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topThere are 3551 productsSort
Translation missing: en.sections.collection_template.product_count
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Shining Lands - 4th Edition 54/520$1.95Card Type: Realm World: DL Frequency: Rare Text: The Shining Lands can be attacked only by flyers or earthwalkers. The realm and its defenders are immune to offensive spells.
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Reorxcrown Mountains - 4th Edition 53/520$0.35Card Type: Realm World: DL Frequency: Uncommon Text: The Reorxcrown Mountains can be attacked only by flyers or dwarves and is immune to offensive wizard spells.
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Rhuobhe - 4th Edition 52/520$1.95Card Type: Realm World: BR Frequency: Rare Text: When Rhuobhe is first played, this player can send any regent to the Abyss.
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Boeruine - 4th Edition 51/520$0.35Card Type: Realm World: BR Icon: 6 Frequency: Uncommon Text: Any champion defending Boeruine can cast wizard spells and use blood abilities. This realm can defend itself as a level 6 regent.
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Cariele - 4th Edition 50/520$0.35Card Type: Realm World: BR Frequency: Uncommon Text: Run by the guilds of the North to make a profit, Cariele increase this player's maximum hand size by three.
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The Five Peaks - 4th Edition 49/520$0.35Card Type: Realm World: BR Frequency: Uncommon Text: The Five Peaks can be attacked only by flyers or earthwalkers.
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The Sielwode - 4th Edition 48/520$0.35Card Type: Realm World: BR Frequency: Uncommon Text: All spells, allies, psionic power cards, unarmed combat cards, and blood abilities used in the attack and defense of this realm are sent to the...
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Thurazor - 4th Edition 47/520$0.35Card Type: Realm World: BR Icon: 7 Frequency: Uncommon Text: Thurazor can defend itself as a level 7 monster. If the realm champion is defending, it may play the first card in defense, regardless ...
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Black Spear Tribes - 4th Edition 46/520$1.95Card Type: Realm World: BR Frequency: Rare Text: An attacking champion loses 1 level from his base level for each card attached to him and for each card he plays in battle. If his base level is re...
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Tarvan Waste - 4th Edition 45/520$0.35Card Type: Realm World: BR Frequency: Uncommon Text: This realm can be sent to the Abyss from the formation to transfer all nonevent and nonchampion cards in the Abyss to the discard pile.
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The Mistmoor - 4th Edition 44/520$0.35Card Type: Realm World: BR Frequency: Uncommon Text: The fogs of the Mistmoor are particularly dense, allowing a defeated defender to escape back to his pool with attachments, rather than being di...
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The Sphinx - 4th Edition 43/520$0.35Card Type: Realm World: BR Frequency: Uncommon Text: This player may look at antoher player's hand once per turn.
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The Giantdowns - 4th Edition 42/520$0.35Card Type: Realm World: BR Frequency: Uncommon Text: Giants defending this realm are doubled in base level. Monsters defending the Giantdowns gain 3 levels.
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The Battle-Fens - 4th Edition 41/520$1.95Card Type: Realm World: BR Frequency: Rare Text: Spells and magical items cannot be used by a champion attacking the Battle-Fens. Spells and magical items used by defenders of this realm are doubl...
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Realm of the White Witch - 4th Edition 40/520$0.35Card Type: Realm World: BR Frequency: Uncommon Text: Monsters and wizards gain 3 levels when defending this realm. This player's champions are immune to the phase 0 special powers of realms.
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Dragon's Crown Mountain - 4th Edition 39/520$1.95Card Type: Realm World: DS Icon: 7 Frequency: Rare Text: All dragon champions of this player are immune to offensive spells and offensive psionic power cards. The realm can defend itself as a leve...
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The Last Sea - 4th Edition 38/520$0.35Card Type: Realm World: DS Frequency: Uncommon Text: The Last Sea can be razed to act as a modified spell turning spell, redirecting any offensive spell to a target of this player's choice.
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The Jagged Cliffs - 4th Edition 37/520$0.35Card Type: Realm World: DS Icon: 3 Frequency: Uncommon Text: Any halflings played in defense of the Jagged Cliffs are tripled in base level. The realm can defend itself as a level 3 halfling hero.
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Lake Island - 4th Edition 36/520$0.35Card Type: Realm World: DS Icon: 5 Frequency: Uncommon Text: Lake Island can be attacked only by flyers or earthwalkers. It can defend itself as a level 5 monster.
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Celik - 4th Edition 35/520$0.35Card Type: Realm World: DS Frequency: Uncommon Text: Champions attacking Celik must discard all attached magical items or artifacts (attacker's choice), and cannot add more of the type chosen duri...
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The Forest Ridge - 4th Edition 34/520$1.95Card Type: Realm World: DS Frequency: Rare Text: If the Forest Ridge is razed through combat, the attacking champion is consumed by feral halflings and is discarded.
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Shault - 4th Edition 33/520$0.35Card Type: Realm World: DS Icon: 6 Frequency: Uncommon Text: Shault can be attacked only by monsters or flyers. The realm can defend itself as a level 6 champion of any type, chosen by this player...
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Ur Draxa - 4th Edition 32/520$0.35Card Type: Realm World: DS Frequency: Uncommon Text: This player and his champions are immune to offensive psionic powers. Champions with attached artifacts or magical items cannot attack this rea...
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New Giustenal - 4th Edition 31/520$1.95Card Type: Realm World: DS Frequency: Rare Text: New Giustenal cannot be attacked by flyers (except Dregoth). If razed, this realm can be rebuilt by discarding only one card.
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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