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topThere are 3551 productsSort
Translation missing: en.sections.collection_template.product_count
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Lich Conclave - 3rd Edtion 155/400$0.25Card Type: Monster World: GH Icon: 5 Frequency: Common Text: Undead. Can cast wizard and cleric spells. All allies played with it becomes undead.
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Hordes of Castle Greyhawk - 3rd Edtion 154/400$1.95Card Type: Ally World: AD&D Icon: +5 Frequency: Rare Text: If used in the victorious defense of a Greyhaw realm, these allies remain with the realm until it is razed.
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Crystal of the Ebon Flame - 3rd Edtion 153/400$0.35Card Type: Magic Item World: AD&D Icon: +6 Frequency: Uncommon Text: The champion who holds this crystal must attack on his turn or be discarded. (Off)
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Codex of the Infinite Planes - 3rd Edtion 152/400$0.25Card Type: Artifact World: GH Frequency: Common Text: All of this player's champions are immune to offensive magical items and spells. (Def)
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War Banner - 3rd Edtion 151/400$0.25Card Type: Magic Item World: AD&D Icon: +1 Frequency: Common Text: Every champion and ally of this player gains 1 level. (Def)
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Fortification - 3rd Edtion 149/400$0.25Card Type: Holding World: GH Frequency: Common Text: The attached realm and all its defenders are immune to offensive wizard and cleric spells.
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Ancient Arms of the Great Kingdom - 3rd Edtion 145/400$1.95Card Type: Holding World: GH Frequency: Rare Text: All undead allies of this player are tripled in level, when attacking or defending.
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Ancient Arms of Greyhawk - 3rd Edtion 144/400$1.95Card Type: Holding World: GH Frequency: Rare Text: If Iuz the Evil is in play, this player's undead are doubled in base level.
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Castle Hart - 3rd Edtion 141/400$0.25Card Type: Holding World: GH Frequency: Common Text: Any champion and allies defending Castle Hart gain 2 levels.
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Iron Hills - 3rd Edtion 136/400$0.15Card Type: Realm World: GH Frequency: Realm Text: This player's Greyhawk champions are immune to offensive spells and harmful events if Irongate is also in play anywhere.
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The Scarlet Brotherhood - 3rd Edtion 135/400$0.35Card Type: Realm World: GH Frequency: Uncommon Text: Player can eliminate one champion from any pool at the start of his turn. This realm is then razed.
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The Sea Barons - 3rd Edtion 133/400$0.15Card Type: Realm World: GH Frequency: Realm Text: Any holding attached to the Great Kingdom also applies to this realm.
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The Duchy of Urnst - 3rd Edtion 132/400$0.15Card Type: Realm World: GH Frequency: Realm Text: The naval fleet of the duchy is so powerful that the realm is immune to swimmers.
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The Bone March - 3rd Edtion 131/400$0.15Card Type: Realm World: GH Frequency: Realm Text: Heroes cannot be played in defense of this realm. Undead defenders gain 4 levels.
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Keoland - 3rd Edtion 127/400$0.15Card Type: Realm World: GH Frequency: Realm Text: Can defend itself as a level 0 hero and use allies and magical items. If this hero successfully defends the realm, he can keep one ally or magical...
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Greyhawk Ruins - 3rd Edtion 125/400$0.35Card Type: Realm World: GH Frequency: Uncommon Text: All Greyhawk champions of this player gain 2 levels.
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Temple of Elemental Evil - 3rd Edtion 124/400$0.35Card Type: Realm World: GH Frequency: Uncommon Text: Draw three cards immediately when the temple is played.
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The Great Kingdom - 3rd Edtion 123/400$1.95Card Type: Realm World: GH Frequency: Rare Text: No undead can attack the Great Kingdom. The player's maximum hand increases by two.
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Furyondy - 3rd Edtion 122/400$0.15Card Type: Realm World: GH Frequency: Realm Text: When first played, Furyondy can remove one wizard from play (the wizard is discarded).
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The Wolf Nomads - 3rd Edtion 118/400$0.15Card Type: Realm World: GH Frequency: Realm Text: The Wolf Nomads are immune to the power of iuz the Evil. But they are fearful of dragons, and dragons gain 1 level when attacking this realm.
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The Yeomanry - 3rd Edtion 115/400$0.15Card Type: Realm World: GH Frequency: Realm Text: Earthwalkers gain 2 levels when defending the Yeomanry.
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The Free City of Greyhawk - 3rd Edtion 111/400$1.95Card Type: Realm World: GH Frequency: Rare Text: Any champion defending Greyhawk can cast cleric and wizard spells.
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Elf Galleon - 3rd Edtion 110/400$1.95Card Type: Ally World: AD&D Icon: +3 Frequency: Rare Text: Flyer, swimmer. All aliies played after the elf galleon in this battle are also flyers and swimmers.
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Safe Harbor! - 3rd Edtion 107/400$1.95Card Type: Event World: AD&D Frequency: Rare Text: Every player can immediately rebuild one razed realm.
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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