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topThere are 3551 productsSort
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Knights of the Rose - Dragonlance Special 6/25$2.95Card Type: Hero World: DL Icon: 6 Frequency: Special Text: Becomes a level 10 hero when fighting a monster, immune to offensive magical items.
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Knights of the Sword - Dragonlance Special 5/25$2.95Card Type: Hero World: AD&D Icon: 4 Frequency: Special Text: Becomes a level 9 hero when fighting a wizard, immune to offensive wizard spells.
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Knights of the Crown - Dragonlance Special 4/25$2.95Card Type: Hero World: DL Icon: 3 Frequency: Special Text: Becomes a level 8 hero when fighting a monster, immune to offensive spells cast by monsters.
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Sword of Friendship - Dragonlance Special 3/25$2.95Card Type: Magic Item World: AD&D Icon: +3 Frequency: Special Text: The sword is a +6 weapon if the Axe of brotherhood is in play anywhere. (Off)
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Axe of Brotherhood - Dragonlance Special 2/25$2.95Card Type: Magic Item World: AD&D Icon: +2 Frequency: Special Text: The axe is a +6 weapon if the Sword of Friendship is in play anywhere. (Off)
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Mebhaigl Surge - Birthright Special 25/25$2.95Card Type: Event World: AD&D Frequency: Special Text: All players may return their defensive spells from their discard piles to their hand. (Helpful)
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War Declared! - Birthright Special 24/25$2.95Card Type: Event World: AD&D Frequency: Special Text: Until the end of this player's next turn, all players must attack on their turn if they have champions in their pools. All champions and a...
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The Fates - Birthright Special 23/25$2.95Card Type: Event World: AD&D Frequency: Special Text: Each player draws and discards a card, noting its last digit. If it's even, lose that many cards from your hand, pool, or formation. If it...
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Child's Play - Birthright Special 22/25$2.95Card Type: Event World: AD&D Frequency: Special Text: Substract the age of the youngest player from the age of the oldest player in the game. That number is counted as a bonus to your side in ...
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Festival - Birthright Special 21/25$2.95Card Type: Event World: AD&D Frequency: Special Text: No combat can occur until the start of this player's next turn. Each player draws a card when this event is played. (Harmful)
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Blood Challenge! - Birthright Special 20/25$2.95Card Type: Event World: AD&D Frequency: Special Text: Play at any time to make an attack directly against a champion in any pool. Combat lasts for one round, and the loser is discarded. The wi...
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Diplomacy - Birthright Special 19/25$2.95Card Type: Event World: AD&D Frequency: Special Text: Playable only when first being attacked, the event player requests that the attacker attack someone else's realm instead. If he chooses to...
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Taxation - Birthright Special 18/25$2.95Card Type: Rule World: BR Frequency: Special Text: Instead of drawing three cards at the beginning of a turn, each player draws one card and a card for each unrazed Birthright realm.
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The Blood of Azrai - Birthright Special 17/25$2.95Card Type: Event World: AD&D Frequency: Special Text: Adds 5 levels to any monster and makes them an Awnshegh who can use blood abilities. Lasts until negated or the champion is discarded.
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Adara Addlepate - Birthright Special 16/25$2.95Card Type: Regent World: BR Icon: 4 Frequency: Special Text: Can use blood abilities and can cast wizard spells. Adara can instantly defeat any champion with the # of 25 (chase cards), but must th...
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Kaeriaen Whiteheart - Birthright Special 15/25$2.95Card Type: Regent World: BR Icon: 6 Frequency: Special Text: Can use blood abilities and cast cleric spells. Gains 5 levels vs. Awnswegh.
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Rhuobhe Manslayer - Birthright Special 14/25$2.95Card Type: Regent World: BR Icon: 8 Frequency: Special Text: Elf. Awnshegh. Can use blood abilities and cast wizard spells. When attacking, Rhuobhe can imitate the special power of any champion in...
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Targoth the Unclean - Birthright Special 13/25$2.95Card Type: Regent World: BR Icon: 4 Frequency: Special Text: Can use blood abilities and cast wizard spells. All noncleric champions are halved in base level (rounded down) against Targoth.
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Olaf the Sly - Birthright Special 12/25$2.95Card Type: Regent World: BR Icon: 3 Frequency: Special Text: Can use blood abilities and hero unarmed combat cards. In combat, Olaf can "borrow" any magical item in play. At the end of the battle ...
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The Pontifex of the Southern Coast - Birthright Special 11/25$2.95Card Type: Regent World: BR Icon: 7 Frequency: Special Text: Can use blood abilities and cast cleric spells. The Pontifex can be discarded in phase 5 to call for a crusade against another player. ...
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The Wizardess Carrie - Birthright Special 10/25$2.95Card Type: Regent World: BR Icon: 4 Frequency: Special Text: Can use blood abilities and cast wizard spells. Carrie can summon a djinni to aid her in battle, which acts as a +8 flying ally.
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The Count of Maden - Birthright Special 9/25$2.95Card Type: Regent World: BR Icon: 8 Frequency: Special Text: Swimmer. Can use blood abilities and psionic power cards. The Count controls the most powerful navy in Cerilla. All attached swimming a...
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Libram of Ineffable Damnation - Birthright Special 8/25$2.95Card Type: Magic Item World: AD&D Icon: +10 Frequency: Special Text: Can only be attached to a wizard, who is now immune to offensive spells. If defeated in combat, this champion is sent to th...
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Book of Infinite Spells - Birthright Special 7/25$2.95Card Type: Magic Item World: AD&D Icon: +4 Frequency: Special Text: The attached champion can cast wizard and cleric spells. Phase 4 spells cast by the attached champion cannot be dispelled. (...
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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