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topThere are 3551 productsSort
Translation missing: en.sections.collection_template.product_count
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Fortifications - 3rd Edtion 38/400$0.35Card Type: Holding World: FR Frequency: Uncommon Text: Each defender of the attached realm gains 3 levels.
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Arabel - 3rd Edtion 36/400$0.35Card Type: Holding World: FR Icon: 4 Frequency: Uncommon Text: The attached realm can defend itself as a level 4 monster.
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Hillsfar - 3rd Edtion 34/400$0.35Card Type: Holding World: FR Frequency: Uncommon Text: Any champion gains 3 levels when defending the attached realm.
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Tantras - 3rd Edtion 32/400$0.35Card Type: Holding World: FR Frequency: Uncommon Text: No spells can be cast when attacking or defending Tantras.
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Berdusk - 3rd Edtion 31/400$0.35Card Type: Holding World: FR Frequency: Uncommon Text: A wizard or cleric gains 3 levels when defending the attached realm.
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The Trollmoors - 3rd Edtion 30/400$0.15Card Type: Realm World: FR Frequency: Realm Text: The Trollmoors regenerate and must be defeated twice in one turn before being razed.
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Evermeet - 3rd Edtion 29/400$0.15Card Type: Realm World: FR Frequency: Realm Text: Any champion can use wizard spells when defending Evermeet. Flyers, swimmers and earthwalkers cannot attack it.
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Darkhold - 3rd Edtion 27/400$0.15Card Type: Realm World: FR Frequency: Realm Text: All defenders of Darkhold gain 3 levels if the Ruins of Zhentil Keep is in play anywhere.
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Narfell - 3rd Edtion 24/400$0.15Card Type: Realm World: FR Frequency: Realm Text: The riders of Narfell add 3 levels to all defending champions and allies.
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Rashemen - 3rd Edtion 22/400$0.15Card Type: Realm World: FR Frequency: Realm Text: Red wizard champions may not attack Rashemen. All other wizards lose 2 levels when attacking.
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Impiltur - 3rd Edtion 19/400$0.15Card Type: Realm World: FR Frequency: Realm Text: All champions and allies who defend Impiltur gain 1 level.
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Jungles of Chult - 3rd Edtion 15/400$0.15Card Type: Realm World: FR Icon: 5 Frequency: Realm Text: Chult can defend itself as a level 5 monster.
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Vaasa - 3rd Edtion 14/400$0.15Card Type: Realm World: FR Frequency: Realm Text: Vaasa is populated by fierce roving bands od monsters and barbarians. Heroes of base level 3 or less cannot attack it.
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Pirate Isles - 3rd Edtion 10/400$0.15Card Type: Realm World: FR Frequency: Realm Text: Flyers cannot attack this realm.
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Thay - 3rd Edtion 8/400$0.15Card Type: Realm World: FR Frequency: Realm Text: Any champion can use wizard spells when defending Thay.
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Sembia - 3rd Edtion 6/400$0.15Card Type: Realm World: FR Frequency: Realm Text: Attacking players must discard a card from their hand or pool for each champion sent forward.
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Ruins of Zhentil Keep - 3rd Edtion 3/400$1.95Card Type: Realm World: FR Icon: 5 Frequency: Rare Text: Can defend itself as a level 5 monster, and can only be attacked by clerics.
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The King of the Elves - 0th Edition 440 of 440$2.95Set: 0th Edition Card Type: Hero World: AD&D Icon: 9 Frequency: Special Text: Automatically defeats any wizard played against him but is instantly defeated by an undead champion. If defeated i...
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The Starving Artisit - 0th Edition 439 of 440$2.95Set: 0th Edition Card Type: Ally World: AD&D Icon: +3 Frequency: Special Text: If on the losing side of a battle, no one gains a spoils of victory, and one opponent (this player's choice) must...
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Starshine - 0th Edition 438 of 440$2.95Set: 0th Edition Card Type: Cleric Spell World: AD&D Frequency: Special Text: Starshine and her allies can attack any realm regardless of its position or powers. If defeated, she can be placed...
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Estate Transference - 0th Edition 437 of 440$2.95Set: 0th Edition Card Type: Wizard Spell World: AD&D Frequency: Special Text: This spell places a realm and any attached holding in the Abyss. If spell-turned or reflected, the caster of this ...
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The Genie Bottle - 0th Edition 436 of 440$2.95Set: 0th Edition Card Type: Event World: AD&D Frequency: Special Text: All spells in play are dispelled, including a just-cast spell, and all holdings and rule cards are romved from play. Can ...
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Big Chief Bagoomba - 0th Edition 435 of 440$2.95Set: 0th Edition Card Type: Hero World: FR Icon: 5 Frequency: Special Text: Bagoomba is a figurehead of great charisma. When defending, the levels of his allies are doubled, and opposing allies of...
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Bengoukee the Witch Doctor - 0th Edition 434 of 440$2.95Set: 0th Edition Card Type: Wizard World: FR Icon: 7 Frequency: Special Text: Can cast wizard and cleric spells and is immune to all spells cast in phase 3. Phase 4 spells cast by the witch doctor...
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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