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AMC
Artbox
Funko
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Flesh and Blood
Keyforge
Lorcana
Magic: The Gathering
One Piece
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.Hack//Enemy
Aliens v Predator
Anachronism
Ani-Mayhem
Austin Powers
Buffy the Vampire Slayer
Chaotic
Dune
Guardians
Harry Potter
InuYasha
Kaijudo
Kingdom Hearts
Lightseekers
Munchkin
OverPower
Rage CCG
Raw Deal
Shadowfist
Spellfire
Star Trek
Star Trek 2E
Star Trek TCG
Star Wars
Tomb Raider
World of Warcraft
- World of Warcraft Sealed
- World of Warcraft Loot
- World of Warcraft UD Singles
- World of Warcraft CZE Singles
X-Files
Young Jedi
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There are 3131 productsSort
Translation missing: en.sections.collection_template.product_count
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Dimernesti Elves - Dragonlance 47/100$0.20Swimmer. Sea elves. If this player's champion is a swimmer, the elves can switch the attack to any other coastal realm. Nonswimming attacking allies are discarded.
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Solamnic Knights - Dragonlance 44/100$0.20Become +4 if used to defend a Dragonlance realm. Become +5 if allied with Lord Gunthar.
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Krynn Minotaurs - Dragonlance 43/100$0.25Become +9 if allied with Kaz the Minotaur. Can be kept in the player's pool with Kaz until used in battle, discard after use.
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Night of the Eye - Dragonlance 42/100$1.50Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule card is played. Up to three Dragonlance event cards remai...
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Par-Salian, Wizard of the White Robes - Dragonlance 34/100$0.25Par-Salian is level 10 if he is played from dawn to 6 PM. If the Moon Solinari Waxes event card is in play, all spells cast by him gain 2 levels.
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Fizban the Fabulous - Dragonlance 32/100$1.50Fizban can also cast cleric spells. He can only defend, never attack. All spells cast by him are at the level of the card's last digit.
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Dargent, Silver Dragon - Dragonlance 30/100$1.50Flyer. Dargent can cast wizard and cleric spells. The first ally played with him is treated as a flyer.
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Ladonna, Wizard of the Black Robes - Dragonlance 28/100$0.25Ladonna is level 7 if she is played from 6 PM to midnight. If the Moon Nuitari Waxes event card is in play, all spells cast by her gain 2 levels.
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Lord Gunthar, Solamnic Knight - Dragonlance 24/100$0.25If used to defend a realm, Lord Gunthar gains 2 levels.
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Shoikan Grove - Dragonlance 18/100$0.20Only flyers or earth-walkers can attack the attached realm.
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The Lost Citadel - Dragonlance 17/100$1.50Any wizard defending the attached realm gains 2 levels, any wizard attacking loses 2 levels.
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Tower of Wayreth - Dragonlance 16/100$1.50The attached realm cannot be attacked by wizards. At the beginning of this player's turn, this holding must shift to another realm or be discarded.
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Reorxcrown Mountains - Dragonlance 15/100$1.50This realm can only be attacked by flyers or dwarves and is immune to offensive wizard spells.
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Thorin - Dragonlance 14/100$0.20Any dwarf (champion or ally) defending Thorin gains 2 levels, any dwarf attacking loses 2 levels.
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Goodland - Dragonlance 4/100$0.25Any kender or gnome (champion or ally) defending Goodland gains 2 levels.
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Celik - Artifacts 96/100$1.50Any champion attacking Celik, must discard all attached magical items or artifacts, and cannot add more during battle.
Added To Cart :Add To Cart Failed :The Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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