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topThere are 3551 productsSort
Translation missing: en.sections.collection_template.product_count
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Nagawater - 4th Edition 78/520$0.35Card Type: Holding World: FR Icon: +4 Frequency: Uncommon Text: The waters of this lake contain a vicious naga, which acts as a +4 ally to champions defending the attached realm. The naga instantl...
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Moonwell - 4th Edition 77/520$0.35Card Type: Holding World: FR Frequency: Uncommon Text: The attached realm can cast cleric spells and is immune to offensive cleric spells and harmful events.
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Mithral Hall - 4th Edition 76/520$0.35Card Type: Holding World: FR Frequency: Uncommon Text: Each time the attached realm is succesfully defended, search the draw pile for the first artifact or magical item and place it in pool or han...
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Candlekeep - 4th Edition 75/520$0.35Card Type: Holding World: FR Frequency: Uncommon Text: Whenever an opponent plays an event, the owner of this holding may immediately examine that player's hand.
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Blackstaff Tower - 4th Edition 74/520$0.35Card Type: Holding World: FR Icon: +3 Frequency: Uncommon Text: This holding counts as a +3 ally. No offensive wizard spells may be played against champions defending the attached realm. Defending...
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Mulmaster - 4th Edition 73/520$0.35Card Type: Holding World: FR Frequency: Uncommon Text: Draw a card every time a spell is played.
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Monastery of Perdien the Damned - 4th Edition 72/520$1.95Card Type: Realm World: AD&D Frequency: Rare Text: Clerics refuse to attack this realm. Avatars who attack this realm are halved in base level.
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Haven of the Undead - 4th Edition 71/520$0.35Card Type: Realm World: AD&D Frequency: Uncommon Text: This player's undead champions and allies are immune to offensive spells and magical items and harmful events.
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Anytown, Anywhere - 4th Edition 70/520$1.95Card Type: Realm World: AD&D Frequency: Rare Text: All champions attacking this realm are "taxed". The player must take one spell from either his discard pile or his hand and place it in the A...
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Dancing Hut of Baba Yaga - 4th Edition 69/520$0.35Card Type: Realm World: AD&D Frequency: Uncommon Text: At the beginning of this player's turn, he can exchange places between this realm and one other realm in his formation. Any holdings rema...
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Lair of the Eye Tyrant - 4th Edition 68/520$1.95Card Type: Realm World: AD&D Icon: 15 Frequency: Rare Text: This realm is defended by a beholder of monstrous size. The level 15 monster can cast wizard spells and is immune to offensive magic...
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The Isle of Beacon Point - 4th Edition 67/520$0.35Card Type: Realm World: AD&D Frequency: Uncommon Text: Champions defending this realm can use any card types (spells, psionic power cards, unarmed combat cards, blood abilities, etc).
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Milborne - 4th Edition 66/520$1.95Card Type: Realm World: AD&D Frequency: Rare Text: This sleepy village's defenders are immune to offensive spells, and swimming defenders are doubled in base level.
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Council Aerie - 4th Edition 65/520$0.35Card Type: Realm World: AD&D Icon: 9 Frequency: Uncommon Text: Dragon champions can defend this realm twice per turn. Opponent's dragons cannot attack this realm. Council Aerie can defend it s...
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Nightmare Lands - 4th Edition 64/520$1.95Card Type: Realm World: RL Frequency: Rare Text: Combat over the Nightmare Lands takes place in the Abyss, with each player using only the non-event cards contained there. The victor draws two spo...
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Sithicus - 4th Edition 63/520$0.35Card Type: Realm World: RL Frequency: Uncommon Text: Sithicus may be discarded from the formation during any combat where this realm is not involved to send all those currently in battle to the Ab...
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Gundarak - 4th Edition 62/520$0.35Card Type: Realm World: RL Icon: 5 Frequency: Uncommon Text: The ghost of Lord Gundar, assassinated dark lord of Gundarak, haunts this realm, acting as a level 5 undead hero. Any allies played wit...
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Borca - 4th Edition 61/520$1.95Card Type: Realm World: RL Frequency: Rare Text: A Ravenloft champion defending Borca may use any other Ravenloft champion as an ally. If the defense is successful, the ally-champion returns to hi...
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Arak - 4th Edition 60/520$0.35Card Type: Realm World: RL Icon: +4 Frequency: Uncommon Text: All drow defending Arak are immune to offensive spells, psionic power cards, and blood abilities. A +4 drow ally aids each defending c...
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Bluet Spur - 4th Edition 59/520$1.95Card Type: Realm World: RL Icon: 6 Frequency: Rare Text: Bluet Spur cannot be attacked by flyers. It can defend itself as a level 6 monster that can cast wizard spells and use psionic power cards.
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Enstar - 4th Edition 58/520$1.95Card Type: Realm World: DL Frequency: Rare Text: At the heart of Enstar is a sinkhole. Defeated champions (whether attacking or defending) are sent to the Abyss. If this realm is razed, this playe...
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Blood Sea of Istar - 4th Edition 57/520$0.35Card Type: Realm World: DL Frequency: Uncommon Text: Only swimmers can attack this realm. Its whirlpool destroys all swimming allies. Champions attacking via Underdark realms are halved in base le...
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Estwilde - 4th Edition 56/520$0.35Card Type: Realm World: DL Frequency: Uncommon Text: Flyers, swimmers, and earthwalkers who defend this realm are immune to offensive spells.
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The Delving - 4th Edition 55/520$1.95Card Type: Realm World: DL Icon: +5 Frequency: Rare Text: The Delving is home to a band of dwarves, who act as a +5 ally to any champion defending this realm. Because of the dwarves, the Delving i...
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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