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topThere are 3551 productsSort
Translation missing: en.sections.collection_template.product_count
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Bless - 3rd Edtion 353/400$0.25Card Type: Cleric Spell World: AD&D Frequency: Common Text: The champion and each of its allies gain 1 level this round. (Def/4)
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Blade Barrier - 3rd Edtion 352/400$1.95Card Type: Cleric Spell World: AD&D Frequency: Rare Text: Destroys all opposing allies of level 5 or less. Cast only when defending. (Off/4)
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Sticks to Snakes - 3rd Edtion 351/400$0.25Card Type: Cleric Spell World: AD&D Icon: +4 Frequency: Common Text: Increases to +6 if cast by a level 7 or 8 champion, and increases to +8 if cast by a level 9 or higher champion. (Off/4)
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Fear - 3rd Edtion 348/400$1.95Card Type: Wizard Spell World: AD&D Frequency: Rare Text: Attach to any enemy champion in a pool, that card cannot attack or defend until the fear is dispelled. (Off/3)
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Improved Phantasmal Force - 3rd Edtion 347/400$0.25Card Type: Wizard Spell World: AD&D Icon: +6 Frequency: Common Text: If cast by an undead champion, he can bypass a defending wizard or cleric and raze the realm. The defending champion return...
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Crushing Fist - 3rd Edtion 344/400$1.95Card Type: Wizard Spell World: AD&D Icon: +4 Frequency: Rare Text: The crushing fist adds 4 levels or destroys one magical item, at the choice of the caster. (Off/4)
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Sleep - 3rd Edtion 341/400$0.25Card Type: Wizard Spell World: AD&D Frequency: Common Text: Eliminates up to three opposing allies of level 1 or 2, chosen by the caster. Can be cast during any battle, including those between...
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Wall of Iron - 3rd Edtion 336/400$0.25Card Type: Wizard Spell World: AD&D Icon: +3 Frequency: Common Text: Only flyers can attack across the wall. Use on defense only. (Def/4)
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Paralyze - 3rd Edtion 333/400$0.25Card Type: Wizard Spell World: AD&D Frequency: Common Text: Cast on a champion before battle to prevent that card from defending. Cast during a battle to eliminate one ally of the caster's cho...
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Lightning Bolt - 3rd Edtion 332/400$0.25Card Type: Wizard Spell World: AD&D Icon: +5 Frequency: Common Text: Immediately destroys one opposing ally of level 4 or less, or one magic item, of caster's choice. (Off/4)
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Tembo - 3rd Edtion 330/400$0.35Card Type: Monster World: DS Icon: 3 Frequency: Uncommon Text: The opponent cannot use allies for defense or offense.
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Shaqat Beetles - 3rd Edtion 329/400$0.25Card Type: Ally World: AD&D Icon: +1 Frequency: Common Text: If defeated in combat, these parasites attach themselves to the victorious champion, reducing his level to 1.
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Marauder - 3rd Edtion 328/400$0.25Card Type: Ally World: AD&D Icon: +3 Frequency: Common Text: Can be discarded at any time to negate an event created by using the Bell of Might.
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Thugs - 3rd Edtion 324/400$0.35Card Type: Ally World: AD&D Icon: +1 Frequency: Uncommon Text: Can be attached to any realm during phase 3 as a permanent ally.
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The Outcast - 3rd Edtion 323/400$1.95Card Type: Hero World: DS Icon: 5 Frequency: Rare Text: Can use cleric or wizard spells.
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Elven Archer - 3rd Edtion 322/400$1.95Card Type: Ally World: AD&D Icon: +3 Frequency: Rare Text: This elven archer's skill with the bow is such that it can kill, instantly, one enemy ally of its choice.
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The Necklace - 3rd Edtion 320/400$0.35Card Type: Magic Item World: AD&D Frequency: Uncommon Text: Allows the attached champion to cast wizard spells and confers immunity to psionic powers. (Def)
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The Caravan - 3rd Edtion 319/400$0.25Card Type: Event World: AD&D Frequency: Common Text: Play only between two player's turns. The player of this event can take a turn immediately. Afterward, play resumes where it left off. (Hel...
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Shield of Gore - 3rd Edtion 317/400$0.35Card Type: Magic Item World: AD&D Icon: +3 Frequency: Uncommon Text: Allies of less than +4 cannot be played against the attached champion, and allies of +1 or +2 currently in battle are disca...
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Shield of Destruction - 3rd Edtion 313/400$0.25Card Type: Magic Item World: AD&D Icon: +1 Frequency: Common Text: Absorbs the effects of one ofensive spell played against the attached champion (this player's choice) once per turn. (Def)
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Orb of Power - 3rd Edtion 310/400$0.25Card Type: Magic Item World: AD&D Frequency: Common Text: Offensive spells and magical items have no affect against the champion with this orb. (Def)
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Gith - 3rd Edtion 308/400$0.35Card Type: Ally World: AD&D Icon: +1 Frequency: Uncommon Text: If two Gith are played in the same round of combat, each increases to +7.
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Punisher - 3rd Edtion 307/400$0.25Card Type: Ally World: AD&D Icon: +3 Frequency: Common Text: If on the losing side of a battle, the punisher returns to the player's hand instead of being discarded.
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Borys the Dragon - 3rd Edtion 305/400$1.95Card Type: Monster World: DS Icon: 9 Frequency: Rare Text: Flyer. Can cast wizard and cleric spells and use psionic powers. Immune to psionic attack.
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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