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AMC
Artbox
Funko
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Flesh and Blood
Keyforge
Lorcana
Magic: The Gathering
One Piece
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.Hack//Enemy
Aliens v Predator
Anachronism
Ani-Mayhem
Austin Powers
Buffy the Vampire Slayer
Chaotic
Dune
Guardians
Harry Potter
InuYasha
Kaijudo
Kingdom Hearts
Lightseekers
Munchkin
OverPower
Rage CCG
Raw Deal
Shadowfist
Spellfire
Star Trek
Star Trek 2E
Star Trek TCG
Star Wars
Tomb Raider
World of Warcraft
- World of Warcraft Sealed
- World of Warcraft Loot
- World of Warcraft UD Singles
- World of Warcraft CZE Singles
X-Files
Young Jedi
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There are 3131 productsSort
Translation missing: en.sections.collection_template.product_count
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Ur Draxa - Artifacts 93/100$0.20This player's champions are immune to psionic attacks. Champions with attached artifacts or magical items cannot attack this realm, although they can be added during battle.
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New Giustenal - Artifacts 91/100$0.20Cannot be attacked by flyers, except Dregoth. If razed, this realm can be rebuilt by discarding only 1 card.
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Princess Amber - Artifacts 84/100$1.50Heroes cannot resist helping the princess. When entering battle, Amber can use any hero in play as an ally, after battle, win or lose, the hero returns to its owner's pool.
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Drawmij - Artifacts 76/100$0.25Swimmer, can attack any realm that shows coastline on the card. In battle, he can borrow any magical item in play, returning it when the round ends. Drawmij can imitate the power of any other wizar...
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Dregoth, undead Dragon-King - Artifacts 74/100$1.50Undead flyer. Can cast any spell. Immune to psionics and offensive spells. If Dregoth attacks, his level drops to 6.
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Lightning Glyph - Artifacts 68/100$1.50Hide under the lead realm, expose when the realm is attacked. Only one glyph can be placed under a realm, it is discarded after one use. The attacking champion must discard all attached magical ite...
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Weakness Glyph - Artifacts 67/100$0.25Hide under the lead realm, expose when the realm is attacked. Only one glyph can be placed under a realm, it is discarded after one use. The attacking champion's base level is a 1 for this round of...
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Fire Glyph - Artifacts 66/100$1.50Hide under the lead realm, expose when the realm is attacked. Only one glyph can be placed under a realm, it is discarded after one use. The attacking champion cannot play allies in this round of b...
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Treasure Vault - Artifacts 61/100$1.50This holding can be attached to any realm. Any artifact of any world can be attached to this holding. Any champion defending the attached realm can use the artifact.
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Shift Earth - Artifacts 57/100$0.20The player can freely rearrange his realms and holdings, but must fill from the top down. (Def/3)
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Deflection - Artifacts 54/100$1.50When someone plays an event that affects only you, this card can deflect the effects of that event onto another player, chosen by you.
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Flying Carpet - Artifacts 49/100$0.20The champion can choose to be a flyer or non-flyer at the beginning of combat. (Def)
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The Ship of the Sky - Artifacts 44/100$1.50Remains with the champion until dispelled. Champion and allies become flyers and swimmers. (Def/3/4)
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Roc - Artifacts 41/100$0.20Flyer. Flying allies cannot be played against the roc. The opponent must discard any already in play.
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Cosmic Justice - Artifacts 40/100$1.50Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule card is played. All realms that have no special powers ca...
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The Walking Dead - Artifacts 34/100$0.25Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule card is played. Undead champions and Ravenloft monsters c...
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Sorcerer-Kings - Artifacts 32/100$0.20Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule card is played. Each Dark Sun realm can be defended once ...
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Daern's Instant Fortress - Artifacts 29/100$1.50The Fortress can be played as a magical item or as a holding. The realm or champion is immune to events and offensive spells during other player's turns. (Def)
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Obsidian Man of Urik - Artifacts 14/100$1.50If the attached champion is discarded, the artifact returns to the player's pool as a monster. Instead of attaching this artifact to a champion, the player can play the Obsidian Man as a monster.
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All-Knowing Eye of Yasmin Sira - Artifacts 10/100$1.50The attached champion is immune to offensive spells and once per battle can cast a +5 spell (Def/4). Once per turn, the player can examine one opponent's hand.
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Iron Flask of Tuerny the Merciless - Artifacts 3/100$0.25The Flask gives the attached champion a +6 tanar'ri ally that can earthwalk and cast wizard spells. If the artifact is discarded, the attached champion is also discarded.
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Ember, the Red Dragon - 1st Edition Special 23 of 25$2.30Card Type: Monster World: AD&D Icon: 9 Frequency: Special Text: Flyer. If Ember is defeated, the victor can draw two spoils of victory cards (the dragon's hoard).
Added To Cart :Add To Cart Failed :The Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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