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topThere are 3551 productsSort
Translation missing: en.sections.collection_template.product_count
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Blackrazor - Runes & Ruins 70/100$1.95Card Type: Artifact World: AD&D Icon: +4 Frequency: Rare Text: The attached champion must attack during his turn or discard one champion from his pool. Allies attached to this champion during...
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Undead Guardian - Runes & Ruins 61/100$1.95Card Type: Event World: AD&D Frequency: Rare Text: Creates an undead level 5 monster until the beginning of this player's next turn. It is the first to defend this player's realms during att...
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The Forgotten King - Runes & Ruins 57/100$1.95Card Type: Event World: AD&D Frequency: Rare Text: If their first attack is successful, all heroes can make an additional attack until the end of this player's next turn. All heroes are consid...
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Tyranthraxus, the Possessing Spirit - Runes & Ruins 55/100$1.95Card Type: Event World: AD&D Frequency: Rare Text: Play on an opponent's champion, who then becomes a monster able to cast wizard spells. The champion remains under control of the event playe...
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Conjure Air Elemental - Runes & Ruins 51/100$0.35Card Type: Cleric Spell World: AD&D Icon: +4 Frequency: Uncommon Text: The +4 ally summoned with this spell stays with the casting champion until the beginning of this player's next turn. Oppo...
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Intercession - Runes & Ruins 48/100$0.35Card Type: Cleric Spell World: AD&D Frequency: Uncommon Text: Can be cast at any time. This spell cancels the effects of any just-played event card. (Off)
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Mordenkainen's Disjunction - Runes & Ruins 46/100$1.95Card Type: Wizard Spell World: AD&D Frequency: Rare Text: Destroys all magical items and artifacts in one pool unless the affected player can draw a card with a last digit of 2 or less (drawn ...
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Omnbi the Renegade Dwarf - Runes & Ruins 45/100$0.25Card Type: Hero World: AD&D Icon: 4 Frequency: Common Text: Ombi gains earthwalking if any player has a giant in play. He can be used as an ally for any giant in battle, returning to his pool ...
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Nosnra the Hill Giant - Runes & Ruins 44/100$0.25Card Type: Monster World: AD&D Icon: 6 Frequency: Common Text: Nosnra can attack any AD&D realm, regardless of position or powers. Nosnra is level 10 if no allies are played with him.
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Queen Frumpy the Fire Giant - Runes & Ruins 42/100$0.25Card Type: Monster World: AD&D Icon: 5 Frequency: Common Text: Can cast cleric spells. Queen Frumpy gains 2 levels when defending a realm. She is so repulsive, allies of +4 or less cannot be p...
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Acererak the Eternal - Runes & Ruins 38/100$1.95Card Type: Monster World: AD&D Icon: 8 Frequency: Rare Text: Undead. Can cast wizard spells and use psionic power cards. Can summon one undead ally from any discard pile to aid him in battle,...
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Ren o' the Blade - Runes & Ruins 37/100$1.95Card Type: Hero World: FR Icon: 7 Frequency: Rare Text: Ren can be sent to the Abyss to retrieve a realm from the discard pile, placing it in the player's formation during phase 2 instead of playi...
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Grimslade the Gray - Runes & Ruins 36/100$0.25Card Type: Hero World: GH Icon: 4 Frequency: Common Text: Can cast wizard spells. Whenever Grimslade attacks, his player draws and discards a card, boting the last digit. If it is 3 or less, the o...
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Vecna the Arch Lich - Runes & Ruins 34/100$1.95Card Type: Wizard World: GH Icon: 18 Frequency: Rare Text: Avatar. A Greyhawk champion with the Eye and Hand of Vecna must be discarded to bring Vecna into play. Vecna is immune to offensive spell...
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Bigby the Great - Runes & Ruins 28/100$1.95Card Type: Wizard World: GH Icon: 9 Frequency: Rare Text: Bigby can cast one spell turning spell during one other player's turn. He is immune to offensive spells and psionic power cards when defen...
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Tenser's Castle - Runes & Ruins 26/100$0.35Card Type: Holding World: GH Frequency: Uncommon Text: The attached realm can only be attacked by heroes or wizards, and all attacking allies must be flyers or swimmers.
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Vault of the Drow - Runes & Ruins 25/100$0.25Card Type: Holding World: AD&D Frequency: Common Text: Defending elf (drow) champions can cast spells and use psionic power cards.
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Ghost Tower of Iverness - Runes & Ruins 24/100$0.25Card Type: Holding World: AD&D Frequency: Common Text: The attached realm cannot be attacked by a champion of base level 6 or less.
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Labyrinth of Madness - Runes & Ruins 21/100$0.25Card Type: Holding World: AD&D Frequency: Common Text: Champions attacking the attached realm must draw and discard a card, noting the last digit of its number. If the number is higher than th...
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Palace of the Silver Princess - Runes & Ruins 20/100$0.25Card Type: Holding World: AD&D Frequency: Common Text: Champions attacking this realm are halved (rounded down) in total levels and cannot use allies.
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Keep on the Borderlands - Runes & Ruins 19/100$1.95Card Type: Holding World: AD&D Frequency: Rare Text: When this holding is played, choose one type of champion that cannot attack the attached realm (hero, monster, etc).
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Sunderhan, Isle of the Slave Lords - Runes & Ruins 18/100$1.95Card Type: Realm World: AD&D Icon: 7 Frequency: Rare Text: Can defend itself as a level 7 hero. Champions (and any attached items) and their allies who are defeated while attacking this realm ...
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The Glacial Rift - Runes & Ruins 14/100$0.25Card Type: Realm World: AD&D Frequency: Common Text: Cannot be attacked by swimmers. Defending giants gain 2 levels and are immune to offensive spells and offensive magical items.
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The City of Phlan - Runes & Ruins 6/100$1.95Card Type: Realm World: FR Frequency: Rare Text: Cannot be attacked by monsters unless Zhentil Keep is somewhere in play. Immune to offensive cleric spells.
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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