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AMC
Artbox
Funko
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Flesh and Blood
Keyforge
Lorcana
Magic: The Gathering
One Piece
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.Hack//Enemy
Aliens v Predator
Anachronism
Ani-Mayhem
Austin Powers
Buffy the Vampire Slayer
Chaotic
Dune
Guardians
Harry Potter
InuYasha
Kaijudo
Kingdom Hearts
Lightseekers
Munchkin
OverPower
Rage CCG
Raw Deal
Shadowfist
Spellfire
Star Trek
Star Trek 2E
Star Trek TCG
Star Wars
Tomb Raider
World of Warcraft
- World of Warcraft Sealed
- World of Warcraft Loot
- World of Warcraft UD Singles
- World of Warcraft CZE Singles
X-Files
Young Jedi
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There are 3131 productsSort
Translation missing: en.sections.collection_template.product_count
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Werebat - Ravenloft 80 of 100$0.20Card Type: Ally World: AD&D Icon: +3 Frequency: Common Text: Flyer. Werebeast.
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Spectre - Ravenloft 77 of 100$0.55Card Type: Ally World: AD&D Icon: +4 Frequency: Uncommon Text: Flyer. Undead. All enemy champions and allies (except undead) lose 1 level when opposing this ally.
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Strahd Zombies - Ravenloft 75 of 100$0.20Card Type: Ally World: AD&D Icon: +4 Frequency: Common Text: Undead.
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Ghost Ship - Ravenloft 74 of 100$2.95Card Type: Ally World: AD&D Icon: +1 Frequency: Rare Text: Champion and allies become flyers. When attacking, can switch attack to a different realm.
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Kargat Vampire - Ravenloft 71 of 100$0.35Card Type: Ally World: AD&D Icon: +5 Frequency: Common Text: Flyer. Undead. Becomes +7 if defending a realm with a mausoleum or graveyard holding.
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Fang of the Nosferatu - Ravenloft 70 of 100$1.95Card Type: Artifact World: RL Frequency: Rare Text: Attached champion can substitute the powers of any champion from any pool other than its own.
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Crown of Souls - Ravenloft 67 of 100$1.95Card Type: Artifact World: RL Frequency: Rare Text: When used to attack, defender's realm power (but not attached holding) is ignored.
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Apparatus - Ravenloft 66 of 100$1.95Card Type: Artifact World: RL Frequency: Rare Text: Player borrows any champion (level only) from any pool as an ally. Win or lose, champion is returned to its pool.
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Cat of Felkovic - Ravenloft 65 of 100$0.45Card Type: Magic Item World: AD&D Frequency: Common Text: If victorious, champion keeps up to six ally cards face down with it. These are dead allies, however, champion gains 1 level for each ...
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Amulet of the Beast - Ravenloft 64 of 100$0.35Card Type: Magic Item World: AD&D Frequency: Common Text: Used in combat, one enemy ally (except undead) is turned into a werebeast, causing him to switch sides. (Off)
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Ring of Reversion - Ravenloft 63 of 100$0.40Card Type: Magic Item World: AD&D Frequency: Uncommon Text: The opposing champion cannot use his power or cast spells. (Off)
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Soul Searcher Medallion - Ravenloft 62 of 100$0.35Card Type: Magic Item World: AD&D Frequency: Common Text: Before combat, the player can look at one other player's hand. If used, the attached champion cannot attack this turn. (Def)
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Blood Coin - Ravenloft 60 of 100$0.20Card Type: Magic Item World: AD&D Frequency: Common Text: If defeated, put card on opponent's champion. Opponent's hand size is reduced by one until dispel magic is cast or the new owner is de...
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Ring of Regeneration - Ravenloft 58 of 100$0.40Card Type: Magic Item World: AD&D Frequency: Uncommon Text: If this champion is defeated, he is returned to his pool at the end of the player's next turn. (Def)
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Timepiece of Klorr - Ravenloft 57 of 100$1.95Card Type: Magic Item World: AD&D Frequency: Rare Text: If victorious, this champion may make one extra attack on the same realm before being put in his pool. (Def)
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Chill Touch - Ravenloft 55 of 100$0.20Card Type: Wizard Spell World: AD&D Icon: +3 Frequency: Common Text: Does not affect undead monsters. (Off/4)
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Neverending Nightmare - Ravenloft 54 of 100$0.20Card Type: Wizard Spell World: AD&D Frequency: Common Text: Player adds 1 level to this champion for each realm and holding he has in play. (Def/4)
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Strahd's Malefic Meld - Ravenloft 52 of 100$0.25Card Type: Wizard Spell World: AD&D Frequency: Uncommon Text: Multiply the levels of the two weakest allies and add to the total. If only one ally is present, it is now a 0. (Def/4)
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Augment Undead - Ravenloft 51 of 100$0.20Card Type: Wizard Spell World: AD&D Frequency: Common Text: Undead champions and allies gain 2 levels for this round. (Def/4)
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Detect Magic - Ravenloft 50 of 100$0.25Card Type: Wizard Spell World: AD&D Frequency: Uncommon Text: Opponent lays all spells and magical items in his hand face up on the table for this round. (Off/4)
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Hold Person - Ravenloft 49 of 100$2.95Card Type: Wizard Spell World: AD&D Frequency: Rare Text: Reduces opposing champion's level to 0 for this round. (Off/4)
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Vampiric Touch - Ravenloft 48 of 100$0.20Card Type: Wizard Spell World: AD&D Icon: +5 Frequency: Common Text: Has no effect on undead champions. (Off/4)
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Shades - Ravenloft 47 of 100$0.20Card Type: Wizard Spell World: AD&D Icon: +4 Frequency: Common Text: Casting this spell creates a +4 ally. (Def/4)
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Shadow Magic - Ravenloft 46 of 100$0.20Card Type: Wizard Spell World: AD&D Icon: +3 Frequency: Common Text: (Off/4)
Added To Cart :Add To Cart Failed :The Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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