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topThere are 3551 productsSort
Translation missing: en.sections.collection_template.product_count
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Obsidian Man of Urik - 4th Edition 459/520$0.25Card Type: Artifact World: DS Icon: +6 Frequency: Common Text: If the attached champion is discarded, the artifact returns to the player's pool as a monster. Instead of attaching this artifact to ...
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Guenhwyvar - 4th Edition 458/520$0.25Card Type: Artifact World: FR Icon: +5 Frequency: Common Text: If the attached champion is defeated, Guenhwyvar may be attached to any other Forgotten Realms champion in the player's pool.
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Wand of Orcus - 4th Edition 456/520$0.25Card Type: Artifact World: AD&D Icon: +9 Frequency: Common Text: This wand can be attached to any undead monster champion. When the wand is used in battle against an opposing champion of level...
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The Ring of Winter - 4th Edition 455/520$0.25Card Type: Artifact World: FR Frequency: Common Text: While this card is in play, all opponents draw one fewer card then normal on their turns (minimum of one card).
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Eye and Hand of Vecna - 4th Edition 453/520$0.25Card Type: Artifact World: GH Icon: +5/+2 Frequency: Common Text: The attached champions gains 5 levels when attacking, but only 2 levels when defending.
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Codex of the Infinite Planes - 4th Edition 452/520$0.25Card Type: Artifact World: GH Frequency: Common Text: All of this player's champions are immune to offensive magical items and offensive spells.
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Ren's Crystal Ball - 4th Edition 451/520$0.25Card Type: Artifact World: GH Frequency: Common Text: During phase 0 of each turn, the owner of Rens's Crystal Ball can inspect the top three cards of any deck and discard one card.
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Persuasion - 4th Edition 450/520$0.25Card Type: Blood Ability World: AD&D Frequency: Common Text: Attached champion draws and discards a card, noting the last digit of the card number. This is the number of opposing allies (chose...
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Wither Touch - 4th Edition 449/520$0.25Card Type: Blood Ability World: AD&D Icon: +5 Frequency: Common Text: Any champion defeated by the attached champion is sent to the Abyss rather than the discard pile. (Off/4)
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Major Resistance - 4th Edition 448/520$0.25Card Type: Blood Ability World: AD&D Frequency: Common Text: Attached champion is immune to offensive magical items and offensive spells until the end of this player's next turn.
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Charm Aura - 4th Edition 447/520$0.25Card Type: Blood Ability World: AD&D Frequency: Common Text: All opposing allies of +5 or less are forced to switch sides. Allies played after this blood ability are unaffected. (Off/4)
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Bloodform - 4th Edition 446/520$0.25Card Type: Blood Ability World: AD&D Icon: +5 Frequency: Common Text: Attached champion becomes a monster and is now considered an awnshegh. Lasts until the attached champion is discarded. (De...
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Resistance - 4th Edition 445/520$0.25Card Type: Blood Ability World: AD&D Frequency: Common Text: The attached champion is immune to offensive magical items until the end of this round of battle. (Def/4)
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Healing - 4th Edition 444/520$0.25Card Type: Blood Ability World: AD&D Frequency: Common Text: This ability can be used after a combat to return up to two just-discarded allies from the discard pile to your hand. (Def/5)
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Fear - 4th Edition 443/520$0.25Card Type: Blood Ability World: AD&D Icon: +3 Frequency: Common Text: All opposing allies whose plus is less than the last digit of the attached champion's card number are immediately discarde...
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Heroic Effort - 4th Edition 441/520$0.25Card Type: Unarmed Combat World: AD&D Frequency: Common Text: Usable only by heroes. The attached hero can discard any single card attached to an opposing champion. Win or lose, the hero is di...
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Blind Side! - 4th Edition 440/520$0.25Card Type: Unarmed Combat World: AD&D Icon: +4 Frequency: Common Text: Usable only by elf (drow) champions. This can be played at any time to discard the highest ally, spell, or psionic power ...
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Tail Slap - 4th Edition 439/520$0.35Card Type: Unarmed Combat World: AD&D Icon: +2 Frequency: Uncommon Text: Usable only by dragons. All nonflying opponents lose two levels. If reduced to level 0 or less, they are discarded. (Of...
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Rake! - 4th Edition 438/520$0.25Card Type: Unarmed Combat World: AD&D Icon: +3 Frequency: Common Text: Usable only by undead champions. The opposing champion must discard one card from the current round of combat. (Off/4)
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Counter - 4th Edition 437/520$0.25Card Type: Unarmed Combat World: AD&D Frequency: Common Text: Usable by all champions. This unarmed combat card negates a just-played unarmed combat card. (Def/4)
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Choke Hold - 4th Edition 436/520$0.25Card Type: Unarmed Combat World: AD&D Frequency: Common Text: Usable only by heroes. An opposing spellcaster cannot cast spells for this round of combat. (Off/4)
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Reversal - 4th Edition 435/520$0.25Card Type: Unarmed Combat World: AD&D Frequency: Common Text: Usable by all champions. This maneuver turns a just-played offensive unarmed combat card back upon its user. (Def/4)
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Boot to the Head - 4th Edition 434/520$0.25Card Type: Unarmed Combat World: AD&D Icon: +1 Frequency: Common Text: Usable only by heroes. An opposing wizard, cleric, thief, or regent draws and discards a card, noting its last digit. If ...
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Jab - 4th Edition 433/520$0.25Card Type: Unarmed Combat World: AD&D Icon: +1 Frequency: Common Text: Usable only by heroes. Draw one card at random from the opposing player, playing it if possible but discarding it otherwi...
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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