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topThere are 3551 productsSort
Translation missing: en.sections.collection_template.product_count
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Myalasia - 4th Edition 330/520$0.25Card Type: Psionicist World: DL Icon: 3 Frequency: Common Text: Dwarf. During combat, Myalasia can Locate Object, randomly drawing one card from opposing player and discard it. (Off)
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Jella - 4th Edition 329/520$0.25Card Type: Psionicist World: DL Icon: 5 Frequency: Common Text: Jella can Raise Object, lifting a magical item away from a champion in an opponent's pool and discarding it during phase 3. (Off)
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Salurana - 4th Edition 328/520$0.25Card Type: Psionicist World: DL Icon: 3 Frequency: Common Text: Elf (drow). Salurana psionically polymorphs all allies played with her, changing them to elves or drow, as desired. (Def/4)
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Funerea - 4th Edition 327/520$0.25Card Type: Hero World: DS Icon: 8 Frequency: Common Text: Giant. Allies flock to Funerea's side, abandoning their champion to join her.
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Merika - 4th Edition 326/520$0.25Card Type: Hero World: DS Icon: 3 Frequency: Common Text: Elf. Merika can use blood abilities.
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Isika - 4th Edition 325/520$0.25Card Type: Hero World: FR Icon: 4 Frequency: Common Text: Allies are sympathetic to Isika, those played with her gain 2 levels and those played against her lose 2 levels.
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Maleficent - 4th Edition 324/520$0.25Card Type: Hero World: FR Icon: 8 Frequency: Common Text: Elf (drow). Maleficent can cast wizard spells and use blood abilities. She commands such power that one avatar not involved in combat must...
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Malaruat - 4th Edition 323/520$0.25Card Type: Hero World: FR Icon: 6 Frequency: Common Text: Elf (drow). Malaruat can corrupt a monster in the pool of a player not involved in the current combat to act in his stead. That player mus...
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Malleyahl - 4th Edition 322/520$0.25Card Type: Hero World: FR Icon: 4 Frequency: Common Text: Elf (drow). Malleyahl gains 3 levels when defending an Underdark realm and can use offensive psionic power cards.
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Roper - 4th Edition 321/520$0.25Card Type: Monster World: FR Icon: 9 Frequency: Common Text: Underdark. Only offensive spells and magical items that have the word "fire" in their title have any effect on this monster. It is immu...
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Eye Tyrant - 4th Edition 320/520$0.25Card Type: Monster World: FR Icon: 6 Frequency: Common Text: Underdark. This beholder can cast wizard spells and is immune to offensive magical items.
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Drider - 4th Edition 319/520$0.25Card Type: Monster World: FR Icon: 4 Frequency: Common Text: Underdark. This nasty monster can use offensive blood abilities and is immune to offensive hero unarmed combat cards.
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Arden Glimrock - 4th Edition 318/520$0.25Card Type: Cleric World: FR Icon: 8 Frequency: Common Text: Dwarf. No drow can stand against this mighty leader, drow allies are instantly killed, and drow champions return to their pools, defeated.
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Mallin Dimmerswill - 4th Edition 317/520$0.25Card Type: Cleric World: FR Icon: 6 Frequency: Common Text: Dwarf. This champion gains 3 levels against all Underdark monsters and can use hero unarmed combat cards.
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Borin Moradinson - 4th Edition 316/520$0.25Card Type: Cleric World: FR Icon: 5 Frequency: Common Text: Dwarf. Claiming to be an offspring of the god Moradin, Borin can never be discarded through combat if the avatar is in play. If defeated...
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Moralin - 4th Edition 315/520$0.25Card Type: Cleric World: AD&D Icon: 7 Frequency: Common Text: Giant. When Moralin attacks, any allies the defender wishes to use during that round of combat must be shown to this player. Only ...
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Gloaranor - 4th Edition 314/520$0.25Card Type: Cleric World: AD&D Icon: 6 Frequency: Common Text: Giant. Gloaranor can attack any realm showing trees, regardless of position or special powers.
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Neranal - 4th Edition 313/520$0.25Card Type: Cleric World: AD&D Icon: 5 Frequency: Common Text: Giant, swimmer. Neranal has a pet shark as a +4 swimming ally that devours (discards) the first swimming ally played against this ...
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Pellgrade the Inexorable - 4th Edition 312/520$0.25Card Type: Wizard World: AD&D Icon: 9 Frequency: Common Text: Giant, Flyer, Swimmer. During battle, Pellgrade can cast a +7 lightning bolt offensive spell that destorys one of his opponent's m...
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Yumac the Cold - 4th Edition 311/520$1.95Card Type: Wizard World: AD&D Icon: 7 Frequency: Rare Text: Giant. A master of elemental magical, all spells cast during phase 3 that affect champions "of X level or less" have that level incr...
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Fire Giant - 4th Edition 310/520$0.25Card Type: Monster World: AD&D Icon: 8 Frequency: Common Text: This Giant gains an additional 4 levels when fighting swimming champions.
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Formorian Giant - 4th Edition 309/520$0.25Card Type: Monster World: AD&D Icon: 6 Frequency: Common Text: The formorian is so repulsive that no allies can be played in combat against him.
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Ettin - 4th Edition 308/520$1.95Card Type: Monster World: AD&D Icon: 5 Frequency: Rare Text: Giant. Being of two minds, the ettin may have two AD&D artifacts attached to him.
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Cyclops - 4th Edition 307/520$0.25Card Type: Monster World: AD&D Icon: 7 Frequency: Common Text: Giant. The cyclops gains 2 levels for each magical item attached to him.
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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