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AMC
Artbox
Funko
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Flesh and Blood
Keyforge
Lorcana
Magic: The Gathering
One Piece
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.Hack//Enemy
Aliens v Predator
Anachronism
Ani-Mayhem
Austin Powers
Buffy the Vampire Slayer
Chaotic
Dune
Guardians
Harry Potter
InuYasha
Kaijudo
Kingdom Hearts
Lightseekers
Munchkin
OverPower
Rage CCG
Raw Deal
Shadowfist
Spellfire
Star Trek
Star Trek 2E
Star Trek TCG
Star Wars
Tomb Raider
World of Warcraft
- World of Warcraft Sealed
- World of Warcraft Loot
- World of Warcraft UD Singles
- World of Warcraft CZE Singles
X-Files
Young Jedi
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There are 3131 productsSort
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Sri Raji - Ravenloft 15 of 100$0.25Card Type: Realm World: RL Frequency: Uncommon Text: Only champions with an unmodified level of 6 or higher can attack this realm.
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Har' Akir - Ravenloft 13 of 100$0.45Card Type: Realm World: RL Frequency: Common Text: Cleric spells lose 2 levels when attacking Har' Akir.
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Valachan - Ravenloft 12 of 100$0.20Card Type: Realm World: RL Icon: 5 Frequency: Common Text: Can defend itself as a level 5 undead champion (vampire).
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Invidia - Ravenloft 9 of 100$1.95Card Type: Realm World: RL Frequency: Rare Text: If razed in combat, draw two cards at random from attacker's hand and discard them.
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Vebrek - Ravenloft 8 of 100$0.45Card Type: Realm World: RL Icon: +3 Frequency: Common Text: Wolves are a +3 ally to defending champions.
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Tepest - Ravenloft 7 of 100$0.35Card Type: Realm World: RL Frequency: Common Text: If razed in combat, look at top six cards of opponent's deck. Place one at the bottom of his draw pile.
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Keening - Ravenloft 6 of 100$0.40Card Type: Realm World: RL Frequency: Uncommon Text: Each round Keening is attacked, one living enemy ally is discarded.
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Kartakass - Ravenloft 5 of 100$0.20Card Type: Realm World: RL Frequency: Common Text: Werebeast champions and allies cannot attack the realm.
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Moon Nuitari Waxes - Dragonlance 100/100$1.50All wizards gain 1 level until this player's next turn, wizards of the black robe gain 3 levels.
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Moon Lunitari Waxes - Dragonlance 99/100$1.50All wizards gain 1 level until this player's next turn, wizards of the red robe gain 3 levels.
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Moon Solinari Waxes - Dragonlance 98/100$1.50All wizards gain 1 level until this player's next turn, wizards of the white robe gain 3 levels.
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Morgain, God of Disease, Strikes - Dragonlance 95/100$0.20Only Dragonlance allies may be played until this player's next turn.
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Reorx, the Forge, Walks the Land - Dragonlance 94/100$0.20All dwarves, gnomes, and kender (champions and allies) gain 2 levels until the end of this player's turn.
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Habbakuk Interferes - Dragonlance 92/100$0.25The god of animal life and the seas is watching. Until the player's next turn, no coastal realm can be attacked.
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Mishakal Intervenes - Dragonlance 91/100$0.20One Dragonlance champion or ally in each player's discard pile is returned to the top of its respective deck.
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Peace - Dragonlance 89/100$0.20The attacking force has a change of heart. That force's magical items and spells are discarded. Champions and allies return to the opponent's pool or hand. (Off/4)
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Hazy Image - Dragonlance 88/100$0.20This player can withdraw his champion or one ally from a battle and return it to the top of his draw pile. He loses the round. (Def/4)
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Return - Dragonlance 87/100$0.20This player's allies and magical items currently under the control of an opponent return to their original deck and are reshuffled. (Def/5)
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Despair - Dragonlance 86/100$0.20The allies of an opponent falter and do not fight this round. Any in battle return to their player's hand. (Off/4)
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Borrow - Dragonlance 85/100$0.20Select an opponent's magical item to use with any champion this round. Return the item to the original player after use. (Def/3)
Added To Cart :Add To Cart Failed :The Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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