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topThere are 3551 productsSort
Translation missing: en.sections.collection_template.product_count
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Flash Flood - 4th Edition 501/520$2.95Card Type: Event World: AD&D Frequency: Special Text: All players' pools fill with water, negating the special power of all magical items and artifacts attached to noswimmers. Items function n...
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The Master Strategist - 4th Edition 500/520$0.25Card Type: Rule World: AD&D Frequency: Common Text: Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule ...
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Master the Magic - 4th Edition 499/520$0.25Card Type: Rule World: AD&D Frequency: Common Text: Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule ...
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The Backwaters - 4th Edition 498/520$0.25Card Type: Rule World: AD&D Frequency: Common Text: Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule ...
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The Event Wheel - 4th Edition 497/520$0.25Card Type: Rule World: AD&D Frequency: Common Text: Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule ...
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Fair Fight! - 4th Edition 496/520$0.25Card Type: Rule World: AD&D Frequency: Common Text: Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule ...
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Forbidden Knowledge - 4th Edition 494/520$0.25Card Type: Rule World: AD&D Frequency: Common Text: Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule ...
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Time of Troubles - 4th Edition 492/520$0.25Card Type: Rule World: AD&D Frequency: Common Text: Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule ...
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Rule Lawyer's Delight - 4th Edition 491/520$0.25Card Type: Rule World: AD&D Frequency: Common Text: Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule ...
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Nobody Wins! - 4th Edition 490/520$0.25Card Type: Rule World: AD&D Frequency: Common Text: Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule ...
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Lolth, the Spider Avatar - 4th Edition 489/520$1.95Card Type: Monster World: GH Icon: 21 Frequency: Rare Text: Avatar. Elf (drow). Two drow champions must be discarded to bring Lolth into play. Can use wizard and cleric spells and psionic power ca...
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Iuz, Avatar of Evil - 4th Edition 488/520$1.95Card Type: Monster World: GH Icon: 14 Frequency: Rare Text: Avatar. Undead. 10+ levels of undead champions must be discarded to bring Iuz into play. Iuz can cast wizard spells. Once per turn, this...
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Midnight, Goddess of Magic - 4th Edition 487/520$1.95Card Type: Wizard World: FR Icon: 15 Frequency: Rare Text: Avatar. Two level 9+ wizards must be discarded to bring Midnight into play. While in play, all champions that use wizard spells must ask ...
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Verenestra - 4th Edition 486/520$1.95Card Type: Cleric World: AD&D Icon: 16 Frequency: Rare Text: Avatar. A wizard immune to offensive spells must be discarded to bring this avatar into play. Once per turn, Verenestra can negate ...
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Titania - 4th Edition 485/520$1.95Card Type: Wizard World: AD&D Icon: 20 Frequency: Rare Text: Avatar. Three champions must be discarded to bring Titania into play. This player can choose one type of champion at the start of e...
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Ferrix - 4th Edition 484/520$1.95Card Type: Wizard World: AD&D Icon: 17 Frequency: Rare Text: Avatar. Weretiger. A monster champion of level 12 or higher must be discarded to bring Ferrix into play. In combat, Ferrix forces h...
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Kanchelsis - 4th Edition 483/520$1.95Card Type: Wizard World: AD&D Icon: 16 Frequency: Rare Text: Avatar. Undead, flyer, elf. An undead champion with a magical item or artifact must be discarded to bring Kanchelsis into play. Eac...
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Cegilune - 4th Edition 482/520$1.95Card Type: Monster World: AD&D Icon: 17 Frequency: Rare Text: Avatar. Three magical items with a least a +3 bonus each (or three elf champions) must be discard to bring Cegilune into play. Whe...
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Remnis - 4th Edition 481/520$1.95Card Type: Monster World: AD&D Icon: 15 Frequency: Rare Text: Avatar. One or more flyers totaling 16 levels or more must be discarded to bring Remnis into play. At the end of each turn, Remnis...
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Annam - 4th Edition 480/520$1.95Card Type: Cleric World: AD&D Icon: 16 Frequency: Rare Text: Avatar. Giant. A giant of level 14 or higher must be discarded to bring Annam into play. At the start of this player's turn, Annam ...
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Great Mother - 4th Edition 479/520$1.95Card Type: Monster World: AD&D Icon: 16 Frequency: Rare Text: Avatar. Beholder. Another player's wizard must be defeated in combat to bring the Great Mother into play (at the time of the victo...
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Corellon Larethian - 4th Edition 477/520$1.95Card Type: Wizard World: AD&D Icon: 18 Frequency: Rare Text: Avatar. Elf. An elf champion of level 16 or higher must be discarded to bring Corellon into play. Corellon is immune to offensive w...
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Brandobaris - 4th Edition 476/520$1.95Card Type: Hero World: AD&D Icon: 13 Frequency: Rare Text: Avatar. Halfing. A hero with an attached magical item must be discarded to bring Brandobaris into play. Once per turn can select one ...
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Yondalla the Provider - 4th Edition 475/520$1.95Card Type: Hero World: AD&D Icon: 16 Frequency: Rare Text: Avatar. Halfling. A monster of level 12 or higher must be discarded to bring Yondalla intro play. Yondalla can only defend, never att...
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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