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topThere are 3551 productsSort
Translation missing: en.sections.collection_template.product_count
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South Ledopolus - 3rd Edtion 230/400$0.35Card Type: Holding World: DS Frequency: Uncommon Text: The attached realm can use any ally as a champion. The ally is still discarded after the battle.
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North Ledopolus - 3rd Edtion 229/400$0.35Card Type: Holding World: DS Frequency: Uncommon Text: One card can be drawn and played immediately in defense of the attached realm.
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The Mud Palace - 3rd Edtion 228/400$0.35Card Type: Holding World: DS Frequency: Uncommon Text: The Mud Palace increases hand size by two cards.
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Nibenay - 3rd Edtion 226/400$0.35Card Type: Realm World: DS Frequency: Uncommon Text: This card is not flipped face down unless Nibenay is razed twice in one battle.
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Rod of Dispel Magic - 3rd Edtion 220/400$0.35Card Type: Artifact World: GH Frequency: Uncommon Text: A champion with this rod can cancel one magic spell when attacking or defending.
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Net of Entrapment - 3rd Edtion 217/400$0.35Card Type: Magic Item World: AD&D Frequency: Uncommon Text: This champion's opponent cannot play allies. (Off)
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Ancient Arms of the Shield Lands - 3rd Edtion 216/400$0.25Card Type: Holding World: GH Frequency: Common Text: Attach this holding to a razed Greyhawk realm to rebuild it instantly, causing one other Greyhawk realm in play to be razed (chosen by this pla...
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Storm at Sea - 3rd Edtion 214/400$1.95Card Type: Event World: AD&D Frequency: Rare Text: All players draw three cards face up. Any realms drawn must be discarded immediately. All other cards are kept in the hand. (Harmful)
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The Barbarian Revenge! - 3rd Edtion 213/400$1.95Card Type: Event World: AD&D Frequency: Rare Text: All players who have four or more unrazed realms in play must discard a realm from their formation or two realms from their hand. This event ...
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Shapechange - 3rd Edtion 212/400$1.95Card Type: Wizard Spell World: AD&D Icon: +6 Frequency: Rare Text: The caster can choose to become a different champion type (cleric, wizard, hero, monster or psionicist) for this round of bat...
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Flight - 3rd Edtion 211/400$0.25Card Type: Wizard Spell World: AD&D Frequency: Common Text: This player's champions and allies put forward in battle become flyers for this turn. (Def/3/4)
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Ancient Arms of Veluna - 3rd Edtion 209/400$0.25Card Type: Holding World: GH Frequency: Common Text: All allies played in successful defense of any Greyhawk realm held by this player are resurected (returns to his hand) instead of discarded.
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Charge! - 3rd Edtion 205/400$0.35Card Type: Event World: AD&D Frequency: Uncommon Text: All of this player's champions gain 3 levels until the end of the player's next turn.
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Bribery! - 3rd Edtion 204/400$1.95Card Type: Event World: AD&D Frequency: Rare Text: Play immediately after champions are selected. The bribed champion returns to the owner's pool and that player must select another champion o...
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Slave Revolt! - 3rd Edtion 202/400$0.35Card Type: Event World: AD&D Frequency: Uncommon Text: All opposing players must discard one champion from their pool (chosen by this player). (Harmful)
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Falcon Figurine - 3rd Edtion 200/400$0.35Card Type: Magic Item World: AD&D Icon: +1 Frequency: Uncommon Text: Confer the ability to teleport, the attached champion and all allies can attack any realm, regardless of powers. (Off)
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Rangers of Hornwood - 3rd Edtion 196/400$0.25Card Type: Hero World: GH Icon: 4 Frequency: Common Text: This ranger automatically defeats all Forgotten Realms heroes.
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Skeleton - 3rd Edtion 193/400$0.25Card Type: Ally World: AD&D Icon: +1 Frequency: Common Text: Undead. The skeletonmultiplies: it gains 4 levels for each additional undead ally played with it.
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Skeleton Commander - 3rd Edtion 192/400$1.95Card Type: Ally World: AD&D Icon: +3 Frequency: Rare Text: Undead. Level rises to 6 if played from 6 PM to 6 AM. Any magical item weapon held by the opposing champion are discarded and no more...
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Arch-Druid - 3rd Edtion 189/400$1.95Card Type: Cleric World: GH Icon: 4 Frequency: Rare Text: All other clerics must ask the Arch-Druid for permission to cast spells. While the arch-druid is in play, no avatars may be played.
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Thorvid - 3rd Edtion 185/400$1.95Card Type: Hero World: GH Icon: 5 Frequency: Rare Text: Thorvid gains 3 levels when fighting monsters, undead, or flyers.
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Trystan - 3rd Edtion 184/400$0.25Card Type: Ally World: AD&D Icon: +2 Frequency: Common Text: This ally negates the special power of one ally (chosen by this player).
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Miles - 3rd Edtion 183/400$0.35Card Type: Ally World: AD&D Icon: +2 Frequency: Uncommon Text: If played against a champion who has 4 or more attached cards, Miles strips the champion of all but one card (chosen by the oppos...
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Berserk Wrath! - 3rd Edtion 180/400$1.95Card Type: Event World: AD&D Frequency: Rare Text: Only this player's heroes gain 5 levels until the end of his next turn.
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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