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topThere are 3551 productsSort
Translation missing: en.sections.collection_template.product_count
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Samurai - Forgotten Realms 77/100$0.25Card Type: Ally World: AD&D Icon: +5 Frequency: Common Text: Gains +4 if defending Shou Lung or Kozakura.
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Sahuagin - Forgotten Realms 76/100$0.25Card Type: Ally World: AD&D Icon: +4 Frequency: Common Text: Swimmer. May attack any realm with a coastline, regardless of its position.
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Pseudodragon - Forgotten Realms 74/100$0.25Card Type: Ally World: AD&D Icon: +3 Frequency: Common Text: If played with a wizard champion, the pseudodragon becomes a familiar, remaining with the caster until he is defeated. No event, ma...
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Orcs of the Savage Frontier - Forgotten Realms 73/100$0.25Card Type: Ally World: AD&D Icon: +3 Frequency: Common Text: Gains +2 for each additional orc allied to the champion. Orc.
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Orcs of Dragonspear - Forgotten Realms 72/100$0.25Card Type: Ally World: AD&D Icon: +2 Frequency: Common Text: Gains +2 for each additional orc allied to the champion. Orc.
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Olive Ruskettle - Forgotten Realms 71/100$0.35Card Type: Ally World: AD&D Icon: +3 Frequency: Uncommon Text: When Olive is involved in a combat, no magical items or artifacts function anywhere in play. Halfling.
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Mad Monkey - Forgotten Realms 69/100$1.95Card Type: Ally World: AD&D Icon: +4 Frequency: Rare Text: Mad Monkey gains +4 levels if defending Kozakura or Shou Lung. May not ally a champion allied with Dragonclaw.
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Dragonclaw - Forgotten Realms 64/100$1.95Card Type: Ally World: AD&D Icon: +4 Frequency: Rare Text: Dragonclaw gains +4 levels if defending Kozakura or Shou Lung. May not ally a champion allied with Mad Monkey.
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Bloodriders - Forgotten Realms 63/100$0.25Card Type: Ally World: AD&D Icon: +7 Frequency: Common Text: Undead.
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Hammer of Tyr - Forgotten Realms 60/100$1.95Card Type: Artifact World: FR Icon: +6 Frequency: Rare Text: When this card is used in combat, discard all undead involved in the battle.
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Guenhwyvar - Forgotten Realms 59/100$1.95Card Type: Artifact World: FR Icon: +5 Frequency: Rare Text: If the attached champion is defeated, Guenhwyvar may be attached to any other Forgotten Realms champion in the player's pool.
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Wand of Wonder - Forgotten Realms 57/100$1.95Card Type: Magic Item World: AD&D Frequency: Rare Text: Draw and discard a card each time the wand is used in a battle, noting the last digit of the card's number. For that combat, the attache...
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Vorpal Blade - Forgotten Realms 56/100$1.95Card Type: Magic Item World: AD&D Icon: +3 Frequency: Rare Text: Opponent in combat must draw and discard a card, noting the last digit of its number, if that digit is 3 or less, the opponent'...
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Slippers of Spider Climbing - Forgotten Realms 55/100$0.25Card Type: Magic Item World: AD&D Icon: +1 Frequency: Common Text: The attached champion and his allies ignore walls of stone or iron.
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Ring of Jumping - Forgotten Realms 54/100$0.25Card Type: Magic Item World: AD&D Icon: +2 Frequency: Common Text: The attached champion is not stopped by walls.
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Helm of Water Breathing - Forgotten Realms 52/100$0.25Card Type: Magic Item World: AD&D Icon: +1 Frequency: Common Text: Attached champion becomes swimmer and may attack any realm with a coastline, regardless of it's position.
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Gauntlets of Swimming - Forgotten Realms 51/100$0.25Card Type: Magic Item World: AD&D Icon: +2 Frequency: Common Text: Attached champion becomes a swimmer and may attack any realm with a coastline, regardless of its position.
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Frostbrand - Forgotten Realms 50/100$1.95Card Type: Magic Item World: AD&D Icon: +3 Frequency: Rare Text: Attached hero may create intense cold with this sword for one round of battle, causing it to act as a +7 magic item, but it mus...
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Flametongue - Forgotten Realms 49/100$1.95Card Type: Magic Item World: AD&D Icon: +2 Frequency: Rare Text: Attached hero may cause this sword to flame as a +6 magic item for one round of battle, but it must be discarded immediately af...
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Deck of Many Things - Forgotten Realms 47/100$1.95Card Type: Magic Item World: AD&D Icon: +2 Frequency: Rare Text: Each time the attached champion attacks or defends, draw a card. If it is a spell, ally, artifact, or magic item the champion c...
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Wish - Forgotten Realms 46/100$1.95Card Type: Wizard Spell World: AD&D Frequency: Rare Text: Discard any one card in play, regardless of its immunities, except a realm. This spell can be cast at any time, but the casting champi...
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Limited Wish - Forgotten Realms 43/100$0.35Card Type: Wizard Spell World: AD&D Icon: +1 Frequency: Uncommon Text: Cancel the effects of one event card. This spell can be cast any time. (Off)
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Find Familiar - Forgotten Realms 40/100$0.25Card Type: Wizard Spell World: AD&D Icon: +3 Frequency: Common Text: This spell creates an ally which remains with the caster until he is defeated. No event, magic item, spell, or ally's abili...
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Tower of Ashaba - Forgotten Realms 26/100$0.35Card Type: Holding World: FR Frequency: Uncommon Text: When the attached realm is attacked, draw and discard a card, noting the last digit of its number. For the duration of the round, all defendi...
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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