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topThere are 3551 productsSort
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Runes of the Future - Runes & Ruins Special 13/25$2.95Card Type: Magic Item World: AD&D Icon: +2 Frequency: Special Text: The attached champion can be discarded at the end of his player's turn to search his draw deck for any one card. Place this...
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Dodge - Runes & Ruins Special 12/25$2.95Card Type: Event World: AD&D Frequency: Special Text: Play to instantly counter one unarmed combat card or ignore one opposing ally's special power. If played to counter an unarmed combat ca...
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Kuroth's Quill - Runes & Ruins Special 11/25$2.95Card Type: Artifact World: GH Frequency: Special Text: Once per round of combat the attached champion can choose to ignore the level bonus or power of any card or double the level bonus of a jus...
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Horn of Change - Runes & Ruins Special 10/25$2.95Card Type: Magic Item World: AD&D Frequency: Special Text: Can only be attached to monsters. Once per round of battle this item forces an opponent to discard a just-played card and replace it...
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Book of the Damned - Runes & Ruins Special 9/25$2.95Card Type: Magic Item World: AD&D Frequency: Special Text: Can only be attached to wizards. If successful during a round of combat, one friendly ally remains with the wizard, becoming undead ...
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The Dark Lens - Runes & Ruins Special 8/25$2.95Card Type: Artifact World: DS Frequency: Special Text: Can only be attached to psionicists. Add 3 levels to any psionic power card bonus. Can be discarded to use a psionic power card that cannot...
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Undead regeneration - Runes & Ruins Special 7/25$2.95Card Type: Event World: AD&D Frequency: Special Text: Retrieve all undead from the event's player discard pile. Champions gi directly to the pool, and allies to his hand. (Helpful)
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Manshoon of the Zhentarim - Runes & Ruins Special 6/25$2.95Card Type: Wizard World: FR Icon: 8 Frequency: Special Text: If Manshoon is about to be discarded for any reason (including through combat but excluding being sent to the Abyss), his player can d...
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Holy Sword Chrysomer - Runes & Ruins Special 5/25$2.95Card Type: Artifact World: AD&D Icon: +6 Frequency: Special Text: Can only be attached to heroes of any world (excluding undead). Destroys up to 10 levels of opposing undead allies. Undead ch...
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Lost Treasure - Runes & Ruins Special 4/25$2.95Card Type: Event World: AD&D Frequency: Special Text: Play this event to retrieve a magical item or artifact from the discard pile or to send a magical item or artifact to the Abyss. (Helpfu...
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The Toad - Runes & Ruins Special 3/25$2.95Card Type: Magic Item World: AD&D Icon: +2 Frequency: Special Text: Play this magical item during a round of battle to reduce an opposing wizard's or cleric's base level to 0. If attached to ...
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Brain Drain - Runes & Ruins Special 2/25$2.95Card Type: Event World: AD&D Frequency: Special Text: Play this event to cancel a just-used psionic card or psionic ability or play on an opponent's pool to prevent the use of psionics by ch...
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The Dream Team - Runes & Ruins Special 1/25$2.95Card Type: Ally World: AD&D Icon: +10 Frequency: Special Text: Playing this ally during a round of battle discards all other allies in play. Further allies played by opponents cannot use thei...
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The Monty Haul Campaign - Runes & Ruins 100/100$1.95Card Type: Rule World: AD&D Frequency: Rare Text: Played at the beginning of this player's turn, this card is not discarded. It affects all players and remains in effect until any other rule...
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Kidney Punch - Runes & Ruins 95/100$1.95Card Type: Unarmed Combat World: AD&D Icon: +3 Frequency: Rare Text: Unarmed combat card, usable only by heroes. The opposing player must discard a card from his hand before he can play any m...
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Haymaker - Runes & Ruins 92/100$1.95Card Type: Unarmed Combat World: AD&D Icon: +7 Frequency: Rare Text: Unarmed combat card, usable only by heroes. Opponent must draw and discard a card, noting the last digit. If the opposing ...
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Rampaging Oni - Runes & Ruins 89/100$0.25Card Type: Ally World: AD&D Icon: +4 Frequency: Common Text: When played, all psionic power cards in play are canceled and no more can be played during this round of battle. Oni becomes +7 if...
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The Incantrix - Runes & Ruins 85/100$1.95Card Type: Ally World: AD&D Icon: +3 Frequency: Rare Text: Immune to offensive spells. When this ally is played, all spells in play are dispelled.
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The Rahasia - Runes & Ruins 83/100$1.95Card Type: Ally World: AD&D Icon: +2 Frequency: Rare Text: If the attached champion is defeated in battle, the opposing player must discard all champions and events in his hand.
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Enormous Giant's Rock - Runes & Ruins 81/100$1.95Card Type: Magic Item World: AD&D Icon: +9 Frequency: Rare Text: Usable only by giants. Destroys one opposing ally and artifact when played in battle, and no further allies can be played by t...
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Big Giant's Rock - Runes & Ruins 79/100$0.25Card Type: Magic Item World: AD&D Icon: +3 Frequency: Common Text: Usable only by giants. Opposing champions must discard one ally of level 4 or less if this item is played during a battle. (...
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Star Gem of Martek: Clear Crystal - Runes & Ruins 77/100$1.95Card Type: Magic Item World: AD&D Icon: +1 Frequency: Rare Text: Spells cast by the attached champion cannot be dispelled. If all five Star Gems are joined, the attached champion can choose t...
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Star Gem of Martek: Sapphire - Runes & Ruins 75/100$0.35Card Type: Magic Item World: AD&D Icon: +3 Frequency: Uncommon Text: Allies played with the attached champion cannot be removed by any means. If joined with another Star Gem, the attached cha...
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Whelm - Runes & Ruins 72/100$1.95Card Type: Artifact World: AD&D Icon: +6 Frequency: Rare Text: Can only be attached to dwarf champions of any world. This weapon automatically defeats giants. Whelm returns to the player's ha...
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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