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topThere are 3551 productsSort
Translation missing: en.sections.collection_template.product_count
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Crawling Claws - Nightstalkers 66/100$0.25Card Type: Monster World: FR Icon: 1 Frequency: Common Text: Undead. Immune to offensive spells and psionic power cards. Crawling Claws gain 1 base level for every champion in this player's pool.
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Use Poison - Nightstalkers 63/100$0.35Card Type: Thief Skill World: AD&D Icon: +3 Frequency: Uncommon Text: The opposing champion must draw and discard a card, noting its last digit. If that digit is 3 or less, that champion is de...
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Detect Noise - Nightstalkers 61/100$0.25Card Type: Thief Skill World: AD&D Icon: +2 Frequency: Common Text: This skill may be played any time and lasts until the beginning of this player's next turn. This champion can use his specia...
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Set Traps - Nightstalkers 58/100$0.25Card Type: Thief Skill World: AD&D Frequency: Common Text: Draw a card and place it face down under the lead realm. When that realm is attacked, discard the card, noting its last digit. Attack...
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Pick Pockets - Nightstalkers 56/100$0.25Card Type: Thief Skill World: AD&D Icon: +2 Frequency: Common Text: Use another player's magical item for this round of combat. At the end of combat, the item's owner draws and discards a card...
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Trumpet of Doom - Nightstalkers 53/100$1.95Card Type: Artifact World: GH Frequency: Rare Text: Each turn, draw and discard a card, noting its last digit. Corresponding to the digit, discard all of the following in play:1-magical items,2-ar...
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Wand of Bone - Nightstalkers 50/100$1.95Card Type: Magic Item World: AD&D Icon: +4 Frequency: Rare Text: Usable only by undead. The attached champions gains 1 level for every undead champion in play. His undead allies cannot be disc...
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Whip of Disarming - Nightstalkers 48/100$0.35Card Type: Magic Item World: AD&D Icon: +3 Frequency: Uncommon Text: All magical items and artifacts attached to the opposing champions are instantly discarded, no more may be added. (Off)
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Dancing Sword - Nightstalkers 46/100$0.25Card Type: Magic Item World: AD&D Icon: +7 Frequency: Common Text: May also be used as a level 7 hero for one round of combat. If so used, only allies may be played with it. If victorious, it ...
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Mask - Nightstalkers 45/100$1.95Card Type: Thief World: FR Icon: 17 Frequency: Rare Text: Avatar. A thief must be discarded to bring Mask into play. This player's thieves gain 3 to their base levels. Mask may be sent to the Abys...
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Moriad - Nightstalkers 42/100$0.25Card Type: Thief World: BR Icon: 3 Frequency: Common Text: Halfling. Moriad is immune to the special powers of undead champions.
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Kelda Auslawsen - Nightstalkers 41/100$0.25Card Type: Thief World: BR Icon: 3 Frequency: Common Text: Kelda gains 5 levels against heroes and/or 3 levels if defending a Birthright realm.
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Simpkin 'The Weasel' Furzear - Nightstalkers 36/100$0.35Card Type: Thief World: GH Icon: 7 Frequency: Uncommon Text: Halfling. Any magical items attached to champions who oppose Simpkin become Simpkin's for that round of battle. Afterwards they are dis...
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Ratik Ubel - Nightstalkers 33/100$0.25Card Type: Thief World: RL Icon: 5 Frequency: Common Text: Undead. Immune to offensive spells and harmful events. Ratik can ignore any one magical item played against him.
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The Guildmaster - Nightstalkers 28/100$1.95Card Type: Thief World: GH Icon: 10 Frequency: Rare Text: Thieves cannot use thief skills without the Guildmaster's permission. He is immune to unarmed combat cards.
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The Black Death - Nightstalkers 26/100$0.25Card Type: Event World: AD&D Frequency: Common Text: All players must draw and discard a card, noting its last digit. That many base levels or more of champions must be discarded from each poo...
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Complete Surprise - Nightstalkers 25/100$1.95Card Type: Event World: AD&D Frequency: Rare Text: Played during combat, this player's champion is doubled in level and no cards other than events can be played by the opposing player. (Harmful)
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Dawn of the Dead - Nightstalkers 22/100$0.25Card Type: Event World: AD&D Frequency: Common Text: Until the end of this player's next turn, undead champions and allies discarded for any reason are immediately shuffled back into their dra...
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Moonlight Madness - Nightstalkers 20/100$0.25Card Type: Event World: AD&D Frequency: Common Text: Until the end of this player's next turn, all undead and werebeasts gain 5 levels and can attack any realm, regardless of position or restr...
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Paying Your Dues - Nightstalkers 19/100$0.25Card Type: Event World: AD&D Frequency: Common Text: All players who have a thief in battle or in pools must discard one magical item from their hand. If they cannot, they must discard all thi...
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Hellgate Keep - Nightstalkers 17/100$0.35Card Type: Holding World: FR Frequency: Uncommon Text: The attached realm, this holding, and its defenders are immune to harmful events and offensive spells. If the Keep is discarded during battle...
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The Pristine Tower - Nightstalkers 15/100$0.35Card Type: Holding World: DS Frequency: Uncommon Text: Champions attacking the attached realm are considered monsters for each round of combat.
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Guild Shop - Nightstalkers 12/100$0.25Card Type: Holding World: GH Frequency: Common Text: This player's thieves can swim or earthwalk as needed. They ignore all wall spells.
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Thieve's Guild - Nightstalkers 10/100$0.35Card Type: Holding World: GH Frequency: Uncommon Text: Draw a card whenever a thief skill card is played.
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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