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topThere are 3551 productsSort
Translation missing: en.sections.collection_template.product_count
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Council Aerie - 4th Edition 65/520$0.35Card Type: Realm World: AD&D Icon: 9 Frequency: Uncommon Text: Dragon champions can defend this realm twice per turn. Opponent's dragons cannot attack this realm. Council Aerie can defend it s...
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Nightmare Lands - 4th Edition 64/520$1.95Card Type: Realm World: RL Frequency: Rare Text: Combat over the Nightmare Lands takes place in the Abyss, with each player using only the non-event cards contained there. The victor draws two spo...
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Sithicus - 4th Edition 63/520$0.35Card Type: Realm World: RL Frequency: Uncommon Text: Sithicus may be discarded from the formation during any combat where this realm is not involved to send all those currently in battle to the Ab...
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Gundarak - 4th Edition 62/520$0.35Card Type: Realm World: RL Icon: 5 Frequency: Uncommon Text: The ghost of Lord Gundar, assassinated dark lord of Gundarak, haunts this realm, acting as a level 5 undead hero. Any allies played wit...
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Borca - 4th Edition 61/520$1.95Card Type: Realm World: RL Frequency: Rare Text: A Ravenloft champion defending Borca may use any other Ravenloft champion as an ally. If the defense is successful, the ally-champion returns to hi...
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Arak - 4th Edition 60/520$0.35Card Type: Realm World: RL Icon: +4 Frequency: Uncommon Text: All drow defending Arak are immune to offensive spells, psionic power cards, and blood abilities. A +4 drow ally aids each defending c...
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Bluet Spur - 4th Edition 59/520$1.95Card Type: Realm World: RL Icon: 6 Frequency: Rare Text: Bluet Spur cannot be attacked by flyers. It can defend itself as a level 6 monster that can cast wizard spells and use psionic power cards.
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Enstar - 4th Edition 58/520$1.95Card Type: Realm World: DL Frequency: Rare Text: At the heart of Enstar is a sinkhole. Defeated champions (whether attacking or defending) are sent to the Abyss. If this realm is razed, this playe...
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Blood Sea of Istar - 4th Edition 57/520$0.35Card Type: Realm World: DL Frequency: Uncommon Text: Only swimmers can attack this realm. Its whirlpool destroys all swimming allies. Champions attacking via Underdark realms are halved in base le...
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Estwilde - 4th Edition 56/520$0.35Card Type: Realm World: DL Frequency: Uncommon Text: Flyers, swimmers, and earthwalkers who defend this realm are immune to offensive spells.
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The Delving - 4th Edition 55/520$1.95Card Type: Realm World: DL Icon: +5 Frequency: Rare Text: The Delving is home to a band of dwarves, who act as a +5 ally to any champion defending this realm. Because of the dwarves, the Delving i...
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Shining Lands - 4th Edition 54/520$1.95Card Type: Realm World: DL Frequency: Rare Text: The Shining Lands can be attacked only by flyers or earthwalkers. The realm and its defenders are immune to offensive spells.
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Reorxcrown Mountains - 4th Edition 53/520$0.35Card Type: Realm World: DL Frequency: Uncommon Text: The Reorxcrown Mountains can be attacked only by flyers or dwarves and is immune to offensive wizard spells.
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Rhuobhe - 4th Edition 52/520$1.95Card Type: Realm World: BR Frequency: Rare Text: When Rhuobhe is first played, this player can send any regent to the Abyss.
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Boeruine - 4th Edition 51/520$0.35Card Type: Realm World: BR Icon: 6 Frequency: Uncommon Text: Any champion defending Boeruine can cast wizard spells and use blood abilities. This realm can defend itself as a level 6 regent.
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Cariele - 4th Edition 50/520$0.35Card Type: Realm World: BR Frequency: Uncommon Text: Run by the guilds of the North to make a profit, Cariele increase this player's maximum hand size by three.
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The Five Peaks - 4th Edition 49/520$0.35Card Type: Realm World: BR Frequency: Uncommon Text: The Five Peaks can be attacked only by flyers or earthwalkers.
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The Sielwode - 4th Edition 48/520$0.35Card Type: Realm World: BR Frequency: Uncommon Text: All spells, allies, psionic power cards, unarmed combat cards, and blood abilities used in the attack and defense of this realm are sent to the...
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Thurazor - 4th Edition 47/520$0.35Card Type: Realm World: BR Icon: 7 Frequency: Uncommon Text: Thurazor can defend itself as a level 7 monster. If the realm champion is defending, it may play the first card in defense, regardless ...
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Black Spear Tribes - 4th Edition 46/520$1.95Card Type: Realm World: BR Frequency: Rare Text: An attacking champion loses 1 level from his base level for each card attached to him and for each card he plays in battle. If his base level is re...
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Tarvan Waste - 4th Edition 45/520$0.35Card Type: Realm World: BR Frequency: Uncommon Text: This realm can be sent to the Abyss from the formation to transfer all nonevent and nonchampion cards in the Abyss to the discard pile.
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The Mistmoor - 4th Edition 44/520$0.35Card Type: Realm World: BR Frequency: Uncommon Text: The fogs of the Mistmoor are particularly dense, allowing a defeated defender to escape back to his pool with attachments, rather than being di...
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The Sphinx - 4th Edition 43/520$0.35Card Type: Realm World: BR Frequency: Uncommon Text: This player may look at antoher player's hand once per turn.
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The Giantdowns - 4th Edition 42/520$0.35Card Type: Realm World: BR Frequency: Uncommon Text: Giants defending this realm are doubled in base level. Monsters defending the Giantdowns gain 3 levels.
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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