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topThere are 3551 productsSort
Translation missing: en.sections.collection_template.product_count
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Summon Planar Creature - Powers 90/100$0.25Card Type: Psionic Power World: AD&D Icon: +1 Frequency: Common Text: Psionic power. Usable by psionicist champions. The user may search his draw deck for one champion of level 6 or less to ai...
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Gift of the Avatar - Powers 88/100$1.95Card Type: Rule World: AD&D Frequency: Rare Text: Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule ca...
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Mind of the Avatar - Powers 87/100$1.95Card Type: Rule World: AD&D Frequency: Rare Text: Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule ca...
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Psychic Storm - Powers 85/100$1.95Card Type: Rule World: AD&D Frequency: Rare Text: Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule ca...
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Mental Barrier - Powers 81/100$0.25Card Type: Psionic Power World: AD&D Icon: +1 Frequency: Common Text: Psionic power. Usable by psionicist champions. For the remainder of this battle, all offensive psionic powers used against...
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Kiri, Avatar of Kiri-Jolith - Powers 79/100$1.95Card Type: Cleric World: DL Icon: 14 Frequency: Rare Text: Avatar. A cleric must be discarded to bring Kiri into play. In combat, Kiri negates all special powers of all champions in play. Limit on...
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The Sea Queen, Avatar of Zeboim - Powers 78/100$1.95Card Type: Cleric World: DL Icon: 11 Frequency: Rare Text: Avatar. Discard a cleric to bring the Sea Queen into play. She makes swimmers of all this player's champions and allies and may reclaim o...
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Mind Thrust - Powers 77/100$0.25Card Type: Psionic Power World: AD&D Icon: +4 Frequency: Common Text: Psionic power. Usable by psionicist champions.
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Mind Shield - Powers 72/100$0.25Card Type: Psionic Power World: AD&D Icon: +3 Frequency: Common Text: Psionic power. Usable by psionicist champions. When cast, it makes its player immune until the end of his next turn to all...
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Wheel of Fate - Powers 68/100$1.95Card Type: Rule World: AD&D Frequency: Rare Text: Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule ca...
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Brandobaris's Inversion - Powers 65/100$1.95Card Type: Rule World: AD&D Frequency: Rare Text: Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule ca...
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Mountain Giant - Powers 62/100$0.35Card Type: Monster World: FR Icon: 5 Frequency: Uncommon Text: Earth-walker. Reflects all psionic powers back to the projector.
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Earth Elemental - Powers 60/100$0.35Card Type: Monster World: DS Icon: 4 Frequency: Uncommon Text: Earth-walker. In battle, the earth elemental automatically defeats any champion whose card number has a last digit of 3 or less.
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Locathah Champion - Powers 57/100$0.35Card Type: Monster World: FR Icon: 4 Frequency: Uncommon Text: Swimmer. All opposing allies lose their special powers.
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Aquatic Elf - Powers 54/100$0.35Card Type: Monster World: FR Icon: 4 Frequency: Uncommon Text: Swimmer. No elf champion or ally can oppose him in battle. Becomes level 8 if attacking a coastal realm.
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Rope Trick - Powers 47/100$0.25Card Type: Cleric Spell World: AD&D Frequency: Common Text: Enables this player to end his attack at any time, counting it as a loss, but returning his champion and allies to his hand. (Def/4)
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Sirrion, Avatar - Powers 45/100$1.95Card Type: Cleric World: DL Icon: 19 Frequency: Rare Text: Avatar. A cleric must be discarded to bring Sirrion into play. Immune to offensive spells. In battle, Sirrion forces the opposing champio...
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Tempest, Avatar of Zeboim - Powers 44/100$1.95Card Type: Cleric World: DL Icon: 18 Frequency: Rare Text: Avatar. A cleric must be discarded to bring Tempest into play. Tempest makes this player's swimmers immune to offensive spells, magical i...
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Misfortune, Avatar of Ralishaz - Powers 43/100$1.95Card Type: Cleric World: GH Icon: 17 Frequency: Rare Text: Avatar. A cleric must be discarded to bring Misfortune into play. Misfortune can replace this player's champion in combat at any time. Bu...
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Lady of Fate, Avatar of Istus - Powers 42/100$1.95Card Type: Cleric World: GH Icon: 16 Frequency: Rare Text: Avatar. A cleric must be discarded to bring Lady Fate into play. Before combat, her owner can examine an opponent's hand and discard any ...
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Bonemaster, Avatar of Nerull - Powers 41/100$1.95Card Type: Cleric World: GH Icon: 15 Frequency: Rare Text: Avatar. A cleric must be discarded to bring Bonemaster into play. Bonemaster makes this player's undead immune to offensive spells, magic...
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Icedawn, Avatar of Auril - Powers 39/100$1.95Card Type: Cleric World: FR Icon: 12 Frequency: Rare Text: Avatar. A cleric must be discarded to bring Icedawn into play. Icedawn is immune to events, walls, and offensive cleric spells. Limit one...
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Caravan Raiders - Powers 38/100$0.25Card Type: Event World: AD&D Frequency: Common Text: Play to cancel the Caravan event card just after it is played. This player may also randomly draw and discard one card from each opponent's...
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Dark Negation - Powers 37/100$1.95Card Type: Event World: AD&D Frequency: Rare Text: Negates the special power of one champion or one realm (this player's choice) until the end of this player's next turn.
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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