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topThere are 3551 productsSort
Translation missing: en.sections.collection_template.product_count
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Girdle of Storm Giant Strength - 4th Edition 183/520$0.25Card Type: Magic Item World: AD&D Icon: +9 Frequency: Common Text: Attached champion is considered a giant. (Def)
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Midnight's Mask of Disguise - 4th Edition 182/520$0.25Card Type: Magic Item World: AD&D Icon: +2 Frequency: Common Text: The attached champion can be put into play with this magical item, even if that champion is already in play somewhere. The ch...
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Drow Slippers - 4th Edition 181/520$0.25Card Type: Magic Item World: AD&D Icon: +3 Frequency: Common Text: The attached champion is considered a drow and all allies played with him are also considered drow. (Def)
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Wand of Wonder - 4th Edition 180/520$0.25Card Type: Magic Item World: AD&D Frequency: Common Text: Draw and discard a card each time the wand is used in combat, noting the last digit of the card's number. The wand's level bonus is eq...
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Horn of Blasting - 4th Edition 179/520$0.25Card Type: Magic Item World: AD&D Icon: +3 Frequency: Common Text: The holding of any realm the attached champion attacks is immediately discarded. (Off)
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Gauntlets of Swimming - 4th Edition 178/520$0.25Card Type: Magic Item World: AD&D Icon: +2 Frequency: Common Text: The attached champion and its allies become swimmers that can attack any realm with a coastline, regardless of its position. ...
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Dragonslayer - 4th Edition 177/520$0.25Card Type: Magic Item World: AD&D Icon: +4 Frequency: Common Text: Cancels the powers of any dragon champion or ally opposing the attached champion in battle. (Off)
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The Necklace - 4th Edition 176/520$0.25Card Type: Magic Item World: AD&D Frequency: Common Text: The attached champion can cast wizard spells and is immune to offensive psionic power cards. (Def)
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Rings of All Seeing - 4th Edition 171/520$0.25Card Type: Magic Item World: AD&D Frequency: Common Text: At the beginning of his turn, this player can look at one player's hand and discard a card. (Off)
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Orb of Power - 4th Edition 170/520$0.25Card Type: Magic Item World: AD&D Frequency: Common Text: Offensive spells, offensive magical items, and harmful events have no effect against the attached champion. (Def)
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Falcon Figurine - 4th Edition 167/520$0.25Card Type: Magic Item World: AD&D Icon: +1 Frequency: Common Text: Confers the ability to teleport, the attached champion and its allies can attack any realm, regardless of position or powers....
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War Banner - 4th Edition 166/520$0.25Card Type: Magic Item World: AD&D Icon: +1 Frequency: Common Text: Each champion and ally of this player gains 1 level. (Def)
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Staff of Conjuring - 4th Edition 165/520$0.25Card Type: Magic Item World: AD&D Icon: +5 Frequency: Common Text: The attached champion can retrieve an ally from the discard pile during each battle it is in. If defeated, the staff is broke...
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Staff of Striking - 4th Edition 164/520$0.25Card Type: Magic Item World: AD&D Icon: +3 Frequency: Common Text: The bonus becomes +8 if attached to a cleric. (Off)
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Banner of the Two-Eyed God - 4th Edition 163/520$0.25Card Type: Magic Item World: AD&D Icon: +3 Frequency: Common Text: The attached champion's allies each gain 2 levels and are immune to offensive spells. (Def)
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Escape from the Abyss - 4th Edition 162/520$0.35Card Type: Event World: AD&D Frequency: Uncommon Text: This event can be played during phase 3 to allow a champion in the Abyss to make an attack against a chosen champion. The losing champion...
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Gales at Sea - 4th Edition 161/520$0.35Card Type: Event World: AD&D Frequency: Uncommon Text: All swimmers in combat are swept away to the Abyss. All other swimmers are sent to Limbo until the end of their owner's next turn.
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Foreign Wars - 4th Edition 160/520$0.35Card Type: Event World: AD&D Frequency: Uncommon Text: All heroes in pools are placed in Limbo until the end of their owner's next turn. (Harmful)
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Bess's Revenge - 4th Edition 159/520$0.35Card Type: Event World: AD&D Frequency: Uncommon Text: Each player must draw and discard a card, noting the last digit of its card number. Discard all champions in play whose base level is low...
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Titans Walk the Earth - 4th Edition 158/520$0.35Card Type: Event World: AD&D Frequency: Uncommon Text: Until the end of this player's next turn, one avatar may be freely played into each player's pool, ignoring the requirements for bringing...
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Wrath of the Immortals - 4th Edition 157/520$0.35Card Type: Event World: AD&D Frequency: Uncommon Text: Played on a champion, its base level is reduced to 1, and it loses any special powers it has. This champion must be used first to attack ...
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Covert Aid - 4th Edition 156/520$0.35Card Type: Event World: AD&D Frequency: Uncommon Text: Place any number of allies face down beneath a champion in battle. These secret allies remain face down in battle until the champion's op...
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Secret War - 4th Edition 155/520$0.35Card Type: Event World: AD&D Frequency: Uncommon Text: This player's champions are turned face down and are revealed only during combat. Once turned over, they remain face up, as are new champ...
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The Torments of Sisyphus - 4th Edition 154/520$0.35Card Type: Event World: AD&D Frequency: Uncommon Text: Played during combat, the champions involved must discard all attached cards. Combat begins again between the same champions. (Harmful)
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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