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topThere are 3551 productsSort
Translation missing: en.sections.collection_template.product_count
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Bloodform - 4th Edition 446/520$0.25Card Type: Blood Ability World: AD&D Icon: +5 Frequency: Common Text: Attached champion becomes a monster and is now considered an awnshegh. Lasts until the attached champion is discarded. (De...
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Resistance - 4th Edition 445/520$0.25Card Type: Blood Ability World: AD&D Frequency: Common Text: The attached champion is immune to offensive magical items until the end of this round of battle. (Def/4)
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Healing - 4th Edition 444/520$0.25Card Type: Blood Ability World: AD&D Frequency: Common Text: This ability can be used after a combat to return up to two just-discarded allies from the discard pile to your hand. (Def/5)
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Fear - 4th Edition 443/520$0.25Card Type: Blood Ability World: AD&D Icon: +3 Frequency: Common Text: All opposing allies whose plus is less than the last digit of the attached champion's card number are immediately discarde...
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Heroic Effort - 4th Edition 441/520$0.25Card Type: Unarmed Combat World: AD&D Frequency: Common Text: Usable only by heroes. The attached hero can discard any single card attached to an opposing champion. Win or lose, the hero is di...
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Blind Side! - 4th Edition 440/520$0.25Card Type: Unarmed Combat World: AD&D Icon: +4 Frequency: Common Text: Usable only by elf (drow) champions. This can be played at any time to discard the highest ally, spell, or psionic power ...
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Tail Slap - 4th Edition 439/520$0.35Card Type: Unarmed Combat World: AD&D Icon: +2 Frequency: Uncommon Text: Usable only by dragons. All nonflying opponents lose two levels. If reduced to level 0 or less, they are discarded. (Of...
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Rake! - 4th Edition 438/520$0.25Card Type: Unarmed Combat World: AD&D Icon: +3 Frequency: Common Text: Usable only by undead champions. The opposing champion must discard one card from the current round of combat. (Off/4)
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Counter - 4th Edition 437/520$0.25Card Type: Unarmed Combat World: AD&D Frequency: Common Text: Usable by all champions. This unarmed combat card negates a just-played unarmed combat card. (Def/4)
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Choke Hold - 4th Edition 436/520$0.25Card Type: Unarmed Combat World: AD&D Frequency: Common Text: Usable only by heroes. An opposing spellcaster cannot cast spells for this round of combat. (Off/4)
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Reversal - 4th Edition 435/520$0.25Card Type: Unarmed Combat World: AD&D Frequency: Common Text: Usable by all champions. This maneuver turns a just-played offensive unarmed combat card back upon its user. (Def/4)
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Boot to the Head - 4th Edition 434/520$0.25Card Type: Unarmed Combat World: AD&D Icon: +1 Frequency: Common Text: Usable only by heroes. An opposing wizard, cleric, thief, or regent draws and discards a card, noting its last digit. If ...
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Jab - 4th Edition 433/520$0.25Card Type: Unarmed Combat World: AD&D Icon: +1 Frequency: Common Text: Usable only by heroes. Draw one card at random from the opposing player, playing it if possible but discarding it otherwi...
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Mindwipe - 4th Edition 432/520$0.25Card Type: Psionic Power World: AD&D Frequency: Common Text: An opposing champion cannot cast any spells or use psionic power cards for the rest of this round of battle. (Off/4)
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Metamorphosis - 4th Edition 431/520$0.35Card Type: Psionic Power World: AD&D Icon: +5 Frequency: Uncommon Text: This champion can choose to become a different type of champion type (hero, wizard, etc) for this round of battle. (Def/4)
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Body Weaponry - 4th Edition 429/520$0.25Card Type: Psionic Power World: AD&D Icon: +6 Frequency: Common Text: Discards any unarmed combat cards in play and prevents further unarmed combat cards from being used this round. (Off/4)
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Precognition - 4th Edition 427/520$0.25Card Type: Psionic Power World: AD&D Icon: +4 Frequency: Common Text: The opposing player must reveal the next two cards he plans to play in this combat. (Off/4)
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Mindlink - 4th Edition 426/520$0.25Card Type: Psionic Power World: AD&D Icon: +4 Frequency: Common Text: Allows the champion to cast cleric and wizard spells, use blood abilities, and use unarmed combat cards for this round of ...
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Superior Invisibility - 4th Edition 425/520$0.25Card Type: Psionic Power World: AD&D Frequency: Common Text: An invisible champion can bypass a defending wizard or cleric of base level 4 or less and raze the realm. The defending champion re...
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Switch Personality - 4th Edition 424/520$0.25Card Type: Psionic Power World: AD&D Frequency: Common Text: May be used during a round of battle to exchange this champion for one in your pool. The pool champion may have already attacked or...
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Locate Object - 4th Edition 422/520$0.25Card Type: Cleric Spell World: AD&D Frequency: Common Text: Allows this player to search his draw pile for any magical item or artifact and place it on the top of his draw pile. (Def/3/5)
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Heat Metal - 4th Edition 421/520$0.25Card Type: Cleric Spell World: AD&D Frequency: Common Text: Opposing champion is stripped of all magical items and artifacts. Items are sent to Limbo until the end of the player's next turn an...
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Fire Trap - 4th Edition 420/520$0.25Card Type: Cleric Spell World: AD&D Frequency: Common Text: Hide under any realm in your formation, expose when the realm is attacked. Any champion of base level 5 or less is immediately disca...
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Enthrall - 4th Edition 419/520$0.25Card Type: Cleric Spell World: AD&D Frequency: Common Text: Prevents all champions in one player's pool from attacking or defending until after that player's next turn. This player can make no...
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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