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topThere are 3551 productsSort
Translation missing: en.sections.collection_template.product_count
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Kingstopper - Birthright 49/100$1.95Card Type: Artifact World: BR Icon: +5 Frequency: Rare Text: Protects the attached champion and all monsters in this player's pool from harmful events.
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Emperor's Crown of Anuire - Birthright 48/100$1.95Card Type: Artifact World: BR Icon: +5 Frequency: Rare Text: No Birthright champions can attack this player's realms or cast offensive spells against those realms.
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Wintering - Birthright 47/100$1.95Card Type: Artifact World: BR Icon: +3 Frequency: Rare Text: The attached champion is immune to either the special power of a champion or the special powers of his allies. The choice must be made ...
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Tighmaevril Sword - Birthright 46/100$1.95Card Type: Artifact World: AD&D Icon: +4 Frequency: Rare Text: The attached champion can use blood abilities and instantly defeats regent.
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Invulnerability - Birthright 45/100$0.35Card Type: Blood Ability World: BR Frequency: Uncommon Text: Blood ability. This champion ignores the special powers of offensive magical items of less than +4 enchantment or cancels one offensive...
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Detect Life - Birthright 44/100$0.25Card Type: Blood Ability World: BR Frequency: Common Text: Blood ability. An opponent must display his hand for this round of combat. (Def/4)
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Death Touch - Birthright 43/100$1.95Card Type: Blood Ability World: BR Icon: +5 Frequency: Rare Text: Blood ability. Opposing champion must draw a card from his draw pile and note the last digit of the card number. If it is equal to...
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Unreadable Thoughts - Birthright 42/100$0.25Card Type: Blood Ability World: BR Frequency: Common Text: Blood ability. This champion is immune to the effects of offensive psionic power cards and the special powers of psionicists. Play anytim...
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Touch of Decay - Birthright 41/100$0.35Card Type: Blood Ability World: BR Frequency: Uncommon Text: Blood ability. Examine an opponent's hand and pool. Discard one magical item or artifact from either one. (Off/3/4)
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Regeneration - Birthright 40/100$0.35Card Type: Blood Ability World: BR Frequency: Uncommon Text: Blood ability. The attached champion is not discarded when defeated in battlel, instead it goes to Limbo until the end of this player'...
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Divine Wrath - Birthright 39/100$0.25Card Type: Blood Ability World: BR Icon: +6 Frequency: Common Text: Blood abillity. All opposing allies are instantly discarded. No new allies can be played against this champion. Lasts until the ...
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Courage - Birthright 38/100$0.25Card Type: Blood Ability World: BR Frequency: Common Text: Blood ability. Allies of this champion cannot be discarded during battle or made to switch sides. (Off/3/4)
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Battlewise - Birthright 37/100$1.95Card Type: Blood Ability World: BR Frequency: Rare Text: Blood ability. Double the affected champion's current total level until the end of this player's next turn. Can be dispelled. (Off/3/4)
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Animal Affinity - Birthright 36/100$0.25Card Type: Blood Ability World: BR Frequency: Common Text: Blood ability. Creates a +4 ally which remains with the user until he is defeated. This ally cannot be forced to switch sides for any rea...
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Alertness - Birthright 35/100$0.35Card Type: Blood Ability World: BR Icon: +2 Frequency: Uncommon Text: Blood ability. This champion can use his special power first when defending. Alertness lasts until the end of this player's ne...
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Amulet of Plane Walking - Birthright 33/100$0.25Card Type: Magic Item World: AD&D Frequency: Common Text: The attached champion and its allies may attack any realm, regardless of position or special powers, ignoring the effect of an attache...
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Bracers of Bachiation - Birthright 29/100$0.25Card Type: Magic Item World: AD&D Frequency: Common Text: Allows the attached champion and his allies to attack any realm showing trees, regardless of position or special powers. (Def)
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Dragon's Teeth - Birthright 28/100$0.25Card Type: Magic Item World: AD&D Frequency: Common Text: Draw and discard a card each time the Teeth are used in battle, noting the last digit of the card's number. For that round, the attach...
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Armor of the High King - Birthright 27/100$0.25Card Type: Magic Item World: AD&D Icon: +4 Frequency: Common Text: During phase 3, the attached champion can retrieve one blood ability card from his discard pile to his hand. (Def)
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Crown of Regency - Birthright 26/100$0.25Card Type: Magic Item World: AD&D Frequency: Common Text: When the attached champion is used in defense, the crown copies the powers of any holding in play for the defending realm. (Def)
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The Kraken Attacks! - Birthright 25/100$1.95Card Type: Event World: AD&D Frequency: Rare Text: Razes two realms in one player's formation that have coastlines. The kraken can be satisified (negated) by discarding champions totaling 8 le...
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Revolution! - Birthright 24/100$0.25Card Type: Event World: AD&D Frequency: Common Text: Until the end of this player's next turn, no realm champions may be used to defend. (Harmful)
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Forge Ley Line - Birthright 21/100$1.95Card Type: Event World: AD&D Frequency: Rare Text: Negates for this player any champion's immunity to offensive spells until the end of this player's next turn. (Harmful)
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Investiture Ceremony - Birthright 20/100$0.25Card Type: Event World: AD&D Frequency: Common Text: Play on one champion to allow him to use blood abilities. Lasts until negated or champion is discarded. (Helpful)
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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