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topThere are 3551 productsSort
Translation missing: en.sections.collection_template.product_count
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The Magister - 3rd Edtion 62/400$1.95Card Type: Wizard World: FR Icon: 4 Frequency: Rare Text: Immune to psionicists. The magister and all attached cards can be moved from the player's pool to his hand during phase 5.
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Myrmidons - 3rd Edtion 61/400$1.95Card Type: Ally World: AD&D Icon: +4 Frequency: Rare Text: When the myrmidons are discarded, the player shuffles all discards back into the draw deck.
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Tergoz Tenhammer - 3rd Edtion 60/400$0.25Card Type: Hero World: GH Icon: 5 Frequency: Common Text: Tergoz's mighty hammer has slayed ten men in one blow! Allies are so terrified they cannot be played against Tergoz.
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Adventurers - 3rd Edtion 56/400$0.25Card Type: Hero World: FR Icon: 4 Frequency: Common Text: All allies of these adventurers gain 1 level.
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War Party - 3rd Edtion 54/400$0.25Card Type: Ally World: AD&D Icon: +4 Frequency: Common Text: If more than two of this card are involved in one round of combat (on either side), each War Party receives an additiona +4 for eac...
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Adventurers! - 3rd Edtion 53/400$0.25Card Type: Hero World: FR Icon: 3 Frequency: Common Text: Can use cleric and wizard spells.
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The Harpers - 3rd Edtion 51/400$0.25Card Type: Hero World: FR Icon: 6 Frequency: Common Text: The Harpers can cast wizard or cleric spells, but the player must choose one type (wizard or cleric) in each battle when this card is used.
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The Pereghost - 3rd Edtion 48/400$1.95Card Type: Monster World: FR Icon: 7 Frequency: Rare Text: All the pereghost's allies gain 2 levels.
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Maligor the Red - 3rd Edtion 43/400$1.95Card Type: Wizard World: FR Icon: 3 Frequency: Rare Text: Once per battle Maligor can shift one opposing ally to his own side.
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King Azoun IV - 3rd Edtion 42/400$1.95Card Type: Hero World: FR Icon: 7 Frequency: Rare Text: All allies of King Azoun IV gain 1 level.
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Fortifications - 3rd Edtion 38/400$0.35Card Type: Holding World: FR Frequency: Uncommon Text: Each defender of the attached realm gains 3 levels.
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Arabel - 3rd Edtion 36/400$0.35Card Type: Holding World: FR Icon: 4 Frequency: Uncommon Text: The attached realm can defend itself as a level 4 monster.
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Hillsfar - 3rd Edtion 34/400$0.35Card Type: Holding World: FR Frequency: Uncommon Text: Any champion gains 3 levels when defending the attached realm.
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Tantras - 3rd Edtion 32/400$0.35Card Type: Holding World: FR Frequency: Uncommon Text: No spells can be cast when attacking or defending Tantras.
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Berdusk - 3rd Edtion 31/400$0.35Card Type: Holding World: FR Frequency: Uncommon Text: A wizard or cleric gains 3 levels when defending the attached realm.
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The Trollmoors - 3rd Edtion 30/400$0.15Card Type: Realm World: FR Frequency: Realm Text: The Trollmoors regenerate and must be defeated twice in one turn before being razed.
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Evermeet - 3rd Edtion 29/400$0.15Card Type: Realm World: FR Frequency: Realm Text: Any champion can use wizard spells when defending Evermeet. Flyers, swimmers and earthwalkers cannot attack it.
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Darkhold - 3rd Edtion 27/400$0.15Card Type: Realm World: FR Frequency: Realm Text: All defenders of Darkhold gain 3 levels if the Ruins of Zhentil Keep is in play anywhere.
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Narfell - 3rd Edtion 24/400$0.15Card Type: Realm World: FR Frequency: Realm Text: The riders of Narfell add 3 levels to all defending champions and allies.
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Rashemen - 3rd Edtion 22/400$0.15Card Type: Realm World: FR Frequency: Realm Text: Red wizard champions may not attack Rashemen. All other wizards lose 2 levels when attacking.
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Impiltur - 3rd Edtion 19/400$0.15Card Type: Realm World: FR Frequency: Realm Text: All champions and allies who defend Impiltur gain 1 level.
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Jungles of Chult - 3rd Edtion 15/400$0.15Card Type: Realm World: FR Icon: 5 Frequency: Realm Text: Chult can defend itself as a level 5 monster.
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Vaasa - 3rd Edtion 14/400$0.15Card Type: Realm World: FR Frequency: Realm Text: Vaasa is populated by fierce roving bands od monsters and barbarians. Heroes of base level 3 or less cannot attack it.
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Pirate Isles - 3rd Edtion 10/400$0.15Card Type: Realm World: FR Frequency: Realm Text: Flyers cannot attack this realm.
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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