-
CookieRun
Flesh and Blood
Grand Archive
Keyforge
Magic: The Gathering
One Piece
Pokemon
-
.Hack//Enemy
Age of Empires
Aliens v Predator
Altered
Anachronism
Ani-Mayhem
Austin Powers
Buffy the Vampire Slayer
Chaotic
Chizo Rising
Dark Age
Duelmasters
Dune
Guardians
Harry Potter
InuYasha
Kaijudo
Kingdom Hearts
Lightseekers
Munchkin
NetRunner
OverPower
Rage CCG
Raw Deal
Shadowfist
Spellfire
Star Trek
Star Trek 2E
Star Trek TCG
Star Wars
Tomb Raider
World of Warcraft
- World of Warcraft Sealed
- World of Warcraft Loot
- World of Warcraft UD Singles
- World of Warcraft CZE Singles
X-Files
Young Jedi
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
topThere are 3551 productsSort
Translation missing: en.sections.collection_template.product_count
-
Rowan - 3rd Edtion 269/400$0.35Card Type: Ally World: AD&D Icon: +1 Frequency: Uncommon Text: Elf. Rowan can send one opposing ally or magical item to the Abyss.
-
Bagual - 3rd Edtion 268/400$0.25Card Type: Cleric World: DS Icon: 2 Frequency: Common Text: Once during each combat round, Bagual can retrieve and cast a cleric spell from this player's draw pile. Reshuffle the pile after each d...
-
Azhul - 3rd Edtion 266/400$0.35Card Type: Hero World: DS Icon: 4 Frequency: Uncommon Text: Azhul may attack with new allies as many times as he wants every turn until he razes a realm or is defeated.
-
Vaerhirmana - 3rd Edtion 263/400$1.95Card Type: Wizard World: DS Icon: 4 Frequency: Rare Text: Vaerhirmana can negate one psionic power per turn, regardless of whether in pool or in combat.
-
Erellika - 3rd Edtion 262/400$1.95Card Type: Hero World: DS Icon: 2 Frequency: Rare Text: Can cast wizard and cleric spells. When defending, negates all psionic powers for the battle. When attacking, psionically negates the power ...
-
Agis - 3rd Edtion 261/400$0.35Card Type: Hero World: DS Icon: 5 Frequency: Uncommon Text: When attacking, can psionically destroy one monster in the defender's pool before battle begins.
-
Sadira - 3rd Edtion 260/400$0.25Card Type: Wizard World: DS Icon: 4 Frequency: Common Text: Sadira can use any psionic power. Psionicists must ask her permission to use psionic powers, though they can still use their stated spec...
-
Rikus - 3rd Edtion 258/400$0.35Card Type: Hero World: DS Icon: 6 Frequency: Uncommon Text: Rikus can attack twice, if he wins his first round, he can attack again with new allies.
-
Gladiators - 3rd Edtion 257/400$0.35Card Type: Ally World: AD&D Icon: +9 Frequency: Uncommon Text: If played with a Dark Sun champion, the gladiators remain with that champion until he is defeated or discarded.
-
Kank Lancers - 3rd Edtion 255/400$0.35Card Type: Ally World: AD&D Icon: +6 Frequency: Uncommon Text: All opposing swimmers (champions and allies) are discarded immediately, no more can be played against it.
-
War Band - 3rd Edtion 254/400$0.25Card Type: Ally World: AD&D Icon: +3 Frequency: Common Text: +8 vs. undead.
-
Halfling Mercenaries - 3rd Edtion 253/400$0.25Card Type: Ally World: AD&D Icon: +1 Frequency: Common Text: Strip any existing artifact and magical items from an opponent, do not affect any played after the mercenaries are in play.
-
Assassins - 3rd Edtion 252/400$0.35Card Type: Ally World: AD&D Icon: +2 Frequency: Uncommon Text: If this card is on the losing side of the battle, it destroys one champion anywhere in play chosen by the losing player.
-
Temple - 3rd Edtion 250/400$0.25Card Type: Holding World: DS Frequency: Common Text: The attached realm can cast cleric spells.
-
Ziggurat - 3rd Edtion 249/400$0.35Card Type: Holding World: DS Frequency: Uncommon Text: The level bonus (number in icon) of any wizard spell cast in defense of the attached realm is doubled.
-
Grak's Pool - 3rd Edtion 243/400$0.25Card Type: Holding World: DS Icon: +5 Frequency: Common Text: The oasis acts as a permanent +5 ally to any champion who defends the attached realm.
-
Giustenal - 3rd Edtion 240/400$0.35Card Type: Holding World: DS Frequency: Uncommon Text: A champion attacking the attached realm cannot play more than three allies per round.
-
Salt View - 3rd Edtion 237/400$0.25Card Type: Holding World: DS Frequency: Common Text: Defending champion gains 2 levels.
-
Arkhold - 3rd Edtion 236/400$0.25Card Type: Holding World: DS Frequency: Common Text: Allows owner to draw one extra card per turn.
-
Kalidnay - 3rd Edtion 235/400$0.25Card Type: Holding World: DS Frequency: Common Text: Any monster defending the attached realm gains 4 levels.
-
Makla - 3rd Edtion 234/400$0.35Card Type: Holding World: DS Frequency: Uncommon Text: Makla adds 1 level to all defenders of the attached realm.
-
Ogo - 3rd Edtion 233/400$0.35Card Type: Holding World: DS Frequency: Uncommon Text: All champion and allies who attack the attached realm lose 3 levels - any reduced to 0 are discarded immediately.
-
Mekillot Mountains - 3rd Edtion 232/400$0.25Card Type: Holding World: DS Frequency: Common Text: Avatars cannot attack any realm held by this player.
-
Altaruk - 3rd Edtion 231/400$0.25Card Type: Holding World: DS Frequency: Common Text: Any champion defending the attached realm can cast cleric spells.
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
'