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topThere are 3551 productsSort
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Psionic Disintegration - Dungeons 73/100$1.95Card Type: Psionic Power World: AD&D Frequency: Rare Text: Cannot be used in a deck containing Disintegrate (393/2nd). Destroys one realm, regardless of position. The destroyed realm must be d...
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Amulet of Spell Turning - Dungeons 72/100$1.95Card Type: Magic Item World: AD&D Icon: +3 Frequency: Rare Text: Whenever an offensive spell is cast at the attached champion or his pool, this player cuts his draw pile and checks the last di...
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Pearl Pegasus - Dungeons 70/100$1.95Card Type: Magic Item World: AD&D Icon: +5 Frequency: Rare Text: This figurine of wondrous power causes its owner to become a flyer. The figure's flight is so dexterous that the owner is immun...
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The Triton Throne - Dungeons 65/100$0.25Card Type: Magic Item World: AD&D Icon: +4 Frequency: Common Text: This magical item may only be attached to any realm. Its +4 bonus adds to any champion defending the realm and only swimmers ...
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Sword of Sharpness - Dungeons 64/100$0.25Card Type: Magic Item World: AD&D Icon: +3 Frequency: Common Text: This weapon easily pierces the strongest armor, instantly defeating champions of base level 3 or less. (Off)
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Ballista - Dungeons 59/100$1.95Card Type: Artifact World: DL Icon: +5 Frequency: Rare Text: This artifact can only be attached to a DragonLance realm. If this realm is attacked, it can targer an opposing player's pool and destr...
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Battering Ram - Dungeons 58/100$0.35Card Type: Artifact World: GH Frequency: Uncommon Text: This artifact can only be attached to a Greyhawk realm. Its bonus is equal to the number of Greyhawk realms and holdings in play.
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Boiling Oil - Dungeons 55/100$1.95Card Type: Artifact World: GH Icon: +4 Frequency: Rare Text: This artifact can only be attached to a Greyhawk realm. Any attacking champions are destroyed in a vat of boiling oil after the battle ...
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Skull Tumor - Dungeons 49/100$1.95Card Type: Ally World: AD&D Icon: +3 Frequency: Rare Text: Underdark. This ally may be played directly into a pool, this player's discarded champions are attached to the Tumor, which increases...
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Troglodyte - Dungeons 46/100$0.25Card Type: Ally World: AD&D Icon: +5 Frequency: Common Text: Underdark. This creature's odor is such that all cards in an opposing player's force of icon level 4 or less are discarded (includi...
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Skulker - Dungeons 40/100$1.95Card Type: Thief World: AD&D Icon: 5 Frequency: Rare Text: Swimmer. Leader of a band of undersea pirates, Skulker can plunder any opponent's discard pile during combat, using any allies, magic...
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Fire Dragon - Dungeons 38/100$1.95Card Type: Monster World: DL Icon: 10 Frequency: Rare Text: Flyer. This monster's searing breath weapon destroys all cards attached to a champion when it first enters combat. Other cards can be at...
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The Ruins of Iolonia - Dungeons 32/100$1.95Card Type: Realm World: RL Frequency: Rare Text: These ruins are so forlorn that only undead champions and allies will attack this realm.
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Border Garrison - Dungeons 31/100$1.95Card Type: Realm World: GH Icon: 10 Frequency: Rare Text: This realm can defend itself as a level 10 wizard. Regardless of where it is in the formation, it must be attacked first.
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Cities of the Sun - Dungeons 29/100$0.25Card Type: Realm World: BR Frequency: Common Text: This player's champions may all use blood abilities.
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The Guildhall - Dungeons 27/100$0.25Card Type: Dungeon World: AD&D Frequency: Common Text: Each time this player's thief champions are in combat, their player may take the top card from any other player's draw pile. If it can be...
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Return of the Dwarven King - Dungeons 26/100$0.25Card Type: Dungeon World: AD&D Frequency: Common Text: This player's dwarf champions are immune to all events (helpful and harmful). This player's dwarves add 3 to their adjusted levels.
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The Azure Tower of Onad the Fallen - Dungeons 24/100$1.95Card Type: Dungeon World: AD&D Frequency: Rare Text: This player's helpful events cannot be negated, and his harmful events cannot be copied. Events that are discarded without being used are p...
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Bats in the Belfry - Dungeons 23/100$1.95Card Type: Dungeon World: RL Frequency: Rare Text: No offensive magical items can be used by opponents when attacking this player's realms. The items remain behind in the attacker's pool. If the c...
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Powers from the Savage Land - Dungeons 20/100$0.25Card Type: Dungeon World: DS Frequency: Common Text: Psionic power cards used by this player's Dark Sun champions are doubled in bonus level.
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Spells of the Friar - Dungeons 18/100$0.25Card Type: Dungeon World: FR Frequency: Common Text: Any cleric spells with a stated duration that are cast by this player's Forgotten Realms champions are doubled in duration.
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The Enchanted Land - Dungeons 15/100$0.25Card Type: Dungeon World: DL Frequency: Common Text: This player's champions and allies become elves, elves (drow), dwarves, or halflings as the player chooses. Selection must be made in phase 3 a...
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Maze of the Guild - Dungeons 13/100$0.25Card Type: Dungeon World: AD&D Frequency: Common Text: This player's thief champions can use stealth to attack any realm, regardless of powers or restrictions. Allies must still follow movemen...
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Pit of the Mind Lord - Dungeons 11/100$0.25Card Type: Dungeon World: AD&D Frequency: Common Text: This player's realms and his psionicist champions are immune to all spells cast in phase 3.
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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