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topThere are 3551 productsSort
Translation missing: en.sections.collection_template.product_count
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Cold Cup of Calamity - Forgotten Realms Special 2/25$2.95Card Type: Event World: AD&D Frequency: Special Text: This player may examine one other player's hand and discard it down to 5 cards.
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Thrice Hearty Cup of Balder the Red - Forgotten Realms Special 1/25$2.95Card Type: Cleric Spell World: AD&D Frequency: Special Text: Cast on a hero, the champion automatically wins its next battle. (Def/3)
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Tablets of Fate - Forgotten Realms 100/100$1.95Card Type: Rule World: FR Frequency: Rare Text: Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule card is ...
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Randal Morn - Forgotten Realms 98/100$0.25Card Type: Hero World: FR Icon: 4 Frequency: Common Text: All of this player's allies gain +1 level when Randal is in play.
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Princess Alusair - Forgotten Realms 97/100$0.25Card Type: Hero World: FR Icon: 4 Frequency: Common Text: Princess Alusair can use any Forgotten Realms champion (level only) from any pool as an ally when defending. If victorious, that champion ...
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Prince Tristan - Forgotten Realms 96/100$0.25Card Type: Hero World: FR Icon: 6 Frequency: Common Text: Prince Tristan gains +5 levels against giants, and when defending the Moonshaes.
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Ochimo - Forgotten Realms 95/100$0.25Card Type: Hero World: FR Icon: 4 Frequency: Common Text: Ochimo gains +4 levels when defending Kozakura. He must be defeated twice in a row before being discarded.
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Khelben "Blackstaff" Arunsun - Forgotten Realms 94/100$0.25Card Type: Wizard World: FR Icon: 8 Frequency: Common Text: Blackstaff gains +4 levels when defending Waterdeep.
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Dragonbait - Forgotten Realms 93/100$0.25Card Type: Hero World: FR Icon: 4 Frequency: Common Text: Once during each defensive battle, if he does not participate, Dragonbait may save any one defeated champion or ally of level 4 or lower f...
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Cyric - Forgotten Realms 92/100$1.95Card Type: Hero World: FR Icon: 9 Frequency: Rare Text: Cyric can cast wizard and priest spells. All cards in his player's pool may be turned face down when Cyric is in play. Champions and their i...
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Vangerdahast - Forgotten Realms 91/100$0.25Card Type: Wizard World: FR Icon: 6 Frequency: Common Text: When Vangerdahast is played in defense of a realm, the player may immediately look at the attacker's hand.
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Simbul of Aglarond - Forgotten Realms 90/100$1.95Card Type: Wizard World: FR Icon: 8 Frequency: Rare Text: Simbul gains +4 levels when battling Maligor the Red or Red Wizards.
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Helm - Forgotten Realms 89/100$0.35Card Type: Hero World: FR Icon: 6 Frequency: Uncommon Text: Casts cleric and wizard spells. If discarded from the pool, cancels one event, even if the event does not affect this player.
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Ambassador Carrague - Forgotten Realms 88/100$0.35Card Type: Wizard World: FR Icon: 7 Frequency: Uncommon Text: Use Ambassador Carrague only in defensive combat. When he needs a card, play the top card from the draw pile, if legal, discarding it ...
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Young Robyn - Forgotten Realms 87/100$0.25Card Type: Cleric World: FR Icon: 6 Frequency: Common Text: Robyn gains +5 levels if defending a Realm with an attached Moonwell.
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Fzoul Chembryl - Forgotten Realms 86/100$0.25Card Type: Cleric World: FR Icon: 6 Frequency: Common Text: Fzoul gains +4 levels if Cyric is in play.
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Erixitl - Forgotten Realms 85/100$0.25Card Type: Cleric World: FR Icon: 6 Frequency: Common Text: This champion gains +4 levels if defending Maztica.
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Adon - Forgotten Realms 84/100$0.25Card Type: Cleric World: FR Icon: 5 Frequency: Common Text: No spells, magic items or artifacts can be used against this champion. If Midnight is in play, Adon gains 5 levels.
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Werewolf - Forgotten Realms 83/100$0.35Card Type: Monster World: FR Icon: 4 Frequency: Uncommon Text: Any champion who defeats the werewolf must draw and discard a card, noting the last digit of its number. If that digit is 4 or less, ...
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Stone Giant - Forgotten Realms 82/100$0.25Card Type: Monster World: FR Icon: 6 Frequency: Common Text: While in pool, if not used in combat, each combat round the stone giant may destroy on enemy ally of level 4 or lower.
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Storm Giant - Forgotten Realms 81/100$0.25Card Type: Monster World: FR Icon: 7 Frequency: Common Text: When the storm giant is used in combat, no opposing champion or ally can fly.
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Iron Golem - Forgotten Realms 80/100$0.25Card Type: Monster World: FR Icon: 7 Frequency: Common Text: Owner may discard the iron golem from his pool to discard one wall in play. When attacking or defending, the iron golem is immune to wa...
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Firbolg - Forgotten Realms 79/100$0.25Card Type: Monster World: FR Icon: 6 Frequency: Common Text: Eliminates first opposing ally of level 4 or less. Giant.
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Darkenbeast - Forgotten Realms 78/100$0.25Card Type: Monster World: FR Icon: 4 Frequency: Common Text: Flyer. When this card is first played, discard all familiars in play.
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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