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topThere are 3551 productsSort
Translation missing: en.sections.collection_template.product_count
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Towers of Menzoberranzan - 4th Edition 516/520$2.95Card Type: Holding World: FR Frequency: Special Text: If attached to Menzo, the realm cannot be razed or discarded except through combat. If attached to another realm, that realm is immune to atta...
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Poor Man's Fort - 4th Edition 514/520$2.95Card Type: Holding World: AD&D Icon: +3 Frequency: Special Text: This holding can be attached to an existing realm for the +3 ally or it can be played directly into the pool as a realm during ...
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The Slyvan Pool - 4th Edition 513/520$2.95Card Type: Holding World: AD&D Frequency: Special Text: Can be attached to any realm. Each time a realm or holding is removed from play, this player draws one card.
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Between a Rock and a Hard Place - 4th Edition 511/520$2.95Card Type: Event World: AD&D Frequency: Special Text: Play during the first round of a realm's defense as a defender. If this realm is razed or discarded in this battle, all razed realms in pl...
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Throne of the Mountain God - 4th Edition 510/520$2.95Card Type: Artifact World: AD&D Icon: +5 Frequency: Special Text: Limbo becomes the Abyss and the Abyss becomes Limbo for as long as this card is in play. Nonevent cards normally sent to Limbo...
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Agis's Cairn - 4th Edition 509/520$2.95Card Type: Holding World: DS Icon: +4 Frequency: Special Text: Defenders of the attached realm can choose to negate defensive spells and defensive magical items for the duration of the battle.
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Ethereal Champion - 4th Edition 508/520$2.95Card Type: Hero World: AD&D Icon: 7 Frequency: Special Text: Can cast wizard and cleris spells. Immune to all offensive cards and opposing champions' special powers. All cards in this player's...
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The Living Earth - 4th Edition 506/520$2.95Card Type: Event World: AD&D Frequency: Special Text: Until the end of this player's next turn, realm champions can attack opposing realms (regardless of position or restrictions) and use magi...
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Caves of Mystery - 4th Edition 505/520$2.95Card Type: Holding World: AD&D Frequency: Special Text: Can be attached to any realm. Attacking champions of base level 9 or higher draw and discard a card, noting the last digit. If that humb...
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Sea of Dust - 4th Edition 504/520$2.95Card Type: Realm World: GH Frequency: Special Text: Cannot be attacked by swimmers. If razed in combat, this player can raze any other realm in play. If razed or discarded outside of combat, this ...
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Rengarth Oracle - 4th Edition 503/520$2.95Card Type: Cleric Spell World: AD&D Frequency: Special Text: Look at the top six cards of your draw pile and arrange the cards in any order. When finished, send this card to the Abyss. (Def/3/5)
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Flash Flood - 4th Edition 501/520$2.95Card Type: Event World: AD&D Frequency: Special Text: All players' pools fill with water, negating the special power of all magical items and artifacts attached to noswimmers. Items function n...
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The Master Strategist - 4th Edition 500/520$0.25Card Type: Rule World: AD&D Frequency: Common Text: Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule ...
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Master the Magic - 4th Edition 499/520$0.25Card Type: Rule World: AD&D Frequency: Common Text: Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule ...
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The Backwaters - 4th Edition 498/520$0.25Card Type: Rule World: AD&D Frequency: Common Text: Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule ...
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The Event Wheel - 4th Edition 497/520$0.25Card Type: Rule World: AD&D Frequency: Common Text: Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule ...
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Fair Fight! - 4th Edition 496/520$0.25Card Type: Rule World: AD&D Frequency: Common Text: Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule ...
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Forbidden Knowledge - 4th Edition 494/520$0.25Card Type: Rule World: AD&D Frequency: Common Text: Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule ...
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Time of Troubles - 4th Edition 492/520$0.25Card Type: Rule World: AD&D Frequency: Common Text: Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule ...
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Rule Lawyer's Delight - 4th Edition 491/520$0.25Card Type: Rule World: AD&D Frequency: Common Text: Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule ...
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Nobody Wins! - 4th Edition 490/520$0.25Card Type: Rule World: AD&D Frequency: Common Text: Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule ...
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Lolth, the Spider Avatar - 4th Edition 489/520$1.95Card Type: Monster World: GH Icon: 21 Frequency: Rare Text: Avatar. Elf (drow). Two drow champions must be discarded to bring Lolth into play. Can use wizard and cleric spells and psionic power ca...
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Iuz, Avatar of Evil - 4th Edition 488/520$1.95Card Type: Monster World: GH Icon: 14 Frequency: Rare Text: Avatar. Undead. 10+ levels of undead champions must be discarded to bring Iuz into play. Iuz can cast wizard spells. Once per turn, this...
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Midnight, Goddess of Magic - 4th Edition 487/520$1.95Card Type: Wizard World: FR Icon: 15 Frequency: Rare Text: Avatar. Two level 9+ wizards must be discarded to bring Midnight into play. While in play, all champions that use wizard spells must ask ...
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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