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topThere are 3551 productsSort
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Talcon - 4th Edition 341/520$1.95Card Type: Psionicist World: DS Icon: 4 Frequency: Rare Text: Dwarf (mul). If defeated in combat, Talcon can psionically Fate Link to bring another champion from any pool to the discard pile with ...
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Kai'Rik'Tik - 4th Edition 340/520$0.25Card Type: Psionicist World: DS Icon: 8 Frequency: Common Text: This thri-kreen can psionically Summon Planar Creature to use a monster champion from any pool as an ally. If Kai'Rik'Rik is defeate...
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Moraster - 4th Edition 339/520$0.25Card Type: Psionicist World: DS Icon: 3 Frequency: Common Text: Dwarf. If this player chooses not to attack on his turn, Moraster can use his Create Object power to search though the draw pile for...
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Jarek Halvs - 4th Edition 338/520$0.25Card Type: Psionicist World: DS Icon: 6 Frequency: Common Text: During combat, Jarek can psionically Reverse Gravity, causing all opposing flyers to become nonflyers and nonflyers to become flyers...
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Ansalong - 4th Edition 337/520$0.25Card Type: Psionicist World: DL Icon: 2 Frequency: Common Text: Elf (drow). Ansalong negates the special powers of all offensive cards attached to an opposing champion.
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Pyre - 4th Edition 336/520$0.25Card Type: Hero World: DS Icon: 7 Frequency: Common Text: Giant. Pyre can cast wizard spells. He gains 7 levels when in combat with nonspellcasting champions.
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Merik - 4th Edition 335/520$0.25Card Type: Hero World: DS Icon: 4 Frequency: Common Text: Elf. Merik can cast cleric spells. He can pass through the earth at will, allowing him and his allies to earthwalk.
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Islerik - 4th Edition 334/520$0.25Card Type: Hero World: FR Icon: 5 Frequency: Common Text: Islerik is immune to offensive magical items. When defending, he can reflect the special power of the attacting champion, causing it to af...
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Minerva - 4th Edition 333/520$0.25Card Type: Psionicist World: DS Icon: 7 Frequency: Common Text: Flyer. Minerva has Danger Sense. If she is about to lose a battle, she can retreat back to her pool, though the battle is still lost...
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Beala - 4th Edition 332/520$0.25Card Type: Psionicist World: DS Icon: 5 Frequency: Common Text: Dwarf (mul). This dwarf's focus is undead, and her hatred is so intense that she doubles her base level whenever in battle with them.
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Kit'Kit'Kin - 4th Edition 331/520$0.25Card Type: Psionicist World: DS Icon: 6 Frequency: Common Text: Kit'Kit'Kin has a Fortress of Iron Will in effect at all times unless she drops to level 0, while the fortress is in effect, she is ...
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Myalasia - 4th Edition 330/520$0.25Card Type: Psionicist World: DL Icon: 3 Frequency: Common Text: Dwarf. During combat, Myalasia can Locate Object, randomly drawing one card from opposing player and discard it. (Off)
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Jella - 4th Edition 329/520$0.25Card Type: Psionicist World: DL Icon: 5 Frequency: Common Text: Jella can Raise Object, lifting a magical item away from a champion in an opponent's pool and discarding it during phase 3. (Off)
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Salurana - 4th Edition 328/520$0.25Card Type: Psionicist World: DL Icon: 3 Frequency: Common Text: Elf (drow). Salurana psionically polymorphs all allies played with her, changing them to elves or drow, as desired. (Def/4)
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Funerea - 4th Edition 327/520$0.25Card Type: Hero World: DS Icon: 8 Frequency: Common Text: Giant. Allies flock to Funerea's side, abandoning their champion to join her.
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Merika - 4th Edition 326/520$0.25Card Type: Hero World: DS Icon: 3 Frequency: Common Text: Elf. Merika can use blood abilities.
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Isika - 4th Edition 325/520$0.25Card Type: Hero World: FR Icon: 4 Frequency: Common Text: Allies are sympathetic to Isika, those played with her gain 2 levels and those played against her lose 2 levels.
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Maleficent - 4th Edition 324/520$0.25Card Type: Hero World: FR Icon: 8 Frequency: Common Text: Elf (drow). Maleficent can cast wizard spells and use blood abilities. She commands such power that one avatar not involved in combat must...
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Malaruat - 4th Edition 323/520$0.25Card Type: Hero World: FR Icon: 6 Frequency: Common Text: Elf (drow). Malaruat can corrupt a monster in the pool of a player not involved in the current combat to act in his stead. That player mus...
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Malleyahl - 4th Edition 322/520$0.25Card Type: Hero World: FR Icon: 4 Frequency: Common Text: Elf (drow). Malleyahl gains 3 levels when defending an Underdark realm and can use offensive psionic power cards.
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Roper - 4th Edition 321/520$0.25Card Type: Monster World: FR Icon: 9 Frequency: Common Text: Underdark. Only offensive spells and magical items that have the word "fire" in their title have any effect on this monster. It is immu...
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Eye Tyrant - 4th Edition 320/520$0.25Card Type: Monster World: FR Icon: 6 Frequency: Common Text: Underdark. This beholder can cast wizard spells and is immune to offensive magical items.
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Drider - 4th Edition 319/520$0.25Card Type: Monster World: FR Icon: 4 Frequency: Common Text: Underdark. This nasty monster can use offensive blood abilities and is immune to offensive hero unarmed combat cards.
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Arden Glimrock - 4th Edition 318/520$0.25Card Type: Cleric World: FR Icon: 8 Frequency: Common Text: Dwarf. No drow can stand against this mighty leader, drow allies are instantly killed, and drow champions return to their pools, defeated.
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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