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topThere are 3551 productsSort
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Breath Weapon I - Dracnomicon 94/100$0.25Card Type: Unarmed Combat World: AD&D Icon: +4 Frequency: Common Text: Usable only by dragon champions. Instantly destroys all allies of +3 or less. (Off/4)
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Wand of Negation - Dracnomicon 78/100$1.95Card Type: Magic Item World: AD&D Frequency: Rare Text: During combat only, this wand negates all the immunities of an opposing champion (including immunity to offensive magical items). (Off)
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Daydream - Dracnomicon 72/100$1.95Card Type: Psionic Power World: AD&D Frequency: Rare Text: A champion using this power cannot act again until the end of his player's next turn. At the beginning of this player's next turn, he...
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Ultrablast - Dracnomicon 70/100$1.95Card Type: Psionic Power World: AD&D Icon: +5 Frequency: Rare Text: When this card is used, the opponent must draw and discard a card, noting the last digit. If the number is 2 or less, the op...
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Astral Spell - Dracnomicon 46/100$1.95Card Type: Wizard Spell World: AD&D Frequency: Rare Text: Cast at any time to create an astral duplicate of the caster (level and special power) to defend this player's realms once an attacker...
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Dragon's Crown - Dracnomicon 15/100$0.25Card Type: Holding World: DS Frequency: Common Text: If attached to the Dragon's Crown Mountains, this player's champions all become dragons. If attached to other realms, the defending champion is...
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The Mistmarsh - Dracnomicon 13/100$0.25Card Type: Holding World: GH Icon: 5 Frequency: Common Text: Flyers cannot attack the attached realm, and defending swimmers return to their pool if defeated. This holding can defend the attached ...
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Powers of the Land - Dracnomicon 12/100$0.25Card Type: Holding World: RL Frequency: Common Text: The base level of undead champions defending any realm of this player is doubled. Undead champions defeated while defending the attached realm ...
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Dragonspine Mountains - Dracnomicon 4/100$1.95Card Type: Realm World: FR Icon: 6 Frequency: Rare Text: Dragons defending this realm are immune to offensive spells, psionics, and blood abilities. This realm can defend itself as a level 6 drago...
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Age of Dreams - Dragonlance Special 21/25$2.95Card Type: Rule World: DL Frequency: Special Text: Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule card ...
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Blessing of the Gods - Dragonlance Special 20/25$2.95Card Type: Rule World: DL Frequency: Special Text: Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule card ...
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Tower of High Sorcery - Dragonlance Special 19/25$2.95Card Type: Rule World: DL Frequency: Special Text: Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule card ...
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Takhisis's Helmet of Power - Dragonlance Special 18/25$2.95Card Type: Magic Item World: AD&D Frequency: Special Text: No card has immunity to anything when this mirror is in play.
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Takhisis's Mirror of the Abyssal Warlord - Dragonlance Special 17/25$2.95Card Type: Monster World: DL Icon: 6 Frequency: Special Text: Level 10 vs. any Dragonlance champion or allies.
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Takhisis's Mirror of Revenge! - Dragonlance Special 16/25$2.95Card Type: Magic Item World: AD&D Frequency: Special Text: When the attached champion loses a round, the mirror is broken and this card becomes a level 6 monster in the owner's pool. (Def)
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Takhisis's Mirror of Underworld Minions - Dragonlance Special 15/25$2.95Card Type: Ally World: AD&D Icon: +2 Frequency: Special Text: The attached champion wins a round automatically if any of the opposing force is undead.
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Takhisis's Mirror of Life Trapping - Dragonlance Special 14/25$2.95Card Type: Event World: AD&D Frequency: Special Text: Place this on any champion. That card is out of play until dispel magic is cast on it.
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Takhisis's Abyssal Gateway - Dragonlance Special 13/25$2.95Card Type: Wizard Spell World: AD&D Frequency: Special Text: Forces any one champion in a pool to the abyss (champion is removed from game). (Off/3)
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Takhisis's Mirror and Sword - Dragonlance Special 12/25$2.95Card Type: Artifact World: DL Icon: +1 Frequency: Special Text: The opponent's unmodified level (printed on the card) is halved and rounded down.
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Takhisis's Mirror and Staff - Dragonlance Special 11/25$2.95Card Type: Magic Item World: AD&D Icon: +3 Frequency: Special Text: Plus 2 additional levels if attached to a monster. (Off)
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The Skull of Fistandantilus - Dragonlance Special 10/25$2.95Card Type: Artifact World: DL Icon: +4 Frequency: Special Text: Attached champion can cast wizard spells and doubles the level (number in icon) of spells he casts. Only a wizard or monster can be ...
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Spirit of the Que-Shu - Dragonlance Special 9/25$2.95Card Type: Event World: AD&D Frequency: Special Text: Defending Dragonlance champions gain 5 levels and can cast clerical spells until the end of this event player's next turn.
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Crossed Blades - Dragonlance Special 8/25$2.95Card Type: Event World: AD&D Frequency: Special Text: Only heroes can attack or defend until the end of this event player's next turn.
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Shield of Huma - Dragonlance Special 7/25$2.95Card Type: Magic Item World: AD&D Icon: +3 Frequency: Special Text: Plus 2 additional levels when fighting a monster, immune to offensive spells cast by monsters. (Def)
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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