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topThere are 3551 productsSort
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The Marble Orb - Underdark Special 20/25$2.95Card Type: Magic Item World: AD&D Icon: +3 Frequency: Special Text: If used by a monster, the attached champion is immune to harmful events. (Def)
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Oogly the Half-Orc - Underdark Special 19/25$2.95Card Type: Hero World: GH Icon: 6 Frequency: Special Text: Oogly is so ferocious he scares away all opposing allies of less than +6 (+5 and lower allies cannot be played against him).
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Lurker in the Deep - Underdark Special 18/25$2.95Card Type: Monster World: AD&D Icon: 5 Frequency: Special Text: Can only be used to defend an Underdark realm. Engulfs all psionicists, magical items, and nonswimming allies, causing them to b...
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Piercer - Underdark Special 17/25$2.95Card Type: Monster World: AD&D Icon: 2 Frequency: Special Text: Gains 1 additional level for every Underdark realm in play. If used to defend an Underdark realm, automatically defeats a champi...
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The Minotaur - Underdark Special 16/25$2.95Card Type: Monster World: AD&D Icon: 6 Frequency: Special Text: Gains 3 levels when attacking an Underdark realm, and/or gains 3 levels when attacking from an Underdark realm. All magical item...
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The Demi-Lich Zyenj - Underdark Special 15/25$2.95Card Type: Monster World: AD&D Icon: 8 Frequency: Special Text: Undead. Only magical items and artifacts of +4 or higher enchantment have any effect against the Demi-Lich. Allies cannot be pla...
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Cave-in! - Underdark Special 13/25$2.95Card Type: Event World: AD&D Frequency: Special Text: Forces one player to discard an Underdark champion or holding from his pool or formation. If he has none, the event player may choose one ...
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The Minotaur Attacks! - Underdark Special 12/25$2.95Card Type: Event World: AD&D Frequency: Special Text: This player's monsters that attack from Underdark realms are doubled in base level until the end of this player's next turn. (Helpful)
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The Triumphant Barbarian - Underdark Special 11/25$2.95Card Type: Event World: AD&D Frequency: Special Text: All psionicists and clerics in play may not use power cards or cast spells until the end of this player's next turn. (Harmful)
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The Way Out - Underdark Special 10/25$2.95Card Type: Event World: AD&D Frequency: Special Text: Played after an opponent has chosen an Underdark realm to attack, the event player can change the attack to any other unrazed realm in pla...
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Underground River - Underdark Special 9/25$2.95Card Type: Event World: AD&D Frequency: Special Text: This mighty river rushes through each player's pool, sweeping away all psionicists into the discard pile. (Harmful)
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The Cavernous Hall - Underdark Special 8/25$2.95Card Type: Realm World: AD&D Frequency: Special Text: This realm can defend itself by duplicating the level and powers of one psionicist in play. This player's use is secondary.
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The Dispossessed - Underdark Special 7/25$2.95Card Type: Realm World: AD&D Frequency: Special Text: If an Underdark realm is played adjacent to this realm in the player's formation, he may discard an ally from his hand at any time to canc...
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The ultimate triumvirate - Underdark Special 6/25$2.95Card Type: Realm World: AD&D Frequency: Special Text: Adds a +12 ally to all champion of this player when attacking and negates the ally gained from all the other triumvirates unless in the sa...
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The Deep - Underdark Special 5/25$2.95Card Type: Realm World: AD&D Icon: 7 Frequency: Special Text: This realm can defend itself as a level 7 hero who can cast wizard and cleric spells in phase 4 only. The Deep is immune to offens...
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The Ring of Gaxx - Underdark Special 4/25$2.95Card Type: Artifact World: GH Icon: +3 Frequency: Special Text: The attached champion can only be discarded as a result of battle.
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The Hoof of Auroch - Underdark Special 3/25$2.95Card Type: Artifact World: GH Icon: +5 Frequency: Special Text: This player's champions are immune to psionics.
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Inflict Pain - Underdark Special 2/25$2.95Card Type: Psionic Power World: AD&D Frequency: Special Text: Playable only on an avatar or psionicist, this power inflicts pain on a champion, stripping away its powers and reducing its level...
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Lazarus the Drow - Underdark Special 1/25$2.95Card Type: Psionicist World: FR Icon: 4 Frequency: Special Text: Elf (drow). All psionic power cards used by Lazarus are doubled in level. His allies are immune to psionics.
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Fowron, the Giant - Underdark 96/100$0.25Card Type: Monster World: GH Icon: 3 Frequency: Common Text: Fowron gains one level for each giant in play. Once per turn, he can duplicate the special ability of any other giant in play. (This pl...
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Noran - Underdark 85/100$0.25Card Type: Monster World: AD&D Icon: 5/9 Frequency: Common Text: When defending, its level is 5. When attacking, its level rises to 9 and it can spit rocks, instantly destroying all allies of ...
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Skum - Underdark 80/100$1.95Card Type: Ally World: AD&D Icon: +3 Frequency: Rare Text: Cancels all psionic power cards played against the attached champion in combat, additional power cards cannot be played.
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Magebone - Underdark 78/100$1.95Card Type: Ally World: AD&D Icon: +1 Frequency: Rare Text: If defeated by a wizard, this ally remains with the winning champion. Whenever he casts a spell, draw a card. The spell is only succe...
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Chitine - Underdark 74/100$0.25Card Type: Ally World: AD&D Icon: +4 Frequency: Common Text: If played against a drow champion, it is +8. If played with Lolth, the Spider Queen, it remains with her and is shuffled back into ...
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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