helpful)
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Good Fortune - 4th Edition 120/520$0.35Card Type: Event World: AD&D Frequency: Uncommon Text: The player of this event draws five cards immediately. (Helpful)
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Cataclysm! - 4th Edition 119/520$0.35Card Type: Event World: AD&D Frequency: Uncommon Text: Destroys one realm of the player's choice, that realm is discarded. (Harmful)
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Airship - 4th Edition 118/520$0.35Card Type: Event World: AD&D Frequency: Uncommon Text: Destroys any two allies chosen by this card's player, choice does not have to be immediate. (Harmful)
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Keep of the Dead - 4th Edition 117/520$0.35Card Type: Holding World: AD&D Frequency: Uncommon Text: If something forces the attached realm to be discarded, this holding is discarded instead, and the realm remains in play.
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Kestrel's Keep - 4th Edition 116/520$0.35Card Type: Holding World: AD&D Frequency: Uncommon Text: This player's champions and allies each gain 1 level when defending any realm in this player's formation. This holding stays attached a...
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Treasure Vault - 4th Edition 115/520$0.35Card Type: Holding World: AD&D Frequency: Uncommon Text: An artifact from any world can be attached to this holding, and any champion defending the attached realm can use the artifact.
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Red Tide - 4th Edition 114/520$0.35Card Type: Holding World: RL Icon: +6 Frequency: Uncommon Text: The Red Tide is a +6 undead (vampire) ally to all champions defending the attached realm. It can be discarded from the formation to ...
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Red Jack - 4th Edition 113/520$0.35Card Type: Holding World: RL Icon: +2 Frequency: Uncommon Text: This player's Ravenloft champions all gain a +2 werecreature as an ally, whether attacking or defending.
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Dance of the Red Death - 4th Edition 112/520$0.35Card Type: Holding World: RL Frequency: Uncommon Text: If the attached realm is razed through combat, the victorious champion is stricken with the plague. That player must draw a card for each cha...
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Barter - 4th Edition 111/520$0.35Card Type: Holding World: DL Frequency: Uncommon Text: If the attached realm is attacked, this player can barter with a player outside the combat. Players swap hands for the battle, and both draw ...
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Shark Reef - 4th Edition 110/520$0.35Card Type: Holding World: DL Frequency: Uncommon Text: The attached realm must show water or coastline. Hungry sharks guard the waters, at this player's option, they can devour (discard) swimming ...
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Madding Springs - 4th Edition 109/520$0.35Card Type: Holding World: DL Frequency: Uncommon Text: Healing waters contained in the springs aid champions defending the attached realm. Once each battle, the player can retrieve one ally from h...
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Grovnekevic Forest - 4th Edition 108/520$0.35Card Type: Holding World: BR Frequency: Uncommon Text: Any elf defending the attached realm gains 3 levels. Heroes, wizards, and clerics who are not elves cannot attack the attached realm.
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Straits of Aerele Shipping - 4th Edition 107/520$0.35Card Type: Holding World: BR Frequency: Uncommon Text: During a battle he is not involved in, this player can make an attacking player's champions and allies swimmers. In return, this player gets ...
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Taeghan Outfitters - 4th Edition 106/520$0.35Card Type: Holding World: BR Frequency: Uncommon Text: During phase 3, this player may rearrange magical items and artifacts between champions in his pool.
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Boeruine Trading Guild - 4th Edition 105/520$0.35Card Type: Holding World: BR Frequency: Uncommon Text: If the attached realm is attacked, this player may ask help from a player outside the combat. If that player accepts, he must play one or mor...
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Sarimie's Temple of Fortune - 4th Edition 104/520$0.35Card Type: Holding World: BR Frequency: Uncommon Text: If one of this player's champions or realms is the target of a phase 3 spell, all players draw a card, noting its last digit. The player with...
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Peaceful Seas of Nesirie - 4th Edition 103/520$0.35Card Type: Holding World: BR Frequency: Uncommon Text: Swimming champions in this player's pool are protected from all harmful events.
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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