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topThere are 3551 productsSort
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Chaos! - Birthright 19/100$1.95Card Type: Event World: AD&D Frequency: Rare Text: All players (starting with the event player) take turns playing event cards until all event cards in all hands have been played. Events which...
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Espionage! - Birthright 18/100$0.25Card Type: Event World: AD&D Frequency: Common Text: Examine another player's draw pile and place four cards of your choice on the top. (Harmful)
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The Maze of Maalvar the Minotaur - Birthright 17/100$0.25Card Type: Holding World: BR Frequency: Common Text: Only flyers or earthwalkers can attack the attached realm.
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Magical Source - Birthright 16/100$0.25Card Type: Holding World: BR Frequency: Common Text: Phase 4 spells cast by champions of this player gain a +4 level bonus.
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Kal-Saitharak - Birthright 15/100$1.95Card Type: Holding World: BR Frequency: Rare Text: The base level of a defending monster is doubled. Monsters in this player's pool are immune to psionic power cards.
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Proudglaive - Birthright 14/100$0.35Card Type: Holding World: BR Frequency: Uncommon Text: The base level of a hero defending the attached realm is doubled or the base level of a defending champion is tripled if he doesn't use allies.
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The Heartland Outfitters - Birthright 13/100$0.25Card Type: Holding World: BR Frequency: Common Text: This player's Birthright champions can fly, swim, or earthwalk as needed.
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Tower of the Sword Mage - Birthright 11/100$0.25Card Type: Realm World: BR Frequency: Common Text: Cannot be attacked by awnsheghlien. Defending champions can cast wizard spells.
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Mur-Kilad - Birthright 8/100$0.25Card Type: Realm World: BR Frequency: Common Text: Cannot be attacked by flyers or swimmers. Defending earthwalkers gain 2 levels.
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Tuarhievel - Birthright 7/100$0.25Card Type: Realm World: BR Frequency: Common Text: Double the base level of any defending elves (champions and allies). Any champion defending Tuarhievel can cast wizard spells and use blood abili...
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Ghoere - Birthright 6/100$1.95Card Type: Realm World: BR Frequency: Rare Text: Any ally may be played in defense of Ghoere as a hero. If succesfully defended, the ally remains, acting as a hero champion for future attacks agai...
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Avanil - Birthright 5/100$0.35Card Type: Realm World: BR Frequency: Uncommon Text: f unrazed, may be discarded from the player's formation at any time to draw five cards.
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Ilien - Birthright 2/100$0.25Card Type: Realm World: BR Icon: 4 Frequency: Common Text: Can defend itself as a level 4 wizard. Any champion can cast wizard spells when defending Ilien.
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Roesone - Birthright 1/100$0.25Card Type: Realm World: BR Icon: 5 Frequency: Common Text: Can defend itself as a level 5 hero who can use blood abilities.
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Dragon Font - Artifacts Special 20/20$2.95Card Type: Magic Item World: AD&D Frequency: Special Text: Draw one less card than usual when beginning your turn. In addition, look at the bottom 5 cards in your draw pile. Place one in your ...
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Smoke Powder Pistol - Artifacts Special 19/20$2.95Card Type: Magic Item World: AD&D Icon: +5 Frequency: Special Text: When this card is used in battle, flip one card from the opponent's draw pile. The last digit of that card's number is an ad...
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Amerlior's Restraint - Artifacts Special 18/20$2.95Card Type: Magic Item World: AD&D Frequency: Special Text: Before battle, choose one opponent's champion that champion's special abilities are negated until the end of your turn. (Off)
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Amulet of Spell Protection - Artifacts Special 17/20$2.95Card Type: Magic Item World: AD&D Icon: +5 Frequency: Special Text: The attached champion is immune to offensive spells. If this item is in the pool when a spell is cast, the amulet can be dis...
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Ariel's Feather Charm - Artifacts Special 16/20$2.95Card Type: Magic Item World: AD&D Icon: +5 Frequency: Special Text: The attached champion becomes an agile flyer. The champion is not affected by cards that normally cause harm specifically to...
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Spectral Hand - Artifacts Special 15/20$2.95Card Type: Wizard Spell World: AD&D Icon: +4 Frequency: Special Text: This spell can be cast by a champion in the pool to aid a champion in battle. After casting it, the champion in the pool c...
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Thunder Staff - Artifacts Special 14/20$2.95Card Type: Wizard Spell World: AD&D Icon: +4 Frequency: Special Text: When this spell is played, all the opponent's allies are discarded. (Off/4)
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Fire Charm - Artifacts Special 13/20$2.95Card Type: Wizard Spell World: AD&D Frequency: Special Text: The special power of an opposing champion or ally is neutralized until the end of the current battle. (Off/4)
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Bigby's Clenched Fist - Artifacts Special 12/20$2.95Card Type: Wizard Spell World: AD&D Frequency: Special Text: This spell summons a magical fist as a +4 ally. The fist can cause one enemy ally to be discarded. (Off/4)
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Forbiddance - Artifacts Special 11/20$2.95Card Type: Cleric Spell World: AD&D Frequency: Special Text: No attack can be made against any of this player's realms until after this player's next turn. (Def/5)
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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