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topThere are 3551 productsSort
Translation missing: en.sections.collection_template.product_count
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Stirge Swarm - Birthright 79/100$1.95Card Type: Ally World: AD&D Frequency: Rare Text: Flyer. Draw and discard a card from any opponent's draw pile when the Stirge Swarm is played, noting the last digit of the card number, which ...
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Wraith - Birthright 78/100$0.35Card Type: Ally World: AD&D Icon: +4 Frequency: Uncommon Text: Flyer. Undead. Reduces an opposing champion's base level by 2. If the reduced base level is 0 or less, the champion is discarded.
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Unicorn - Birthright 77/100$0.25Card Type: Ally World: AD&D Icon: +6 Frequency: Common Text: The attached champion can cast wizard or cleric spells.
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Nightmare - Birthright 76/100$0.25Card Type: Ally World: AD&D Icon: +4 Frequency: Common Text: Flyer. The Nightmare becomes +8 vs. clerics or wizards.
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Green Slime - Birthright 75/100$1.95Card Type: Ally World: AD&D Icon: +4 Frequency: Rare Text: The Green Slime destroys the first magical item or ally played after it enters battle.
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Orogs - Birthright 74/100$0.25Card Type: Ally World: AD&D Icon: +2 Frequency: Common Text: Orogs are +4 when attacking and/or +6 if attached to an awnshegh.
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Divine Right - Birthright 73/100$0.25Card Type: Rule World: BR Frequency: Common Text: Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule card i...
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The Shadow World - Birthright 72/100$0.25Card Type: Rule World: BR Frequency: Common Text: Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule card i...
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The Hag - Birthright 70/100$0.35Card Type: Monster World: BR Icon: 4 Frequency: Uncommon Text: Awnshegh. Can cast wizard spells. Immune to psionics. If defeated in combat the Hag can "curse" an opposing player, forcing him to di...
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The White Witch - Birthright 69/100$0.25Card Type: Monster World: BR Icon: 7 Frequency: Common Text: Awnshegh. Immune to offensive spells and harmful events except those that have the word "fire," "flame," or "flaming" in the title.
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The Siren - Birthright 68/100$1.95Card Type: Monster World: BR Icon: 9 Frequency: Rare Text: Swimmer. Awnshegh. Can use blood abilities. Can be sent to Limbo to force another player to attack this player's formation. The Siren is ...
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The Lamia - Birthright 67/100$1.95Card Type: Monster World: BR Icon: 5 Frequency: Rare Text: Awnshegh. Immune to psionics. Can use blood abilities. Wizards and clerics are at half their base level (rounded down) against the Lamia.
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Banshegh - Birthright 66/100$1.95Card Type: Monster World: BR Icon: 5/10 Frequency: Rare Text: Awnshegh. Between 6 PM and 6 AM the Banshegh is a level 10 monster that can use blood abilities. Between 6 AM and 6 PM the Banshegh is...
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The Spider - Birthright 65/100$0.35Card Type: Monster World: BR Icon: 8 Frequency: Uncommon Text: Awnshegh. Can use blood abilities. Immune to offensive cleric spells. The Spider can attack a razed realm. If victorious, the realm i...
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The Gorgon - Birthright 64/100$1.95Card Type: Monster World: BR Icon: 10 Frequency: Rare Text: Awnshegh. Can use blood abilities and wizard spells. This creature is so horrible that no allies can be played against him. Immune to ha...
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Drawnij's Instant Summons - Birthright 63/100$0.35Card Type: Wizard Spell World: AD&D Frequency: Uncommon Text: Take any ally, magical item, or artifact from your draw pile and play it immediately. Reshuffle the draw pile. (Def/3/4)
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Clone - Birthright 62/100$1.95Card Type: Wizard Spell World: AD&D Frequency: Rare Text: Cast at any time to allow this player to bring a champion currently in play elsewhere into this player's pool. The champion's powers a...
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Raze - Birthright 59/100$1.95Card Type: Wizard Spell World: AD&D Frequency: Rare Text: This spell razes an opponent's realm that has no attached holding, chosen by this player. The caster is immediately discarded. (Off/3/4)
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Legion of Dead - Birthright 58/100$0.35Card Type: Wizard Spell World: AD&D Frequency: Uncommon Text: Creates an undead monster equal to the adjusted level of the casting champion. The spell acts as a cham added normally, though are...
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Speak with Monsters - Birthright 56/100$0.25Card Type: Cleric Spell World: AD&D Frequency: Common Text: Instantly ends a battle with a monster. Both champions return to their pools. No spoils of victory are drawn. (Off/4)
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Transmute Metal to Wood - Birthright 54/100$0.25Card Type: Cleric Spell World: AD&D Frequency: Common Text: Destroy one magical item or artifact in any player's pool. (Off/3)
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Control Weather - Birthright 53/100$0.35Card Type: Cleric Spell World: AD&D Frequency: Uncommon Text: No flyers or swimmers can be involved in combat until the end of this player's next turn without this player's permission. (Off/3/...
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Investiture - Birthright 52/100$0.25Card Type: Cleric Spell World: AD&D Frequency: Common Text: Cast at any time. Discard a regent champion from your pool to transfer the power to use blood abilities to another champion. (Def)
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Bless Land - Birthright 50/100$0.35Card Type: Cleric Spell World: AD&D Frequency: Uncommon Text: All realm champions are doubled in level and are immune to the special powers of allies until the end of this player's turn. (Def/...
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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