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AMC
Artbox
Funko
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Flesh and Blood
Keyforge
Lorcana
Magic: The Gathering
One Piece
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.Hack//Enemy
Aliens v Predator
Anachronism
Ani-Mayhem
Austin Powers
Buffy the Vampire Slayer
Chaotic
Dune
Guardians
Harry Potter
InuYasha
Kaijudo
Kingdom Hearts
Lightseekers
Munchkin
OverPower
Rage CCG
Raw Deal
Shadowfist
Spellfire
Star Trek
Star Trek 2E
Star Trek TCG
Star Wars
Tomb Raider
World of Warcraft
- World of Warcraft Sealed
- World of Warcraft Loot
- World of Warcraft UD Singles
- World of Warcraft CZE Singles
X-Files
Young Jedi
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There are 3131 productsSort
Translation missing: en.sections.collection_template.product_count
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Insect Plague - Ravenloft 43 of 100$0.20Card Type: Cleric Spell World: AD&D Icon: +5 Frequency: Common Text: (Off/4)
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Imbue with Spell Ability - Ravenloft 42 of 100$0.35Card Type: Cleric Spell World: AD&D Frequency: Common Text: A cleric in a player's pool can cast this on any champion, allowing him to cast cleric spells for this round. (Def/3)
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Turn Undead - Ravenloft 41 of 100$0.40Card Type: Cleric Spell World: AD&D Frequency: Uncommon Text: All undead enemy allies with levels equal to or less than the champion must be discarded. (Off/4)
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Prayer - Ravenloft 40 of 100$0.20Card Type: Cleric Spell World: AD&D Frequency: Common Text: This champion's allies all gain 2 levels. (Def/4)
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Call Lightning - Ravenloft 39 of 100$0.20Card Type: Cleric Spell World: RL Icon: +4 Frequency: Common Text: (Off/4)
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Glyph of Warding - Ravenloft 38 of 100$0.45Card Type: Cleric Spell World: AD&D Frequency: Common Text: All opposing allies lose 1 level. (Off/4)
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Word of Recall - Ravenloft 37 of 100$0.20Card Type: Cleric Spell World: AD&D Frequency: Common Text: Pick one opposing ally card and discard it. (Off/4)
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Animate Rock - Ravenloft 36 of 100$0.25Card Type: Cleric Spell World: AD&D Icon: +6 Frequency: Uncommon Text: (Off/4)
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Binding Curse - Ravenloft 34 of 100$0.20Card Type: Cleric Spell World: AD&D Frequency: Common Text: If defeated, this champion can curse its opponent to lose 3 levels until a dispel magic removes this card. (Off/4)
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Living Ward - Ravenloft 33 of 100$0.25Card Type: Cleric Spell World: AD&D Frequency: Uncommon Text: All of the opponent's living allies (not undead) in play are discarded. (Off/4)
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Eyes of the Undead - Ravenloft 32 of 100$0.20Card Type: Cleric Spell World: AD&D Frequency: Common Text: If an opponent has an undead champion or ally, player can look at the opponent's hand. (Def/4)
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Islands of Terror - Ravenloft 31 of 100$1.95Card Type: Rule World: RL Frequency: Rare Text: Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule card is ...
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City States - Ravenloft 30 of 100$1.95Card Type: Rule World: DS Frequency: Rare Text: Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule card is ...
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Spell Book of Drawmij - Ravenloft 29 of 100$2.95Card Type: Rule World: GH Frequency: Rare Text: Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule card is ...
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Power of the Land - Ravenloft 28 of 100$0.55Card Type: Event World: AD&D Frequency: Uncommon Text: All champions gain 1 level for each Ravenloft realm and holding in their player's control until the end of this player's next turn.
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Disrupted Magic - Ravenloft 27 of 100$0.45Card Type: Event World: AD&D Frequency: Common Text: Champions that can cast wizard spells now can cast only cleric spells and vice versa, until the end of this player's next turn.
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Quirk of Fate - Ravenloft 26 of 100$2.95Card Type: Event World: AD&D Frequency: Rare Text: All champions use the first digit of their card number for their level until the end of this player's next turn.
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Grand Conjunction - Ravenloft 23 of 100$0.20Card Type: Event World: AD&D Frequency: Common Text: All champions can attack any realm, regardless of its position, until the end of this player's next turn.
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Mists - Ravenloft 21 of 100$0.20Card Type: Event World: AD&D Frequency: Common Text: All players can rearrange their realms and holdings.
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Pharaoh's Rest - Ravenloft 20 of 100$0.20Card Type: Holding World: RL Frequency: Common Text: The power of the ancients subtracts 3 levels from champions attacking the attached realm.
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Paridon - Ravenloft 19 of 100$0.40Card Type: Holding World: RL Frequency: Uncommon Text: If the attached realm is attacked, a doppleganger imitates any one of the attacker's allies each round.
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Kargat Mausoleum - Ravenloft 18 of 100$0.35Card Type: Holding World: RL Icon: 4 Frequency: Common Text: The attached realm can defend itself as a level 4 undead champion (vampire).
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Azalin's Graveyard - Ravenloft 17 of 100$1.95Card Type: Holding World: RL Icon: +6 Frequency: Rare Text: Can call upon a +6 zombie horde as an ally to defend the attached realm for one round per battle.
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Castle Ravenloft - Ravenloft 16 of 100$2.95Card Type: Holding World: RL Frequency: Rare Text: The attached realm and its defenders are immune to all offensive spells.
Added To Cart :Add To Cart Failed :The Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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