-
CookieRun
Flesh and Blood
Grand Archive
Keyforge
Magic: The Gathering
One Piece
Pokemon
-
.Hack//Enemy
Age of Empires
Aliens v Predator
Altered
Anachronism
Ani-Mayhem
Austin Powers
Buffy the Vampire Slayer
Chaotic
Chizo Rising
Dark Age
Duelmasters
Dune
Guardians
Harry Potter
InuYasha
Kaijudo
Kingdom Hearts
Lightseekers
Munchkin
NetRunner
OverPower
Rage CCG
Raw Deal
Shadowfist
Spellfire
Star Trek
Star Trek 2E
Star Trek TCG
Star Wars
Tomb Raider
World of Warcraft
- World of Warcraft Sealed
- World of Warcraft Loot
- World of Warcraft UD Singles
- World of Warcraft CZE Singles
X-Files
Young Jedi
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
topThere are 3551 productsSort
Translation missing: en.sections.collection_template.product_count
-
Yulash - Forgotten Realms 25/100$0.35Card Type: Holding World: FR Frequency: Uncommon Text: Monsters defending the attached realm gain 2 levels for each ally used to attack it.
-
Pook's Palace - Forgotten Realms 24/100$0.35Card Type: Holding World: FR Frequency: Uncommon Text: When the attached realm is successfully defended, draw two card as the spoils of victory.
-
Moonwell - Forgotten Realms 23/100$0.35Card Type: Holding World: FR Frequency: Uncommon Text: The attached realm can cast cleric spells and is unaffected by harmful cleric spells and events.
-
High Horn - Forgotten Realms 21/100$0.35Card Type: Holding World: FR Icon: +5 Frequency: Uncommon Text: The garrison of High Horn is a +5 ally.
-
Shou Lung - Forgotten Realms 18/100$0.25Card Type: Realm World: FR Frequency: Common Text: All artifacts used in defense of this realm gain +3 levels.
-
Raurin - Forgotten Realms 17/100$0.25Card Type: Realm World: FR Frequency: Common Text: If this realm is razed, the attacking champion must be discarded.
-
Mulhorand - Forgotten Realms 16/100$0.25Card Type: Realm World: FR Frequency: Common Text: Any champion defending this realm may cast wizard spells. Clerics defending the realm gain +2 levels.
-
Maztica - Forgotten Realms 15/100$0.25Card Type: Realm World: FR Frequency: Common Text: When this realm is first played, no heroes of level 6 or higher may attack or defend until the beginning of this player's next turn.
-
Luiren - Forgotten Realms 14/100$0.25Card Type: Realm World: FR Frequency: Common Text: All halfling champions and allies gain +3 when defending this realm.
-
Halruaa - Forgotten Realms 12/100$0.25Card Type: Realm World: FR Frequency: Common Text: All wizards defending this realm gain 2 levels. any champion defending this realm may cast wizard spells.
-
Cyrinishad - Forgotten Realms 5/100$1.95Card Type: Event World: AD&D Frequency: Rare Text: Until the end of this player's next turn, no priest spells may be cast. Only Cyric is immune to this effect.
-
Dor Amberglow - Dungeons Special 25/25$2.95Card Type: Hero World: FR Icon: 5 Frequency: Special Text: Adventurer. Dor can cast wizard spells and is immune to offensive psionics. He can act as an ally for any other adventurer, returning to ...
-
Elyk the Bard - Dungeons Special 24/25$2.95Card Type: Thief World: AD&D Icon: 5 Frequency: Special Text: At the beginning of this player's turn, Elyk can choose to change into a wizard or hero. Elyk's legend lore ability confers immuni...
-
Giant Troll - Dungeons Special 23/25$2.95Card Type: Ally World: AD&D Icon: +10 Frequency: Special Text: Giant. This ally regenerates and remains in play for an entire attack on a realm, it is discarded only after the realm is razed o...
-
Chaos Lord - Dungeons Special 22/25$2.95Card Type: Regent World: BR Icon: 9 Frequency: Special Text: Can cast wizard and cleric spells. This champion is immune to harmful events and rule cards. Chaos Lord may be sent to the Abyss to rea...
-
Highmaster Illithios - Dungeons Special 21/25$2.95Card Type: Psionicist World: AD&D Icon: 10 Frequency: Special Text: Underdark. Immune to offensive spells, magical items, and artifacts. Draw a card whenever a psionic power card is played.
-
Poor Oriental Lord - Dungeons Special 20/25$2.95Card Type: Thief World: FR Icon: 10 Frequency: Special Text: While this champion is in play, no cards marked "First Edition" can be played. All those already in play remain, but no new ones may be...
-
Rary's Apprentice - Dungeons Special 19/25$2.95Card Type: Wizard World: GH Icon: 4 Frequency: Special Text: Immune to harmful events. While this champion is in play, Rary cannot be discarded for any reason. If Rary loses a battle, he returns t...
-
Slorath's Gloves - Dungeons Special 18/25$2.95Card Type: Artifact World: AD&D Icon: +2 Frequency: Special Text: At the start of this player's turn, he draws a card from an opponent's hand and sends it to Limbo. All such cards selected rem...
-
The Builder - Dungeons Special 17/25$2.95Card Type: Hero World: GH Icon: 5 Frequency: Special Text: Dwarf, earthwalker. When in a pool, this champion allows a razed realm to be rebuilt by discarding only one card, instead of the normal t...
-
Handmine - Dungeons Special 16/25$2.95Card Type: Event World: AD&D Frequency: Special Text: Keep this event in your hand. A player who looks into your hand and finds this card must immediately discard his entire hand and the card ...
-
Shan, Karate Master - Dungeons Special 15/25$2.95Card Type: Hero World: FR Icon: 7 Frequency: Special Text: Doubles the bonus of any unarmed combat card. This champion hates magic and cannot use magical items or artifacts. Gains 2 levels for eac...
-
Necba the Wrathmaker - Dungeons Special 14/25$2.95Card Type: Thief World: DL Icon: 5 Frequency: Special Text: Halfling (kender). Immune to offensive spells and harmful events. Opposing players must attack and raze a realm each turn or discard the...
-
The Llama King - Dungeons Special 13/25$2.95Card Type: Hero World: AD&D Icon: 9 Frequency: Special Text: During battle, the Llama King may summon an army of llamas to aid him. The llamas act as a +9 ally that can trample one opposing al...
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
'