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topThere are 3551 productsSort
Translation missing: en.sections.collection_template.product_count
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Scarab of Protection - 4th Edition 199/520$0.25Card Type: Magic Item World: AD&D Icon: +3 Frequency: Common Text: The attached champion is immune to the special powers of realms and undead champions. (Def)
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Dragon Drums - 4th Edition 198/520$0.25Card Type: Magic Item World: AD&D Icon: +6 Frequency: Common Text: Usable only by dragons, the attached champion is immune to cards that instantly kill dragons. (Def)
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Ailarond Horn - 4th Edition 192/520$0.25Card Type: Magic Item World: AD&D Icon: +2 Frequency: Common Text: Usable only by heroes, the attached champion is immune to cards that instantly kill heroes. (Def)
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The Bagpipes of Drawmij - 4th Edition 191/520$0.25Card Type: Magic Item World: AD&D Icon: +2 Frequency: Common Text: Usable only by wizards, the attached champion is immune to cards that instantly kill wizards. (Def)
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Pan's Pipes - 4th Edition 190/520$0.25Card Type: Magic Item World: AD&D Icon: +4 Frequency: Common Text: Usable only by monsters, the attached champion is immune to cards that instantly kill monsters, flyers, or swimmers. (Def)
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Spellbook - 4th Edition 189/520$0.25Card Type: Magic Item World: AD&D Frequency: Common Text: The spellcaster with this item can retain up to two spells after winning a round of combat to use in another battle. Only phase 4 spel...
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Dark Haven - 4th Edition 188/520$0.25Card Type: Magic Item World: AD&D Icon: -1/2 Frequency: Common Text: The attached champion is protected from all offensive spells, magical items, psionics, unarmed combat cards, and blood abil...
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Badge of the Wolf Nomads - 4th Edition 187/520$0.25Card Type: Magic Item World: AD&D Icon: +4 Frequency: Common Text: All cards used by this player that contain the word "wolf" are doubled in level. (Def)
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Winged Boots - 4th Edition 186/520$0.25Card Type: Magic Item World: AD&D Icon: +2 Frequency: Common Text: The attached champion becomes a flyer. If he is defeated in battle by a nonflying champion, he can retreat from combat to his...
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Gauntlets of Golem Strength - 4th Edition 185/520$0.25Card Type: Magic Item World: AD&D Icon: +6 Frequency: Common Text: If the attached champion is victorious in an attack, all holdings in that player's formation are discarded. (Off)
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Hammer of the Gods - 4th Edition 184/520$0.25Card Type: Magic Item World: AD&D Icon: +5 Frequency: Common Text: Usable only by clerics, the attached champion is immune to offensive cleric spells. (Def)
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Girdle of Storm Giant Strength - 4th Edition 183/520$0.25Card Type: Magic Item World: AD&D Icon: +9 Frequency: Common Text: Attached champion is considered a giant. (Def)
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Midnight's Mask of Disguise - 4th Edition 182/520$0.25Card Type: Magic Item World: AD&D Icon: +2 Frequency: Common Text: The attached champion can be put into play with this magical item, even if that champion is already in play somewhere. The ch...
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Drow Slippers - 4th Edition 181/520$0.25Card Type: Magic Item World: AD&D Icon: +3 Frequency: Common Text: The attached champion is considered a drow and all allies played with him are also considered drow. (Def)
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Wand of Wonder - 4th Edition 180/520$0.25Card Type: Magic Item World: AD&D Frequency: Common Text: Draw and discard a card each time the wand is used in combat, noting the last digit of the card's number. The wand's level bonus is eq...
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Horn of Blasting - 4th Edition 179/520$0.25Card Type: Magic Item World: AD&D Icon: +3 Frequency: Common Text: The holding of any realm the attached champion attacks is immediately discarded. (Off)
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Gauntlets of Swimming - 4th Edition 178/520$0.25Card Type: Magic Item World: AD&D Icon: +2 Frequency: Common Text: The attached champion and its allies become swimmers that can attack any realm with a coastline, regardless of its position. ...
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Dragonslayer - 4th Edition 177/520$0.25Card Type: Magic Item World: AD&D Icon: +4 Frequency: Common Text: Cancels the powers of any dragon champion or ally opposing the attached champion in battle. (Off)
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The Necklace - 4th Edition 176/520$0.25Card Type: Magic Item World: AD&D Frequency: Common Text: The attached champion can cast wizard spells and is immune to offensive psionic power cards. (Def)
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Rings of All Seeing - 4th Edition 171/520$0.25Card Type: Magic Item World: AD&D Frequency: Common Text: At the beginning of his turn, this player can look at one player's hand and discard a card. (Off)
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Orb of Power - 4th Edition 170/520$0.25Card Type: Magic Item World: AD&D Frequency: Common Text: Offensive spells, offensive magical items, and harmful events have no effect against the attached champion. (Def)
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Falcon Figurine - 4th Edition 167/520$0.25Card Type: Magic Item World: AD&D Icon: +1 Frequency: Common Text: Confers the ability to teleport, the attached champion and its allies can attack any realm, regardless of position or powers....
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War Banner - 4th Edition 166/520$0.25Card Type: Magic Item World: AD&D Icon: +1 Frequency: Common Text: Each champion and ally of this player gains 1 level. (Def)
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Staff of Conjuring - 4th Edition 165/520$0.25Card Type: Magic Item World: AD&D Icon: +5 Frequency: Common Text: The attached champion can retrieve an ally from the discard pile during each battle it is in. If defeated, the staff is broke...
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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