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topThere are 3551 productsSort
Translation missing: en.sections.collection_template.product_count
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Inhuman - 3rd Edtion 285/400$0.35Card Type: Ally World: AD&D Icon: +2 Frequency: Uncommon Text: Attached champion and allies are immune to ally powers for this round of combat.
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Mul Savage - 3rd Edtion 284/400$1.95Card Type: Monster World: DS Icon: 6 Frequency: Rare Text: Immune to offensive and defensive magical items.
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Sloth - 3rd Edtion 283/400$0.25Card Type: Ally World: AD&D Icon: +1 Frequency: Common Text: When played in battle, the opposing player must immediately discard one card from his hand.
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Night Runners - 3rd Edtion 280/400$0.35Card Type: Ally World: AD&D Icon: +2 Frequency: Uncommon Text: Elves. If on the winning side of a battle, this player can choose one magical item, artifact, or rule card in play anywhere to be...
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Silt Stalkers - 3rd Edtion 279/400$0.25Card Type: Ally World: AD&D Icon: +3 Frequency: Common Text: If on the losing side of the battle, all magical items in play are shuffled back into the draw pile.
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Silver Hands Revenge - 3rd Edtion 277/400$0.35Card Type: Event World: AD&D Frequency: Uncommon Text: This player's champions killed in the last battle are restored to his pool. Play only after a battle is completely resolved. (Helpful)
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Galek - 3rd Edtion 274/400$0.25Card Type: Ally World: AD&D Icon: +2 Frequency: Common Text: Can draw a card from the opposing player's draw pile, playing it on this player's side if applicable, otherwise discarding it.
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Ka'Cha - 3rd Edtion 273/400$0.35Card Type: Ally World: AD&D Icon: +3 Frequency: Uncommon Text: Negates the power of all +1 or +2 allies played against him.
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Stug - 3rd Edtion 272/400$0.25Card Type: Ally World: AD&D Icon: +2 Frequency: Common Text: If on the losing side of the battle, Stug can rob a victorious player of his spoils of victory by allowing a player not involved in...
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Ashathra - 3rd Edtion 271/400$0.25Card Type: Ally World: AD&D Icon: +2 Frequency: Common Text: Can be discarded at any time to discard one opposing ally.
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Shayira - 3rd Edtion 270/400$0.25Card Type: Cleric World: DS Icon: 3 Frequency: Common Text: Negates the special powers (but not the level bonuses) of all cards played against her.
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Rowan - 3rd Edtion 269/400$0.35Card Type: Ally World: AD&D Icon: +1 Frequency: Uncommon Text: Elf. Rowan can send one opposing ally or magical item to the Abyss.
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Bagual - 3rd Edtion 268/400$0.25Card Type: Cleric World: DS Icon: 2 Frequency: Common Text: Once during each combat round, Bagual can retrieve and cast a cleric spell from this player's draw pile. Reshuffle the pile after each d...
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Azhul - 3rd Edtion 266/400$0.35Card Type: Hero World: DS Icon: 4 Frequency: Uncommon Text: Azhul may attack with new allies as many times as he wants every turn until he razes a realm or is defeated.
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Vaerhirmana - 3rd Edtion 263/400$1.95Card Type: Wizard World: DS Icon: 4 Frequency: Rare Text: Vaerhirmana can negate one psionic power per turn, regardless of whether in pool or in combat.
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Erellika - 3rd Edtion 262/400$1.95Card Type: Hero World: DS Icon: 2 Frequency: Rare Text: Can cast wizard and cleric spells. When defending, negates all psionic powers for the battle. When attacking, psionically negates the power ...
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Agis - 3rd Edtion 261/400$0.35Card Type: Hero World: DS Icon: 5 Frequency: Uncommon Text: When attacking, can psionically destroy one monster in the defender's pool before battle begins.
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Sadira - 3rd Edtion 260/400$0.25Card Type: Wizard World: DS Icon: 4 Frequency: Common Text: Sadira can use any psionic power. Psionicists must ask her permission to use psionic powers, though they can still use their stated spec...
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Rikus - 3rd Edtion 258/400$0.35Card Type: Hero World: DS Icon: 6 Frequency: Uncommon Text: Rikus can attack twice, if he wins his first round, he can attack again with new allies.
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Gladiators - 3rd Edtion 257/400$0.35Card Type: Ally World: AD&D Icon: +9 Frequency: Uncommon Text: If played with a Dark Sun champion, the gladiators remain with that champion until he is defeated or discarded.
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Kank Lancers - 3rd Edtion 255/400$0.35Card Type: Ally World: AD&D Icon: +6 Frequency: Uncommon Text: All opposing swimmers (champions and allies) are discarded immediately, no more can be played against it.
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War Band - 3rd Edtion 254/400$0.25Card Type: Ally World: AD&D Icon: +3 Frequency: Common Text: +8 vs. undead.
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Halfling Mercenaries - 3rd Edtion 253/400$0.25Card Type: Ally World: AD&D Icon: +1 Frequency: Common Text: Strip any existing artifact and magical items from an opponent, do not affect any played after the mercenaries are in play.
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Assassins - 3rd Edtion 252/400$0.35Card Type: Ally World: AD&D Icon: +2 Frequency: Uncommon Text: If this card is on the losing side of the battle, it destroys one champion anywhere in play chosen by the losing player.
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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