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topThere are 3551 productsSort
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Moonbeast - Nightstalkers Special 17/25$2.95Card Type: Monster World: AD&D Icon: 8 Frequency: Special Text: Werebeast. All allies played with this champion become werebeasts and are immune to offensive magical items.
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Varney the Vampire - Nightstalkers Special 16/25$2.95Card Type: Wizard World: RL Icon: 7 Frequency: Special Text: Undead, flyer. Can use his charm gaze to force one ally to his side during combat. If defeated in battle, he can change to mist and esc...
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Zombie - Nightstalkers Special 15/25$2.95Card Type: Hero Icon: 2 Frequency: Special Text: Undead. The Zombie is immune to offensive psionic powers and the special powers of psionicists. It negates the level bonus of magical items and spe...
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Ring of Lycanthropy - Nightstalkers Special 14/25$2.95Card Type: Magic Item World: AD&D Icon: +4 Frequency: Special Text: The attached champion becomes a werebeast and is immune to offensive magical items of +4 or less enchantment. (Def)
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Shadowcloak - Nightstalkers Special 12/25$2.95Card Type: Magic Item World: AD&D Icon: +5 Frequency: Special Text: Attached champion can use thief skills. If attached to a thief the shadowcloak becomes +8 and allows the thief to bypass a d...
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Bag of Beans - Nightstalkers Special 11/25$2.95Card Type: Magic item World: AD&D Frequency: Special Text: During phase 3 you may cut your draw pile and take the card you cut to. If it's a realm, discard it immediatly. Any other type of car...
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Arcane Formula for a Lich - Nightstalkers Special 10/25$2.95Card Type: Magic Item World: AD&D Icon: +5 Frequency: Special Text: Can only be attached to a wizard. The attached champion becomes undead and gains 5 levels to his base level. This item remai...
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Amulet of Undead Aura - Nightstalkers Special 9/25$2.95Card Type: Magic Item World: AD&D Frequency: Special Text: Subtract the base level of the attached champion from the adjusted level of the opposing champion.
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Mirror of Corruption - Nightstalkers Special 8/25$2.95Card Type: Artifact World: AD&D Frequency: Special Text: Offensive spells, psionic power cards, blood abilities and harmful events are reflected away from the attached champion and affect the ...
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Celestial Lights - Nightstalkers Special 7/25$2.95Card Type: Event World: AD&D Frequency: Special Text: Destroys all undead champions in one player's pool and prevents any undead champions from being involved in combat until the end of this p...
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Dark Dreams - Nightstalkers Special 6/25$2.95Card Type: Event World: AD&D Frequency: Special Text: Play at the end of a round of combat you've lost. Replay the round of combat with the same champions, except that the winner's attachments...
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Dark Prophesy - Nightstalkers Special 5/25$2.95Card Type: Event World: AD&D Frequency: Special Text: Play before any combat you're not involved in, just after a defender comes forward. Write down who you think will win. If you're correct o...
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Confused Hunchback - Nightstalkers Special 4/25$2.95Card Type: Event World: AD&D Frequency: Special Text: Play on any monster to force it to attack another champion, player's choice, in its own pool. The opposing player lays down his hand face ...
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Busted! - Nightstalkers Special 3/25$2.95Card Type: Event World: AD&D Frequency: Special Text: Play any time to prevent a thief skill from taking effect. The champion using the skill is immediately discarded. (Harmful)
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Crime Does Not Pay - Nightstalkers Special 2/25$2.95Card Type: Rule World: AD&D Frequency: Special Text: Played at the beginning of the player's turn this card is not discarded. It affects all players and remains in effect until any other rule ...
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Good Triumphs in the End - Nightstalkers Special 1/25$2.95Card Type: Rule World: AD&D Frequency: Special Text: Played at the beginning of the player's turn this card is not discarded. It affects all players and remains in effect until any other rule ...
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Rapid Regeneration - Nightstalkers 99/100$0.25Card Type: Unarmed Combat World: AD&D Icon: +4 Frequency: Common Text: Usable only by any undead. Attached champion gains 2 levels for every card attached to an opposing champion for this roun...
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Level Drain - Nightstalkers 97/100$1.95Card Type: Unarmed Combat World: AD&D Icon: +5 Frequency: Rare Text: Usable only by any undead. Subtract the base level of the attached champion from the base level of the opposing champion. I...
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Corruption of the Flesh - Nightstalkers 86/100$0.35Card Type: Wizard Spell World: AD&D Icon: +4 Frequency: Uncommon Text: The affected champion becomes undead, this spell lasts until negated or dispelled. (Def/3/4/5)
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Alarm - Nightstalkers 85/100$0.25Card Type: Wizard Spell World: AD&D Icon: +2 Frequency: Common Text: Cancels a just-played thief skill and prevents the opposing champion from using any more skills for this round of combat. (...
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Loric the Fence - Nightstalkers 82/100$0.35Card Type: Ally World: AD&D Icon: +2 Frequency: Uncommon Text: When this ally is used in battle, you may discard up to 3 magical items or artifacts from your pool or hand and draw two cards fo...
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Raaig - Nightstalkers 77/100$0.25Card Type: Ally World: AD&D Icon: +4 Frequency: Common Text: Undead. Immune to harmful events and offensive magical items. The attached champion may use cleric spells.
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A Sure Thing - Nightstalkers 74/100$1.95Card Type: Rule World: AD&D Frequency: Rare Text: Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule ca...
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The Vampire - Nightstalkers 71/100$1.95Card Type: Regent World: BR Icon: 8 Frequency: Rare Text: Awnshegh, undead, earthwalker. Can use blood abilities and thief skills. All allies played with this champion are considered undead.
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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