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topThere are 3551 productsSort
Translation missing: en.sections.collection_template.product_count
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Damara - 4th Edition 6/520$0.35Card Type: Realm World: FR Frequency: Uncommon Text: Doubles the level of a defending Forgotten Realms champion as he is sent forward, cards subsequently played are not doubled.
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Icewind Dale - 4th Edition 5/520$0.35Card Type: Realm World: FR Frequency: Uncommon Text: The attacking champion must discard one magical item chosen by the defender.
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Myth Drannor - 4th Edition 4/520$0.35Card Type: Realm World: FR Frequency: Uncommon Text: Any champion can use wizard spells when defending Myth Drannor. Increases this player's maximum hand size by one.
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Sembia - 4th Edition 3/520$0.35Card Type: Realm World: FR Frequency: Uncommon Text: Attacking players must discard a card from their hand or pool for each champion sent forward.
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Ruins of Zhentil Keep - 4th Edition 2/520$1.95Card Type: Realm World: FR Icon: 5 Frequency: Rare Text: The Ruins of Zhentil Keep can be attacked only by clerics. It can defend itself as a level 5 monster.
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Menzoberranzan - 4th Edition 1/520$0.35Card Type: Realm World: FR Frequency: Uncommon Text: Menzoberranzan can be played at any time. The realm is immune to flyers.
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Calm - 3rd Edtion 400/400$0.25Card Type: Event World: AD&D Frequency: Common Text: This magical calm undoes the harmful effect of an event, but only for the player of this card. (Helpful)
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Control Undead - 3rd Edtion 396/400$0.25Card Type: Wizard Spell World: AD&D Frequency: Common Text: The caster can ask any player for his largest undead ally card and use it in this round of battle. The ally is discarded afterward. ...
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Death Fog - 3rd Edtion 391/400$0.25Card Type: Wizard Spell World: AD&D Frequency: Common Text: Kills all champions of level 5 or less in one player's pool and prevents survivors from attacking until after that player's next tur...
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Chain Lightning - 3rd Edtion 390/400$0.25Card Type: Wizard Spell World: AD&D Icon: +5 Frequency: Common Text: This spell's bonus increases to +7 if cast by a champion of level 7 of higher. (Off/4)
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Rock to Mud - 3rd Edtion 389/400$0.25Card Type: Wizard Spell World: AD&D Frequency: Common Text: Only flyers can attack this player's realms until the player's next turn. (Def/4)
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Animate Dead - 3rd Edtion 383/400$0.25Card Type: Wizard Spell World: AD&D Frequency: Common Text: A wizard who casts this spell can fight again in the next round of battle, regardless of whether he won or lost the previous round. ...
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Ice Storm - 3rd Edtion 380/400$0.25Card Type: Event World: AD&D Frequency: Common Text: Destroys all champions and allies of level 4 or less in play anywhere. (Harmful)
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Fire Shield - 3rd Edtion 379/400$0.35Card Type: Wizard Spell World: AD&D Icon: +5 Frequency: Uncommon Text: The caster and his allies are immune to all spells with the words "fire" or "flame" in the name. (Def/3/4)
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Black Tentacles - 3rd Edtion 378/400$0.35Card Type: Wizard Spell World: AD&D Frequency: Uncommon Text: All champions of level 4 or less die, regardless of whether they are in battle or in pools. (Off/3/4)
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Wind of Disenchantment - 3rd Edtion 377/400$1.95Card Type: Event World: AD&D Frequency: Rare Text: An anti-magic storm sweeps across the cosmos, destroying all magical items in play. (Harmful)
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Web - 3rd Edtion 373/400$0.25Card Type: Wizard Spell World: AD&D Frequency: Common Text: Destroys any opposing allies of level 3 or less already in play. (Off/4)
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Wall of Fog - 3rd Edtion 371/400$0.25Card Type: Wizard Spell World: AD&D Frequency: Common Text: No attacks are allowed against any player until the caster's next turn. (Off/3)
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Wall of Fire - 3rd Edtion 364/400$0.35Card Type: Cleric Spell World: AD&D Icon: +1 Frequency: Uncommon Text: Cast only when defending. Only attackers of level 4 or higher can cross the wall. (Off/4)
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Chariot of Sustarre - 3rd Edtion 361/400$0.25Card Type: Cleric Spell World: AD&D Frequency: Common Text: One champion or two allies can fly for one round of battle. (Def/4)
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Dispel Magic - 3rd Edtion 358/400$0.25Card Type: Cleric Spell World: AD&D Frequency: Common Text: Can be cast at any time to cancel the effect of a just-cast spell or to cancel an existing spell. (Def)
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Bark Skin - 3rd Edtion 356/400$0.25Card Type: Cleric Spell World: AD&D Icon: +2 Frequency: Common Text: Adds 2 levels to a single defender. (Def/4)
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Wind Walk - 3rd Edtion 355/400$1.95Card Type: Cleric Spell World: AD&D Frequency: Rare Text: The champion and all his allies are considered flyers for this round. (Def/3/4)
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Sanctuary - 3rd Edtion 354/400$1.95Card Type: Cleric Spell World: AD&D Frequency: Rare Text: The cleric who casts sanctuary loses this round of battle but is not discarded, it returns to the pool instead. (Def/4)
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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