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topThere are 3551 productsSort
Translation missing: en.sections.collection_template.product_count
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Urdlen - 4th Edition 474/520$1.95Card Type: Monster World: AD&D Icon: 14 Frequency: Rare Text: Avatar. An earthwalking monster of level 7 or more must be discarded to bring Urdlen into play. Urdlen devours all earthwalking al...
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Garl Glittergold - 4th Edition 473/520$1.95Card Type: Hero World: AD&D Icon: 13 Frequency: Rare Text: Avatar. Gnome. A hero of level 8 or higher must be discarded to bring Garl into play. All champions of this player are considered gno...
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Elemental Avatar of Fire - 4th Edition 472/520$1.95Card Type: Cleric World: DS Icon: 15 Frequency: Rare Text: Avatar. A monster (dragon) champion must be discarded to being this avatar into play. All Dark Sun champions of this player gain a +5 fir...
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Elementat Avatar of Water - 4th Edition 471/520$1.95Card Type: Cleric World: DS Icon: 15 Frequency: Rare Text: Avatar. A Dark Sun cleric of level 12 or higher must be discarded to bring this avatar into play. Once per turn, this player can look at ...
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Elemental Avatar of Air - 4th Edition 470/520$1.95Card Type: Cleric World: DS Icon: 15 Frequency: Rare Text: Avatar. Two flying champions from any world must be discarded to bring this avatar into play. All flying champion of this player are immu...
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Elementat Avatar of Earth - 4th Edition 469/520$1.95Card Type: Cleric World: DS Icon: 15 Frequency: Rare Text: Avatar. Two Dark Sun champions must be discarded to bring this avatar into play. All champions of this player are granted the earthwalkin...
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Throne of the Drow - 4th Edition 468/520$0.25Card Type: Artifact World: AD&D Icon: +4 Frequency: Common Text: Usable ony by elf (drow) champions from any world. Instead of attacking a realm during a turn, the attached can attack a champi...
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The Emerald Throne - 4th Edition 467/520$0.25Card Type: Artifact World: AD&D Icon: +5 Frequency: Common Text: Usable only by an elf champion from any world. All elves of this player can use unarmed combat, psionic power, and blood abilit...
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Throne of the Seas - 4th Edition 465/520$0.25Card Type: Artifact World: AD&D Icon: +5 Frequency: Common Text: Can be attached to a swimming champion from any world. All swimming champions of this player are immune to harmful events and o...
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Throne of Ice - 4th Edition 464/520$0.25Card Type: Artifact World: AD&D Icon: +4 Frequency: Common Text: Can be attached to a champion from any world. The Throne of Ice allows a champion to attack a rule card as if it were a realm. ...
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The Medusa Throne - 4th Edition 463/520$0.25Card Type: Artifact World: AD&D Icon: +5 Frequency: Common Text: Usable by a champion from any world. An opponent's special powers that activate upon defeat ("avenging" champions and allies) a...
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Throne of Bone - 4th Edition 462/520$0.25Card Type: Artifact World: AD&D Icon: +4 Frequency: Common Text: Can be used by an undead champion from any world. All of this player's undead are immune to offensive psionic power cards, unar...
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The Throne of the Gods - 4th Edition 460/520$0.25Card Type: Artifact World: AD&D Icon: +10 Frequency: Common Text: The Throne of the Gods can be used by a champion of any world. It is not subject to the Rule of the Cosmos, but any champion w...
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Obsidian Man of Urik - 4th Edition 459/520$0.25Card Type: Artifact World: DS Icon: +6 Frequency: Common Text: If the attached champion is discarded, the artifact returns to the player's pool as a monster. Instead of attaching this artifact to ...
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Guenhwyvar - 4th Edition 458/520$0.25Card Type: Artifact World: FR Icon: +5 Frequency: Common Text: If the attached champion is defeated, Guenhwyvar may be attached to any other Forgotten Realms champion in the player's pool.
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Wand of Orcus - 4th Edition 456/520$0.25Card Type: Artifact World: AD&D Icon: +9 Frequency: Common Text: This wand can be attached to any undead monster champion. When the wand is used in battle against an opposing champion of level...
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The Ring of Winter - 4th Edition 455/520$0.25Card Type: Artifact World: FR Frequency: Common Text: While this card is in play, all opponents draw one fewer card then normal on their turns (minimum of one card).
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Eye and Hand of Vecna - 4th Edition 453/520$0.25Card Type: Artifact World: GH Icon: +5/+2 Frequency: Common Text: The attached champions gains 5 levels when attacking, but only 2 levels when defending.
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Codex of the Infinite Planes - 4th Edition 452/520$0.25Card Type: Artifact World: GH Frequency: Common Text: All of this player's champions are immune to offensive magical items and offensive spells.
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Ren's Crystal Ball - 4th Edition 451/520$0.25Card Type: Artifact World: GH Frequency: Common Text: During phase 0 of each turn, the owner of Rens's Crystal Ball can inspect the top three cards of any deck and discard one card.
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Persuasion - 4th Edition 450/520$0.25Card Type: Blood Ability World: AD&D Frequency: Common Text: Attached champion draws and discards a card, noting the last digit of the card number. This is the number of opposing allies (chose...
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Wither Touch - 4th Edition 449/520$0.25Card Type: Blood Ability World: AD&D Icon: +5 Frequency: Common Text: Any champion defeated by the attached champion is sent to the Abyss rather than the discard pile. (Off/4)
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Major Resistance - 4th Edition 448/520$0.25Card Type: Blood Ability World: AD&D Frequency: Common Text: Attached champion is immune to offensive magical items and offensive spells until the end of this player's next turn.
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Charm Aura - 4th Edition 447/520$0.25Card Type: Blood Ability World: AD&D Frequency: Common Text: All opposing allies of +5 or less are forced to switch sides. Allies played after this blood ability are unaffected. (Off/4)
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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