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topThere are 3551 productsSort
Translation missing: en.sections.collection_template.product_count
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Fortification: Barricade - 4th Edition 89/520$0.35Card Type: Holding World: GH Frequency: Uncommon Text: The base level of all champions and allies attacking the attached realm is halved (rounded down).
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Fortification: Bulwark - 4th Edition 88/520$0.35Card Type: Holding World: GH Frequency: Uncommon Text: Allies defending any Greyhawk realm by this player each gain 3 leves.
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Fortification: Inner Wall - 4th Edition 87/520$0.35Card Type: Holding World: GH Frequency: Uncommon Text: Only earthwalkers can attack the attached realm.
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Fortification: Curtain Wall - 4th Edition 86/520$0.35Card Type: Holding World: GH Frequency: Uncommon Text: Only flyers can attack the attached realm.
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Fortification: Bailey - 4th Edition 85/520$0.35Card Type: Holding World: GH Frequency: Uncommon Text: This holding may be discarded from either hand or formation to cancel a wish or limited wish spell.
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Fortification: Parapet - 4th Edition 84/520$0.35Card Type: Holding World: GH Frequency: Uncommon Text: This player's Greyhawk realms are immune to offensive spells.
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Fortification: Bastion - 4th Edition 83/520$0.35Card Type: Holding World: GH Frequency: Uncommon Text: This player's Greyhawk champions are immune to spells cast in phase 3.
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Fortification: Rampart - 4th Edition 82/520$0.35Card Type: Holding World: FR Frequency: Uncommon Text: This player's allies, whether attacking or defending, cannot be forced to switch sides for any reason.
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Adderswamp - 4th Edition 81/520$0.35Card Type: Holding World: FR Frequency: Uncommon Text: The swamp surrounding the attached realm contains deadly adders, which leech away 2 levels from attacking champions and allies, any reduced t...
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Lhespenbog - 4th Edition 80/520$0.35Card Type: Holding World: FR Frequency: Uncommon Text: This bog surrounds the attached realm, reducing all attacking champions and allies to half their base levels (rounded up).
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Tilverton - 4th Edition 79/520$0.35Card Type: Holding World: FR Frequency: Uncommon Text: If this player has more than his maximum hand size at the end of his turn, he can place magical items underneath the holding instead of disca...
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Nagawater - 4th Edition 78/520$0.35Card Type: Holding World: FR Icon: +4 Frequency: Uncommon Text: The waters of this lake contain a vicious naga, which acts as a +4 ally to champions defending the attached realm. The naga instantl...
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Moonwell - 4th Edition 77/520$0.35Card Type: Holding World: FR Frequency: Uncommon Text: The attached realm can cast cleric spells and is immune to offensive cleric spells and harmful events.
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Mithral Hall - 4th Edition 76/520$0.35Card Type: Holding World: FR Frequency: Uncommon Text: Each time the attached realm is succesfully defended, search the draw pile for the first artifact or magical item and place it in pool or han...
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Candlekeep - 4th Edition 75/520$0.35Card Type: Holding World: FR Frequency: Uncommon Text: Whenever an opponent plays an event, the owner of this holding may immediately examine that player's hand.
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Blackstaff Tower - 4th Edition 74/520$0.35Card Type: Holding World: FR Icon: +3 Frequency: Uncommon Text: This holding counts as a +3 ally. No offensive wizard spells may be played against champions defending the attached realm. Defending...
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Mulmaster - 4th Edition 73/520$0.35Card Type: Holding World: FR Frequency: Uncommon Text: Draw a card every time a spell is played.
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Monastery of Perdien the Damned - 4th Edition 72/520$1.95Card Type: Realm World: AD&D Frequency: Rare Text: Clerics refuse to attack this realm. Avatars who attack this realm are halved in base level.
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Haven of the Undead - 4th Edition 71/520$0.35Card Type: Realm World: AD&D Frequency: Uncommon Text: This player's undead champions and allies are immune to offensive spells and magical items and harmful events.
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Anytown, Anywhere - 4th Edition 70/520$1.95Card Type: Realm World: AD&D Frequency: Rare Text: All champions attacking this realm are "taxed". The player must take one spell from either his discard pile or his hand and place it in the A...
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Dancing Hut of Baba Yaga - 4th Edition 69/520$0.35Card Type: Realm World: AD&D Frequency: Uncommon Text: At the beginning of this player's turn, he can exchange places between this realm and one other realm in his formation. Any holdings rema...
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Lair of the Eye Tyrant - 4th Edition 68/520$1.95Card Type: Realm World: AD&D Icon: 15 Frequency: Rare Text: This realm is defended by a beholder of monstrous size. The level 15 monster can cast wizard spells and is immune to offensive magic...
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The Isle of Beacon Point - 4th Edition 67/520$0.35Card Type: Realm World: AD&D Frequency: Uncommon Text: Champions defending this realm can use any card types (spells, psionic power cards, unarmed combat cards, blood abilities, etc).
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Milborne - 4th Edition 66/520$1.95Card Type: Realm World: AD&D Frequency: Rare Text: This sleepy village's defenders are immune to offensive spells, and swimming defenders are doubled in base level.
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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