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topThere are 3551 productsSort
Translation missing: en.sections.collection_template.product_count
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Hold Undead - 2nd Edition 375 of 400$0.20Set: 2nd Edition Card Type: Wizard Spell World: AD&D Frequency: Common Text: Opposing undead allies have no effect on the outcome of this battle. (Off/4)
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Wind of Disenchantment - 2nd Edition 377 of 400$1.50Set: 2nd Edition Card Type: Event World: AD&D Frequency: Rare Text: An anti-magic storm sweeps across the cosmos, destroying all magical items in play.
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Fire Shield - 2nd Edition 379 of 400$0.25Set: 2nd Edition Card Type: Wizard Spell World: AD&D Icon: +5 Frequency: Uncommon Text: (Off/4)
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Phantasmal Killer - 2nd Edition 381 of 400$1.50Set: 2nd Edition Card Type: Wizard Spell World: AD&D Frequency: Rare Text: The champion gains one level for each ally played against him. (Off/4)
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Solid Fog - 2nd Edition 382 of 400$0.20Set: 2nd Edition Card Type: Event World: AD&D Frequency: Common Text: Unearthly fog prevents all attacks against all players until this player's next turn.
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Cloudkill - 2nd Edition 384 of 400$0.20Set: 2nd Edition Card Type: Wizard Spell World: AD&D Frequency: Common Text: Opposing allies of level 3 or less are discarded and no more can be played this round. (Off/4)
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Magic Jar - 2nd Edition 386 of 400$0.20Set: 2nd Edition Card Type: Wizard Spell World: AD&D Frequency: Common Text: If the defender is defeated, the current attacking champion becomes the defending champion in the next round of thi...
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Faithful Hound - 2nd Edition 387 of 400$0.20Set: 2nd Edition Card Type: Event World: AD&D Frequency: Common Text: Only flyers can attack any realm until the player's next turn.
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Passwall - 2nd Edition 388 of 400$0.20Set: 2nd Edition Card Type: Wizard Spell World: AD&D Frequency: Common Text: Negates any wall spell. (Def/4)
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Rock to Mud - 2nd Edition 389 of 400$0.20Set: 2nd Edition Card Type: Wizard Spell World: AD&D Frequency: Common Text: Only flyers can attack this player's realms until the player's next turn. (Def/4)
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Death Fog - 2nd Edition 391 of 400$0.20Set: 2nd Edition Card Type: Wizard Spell World: AD&D Frequency: Common Text: Kills all champions of level 5 or less in one player's pool and prevents survivors from attacking until after that ...
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Death Spell - 2nd Edition 392 of 400$0.20Set: 2nd Edition Card Type: Wizard Spell World: AD&D Frequency: Common Text: Kills any one champion or ally of the caster's choosing of level 7 or less. (Off/3/4)
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Disintegrate - 2nd Edition 393 of 400$1.50Set: 2nd Edition Card Type: Wizard Spell World: AD&D Frequency: Rare Text: Destroy's one realm, regardless of position. The destroyed realm must be discarded. This player can make no attacks t...
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Geas - 2nd Edition 394 of 400$0.20Set: 2nd Edition Card Type: Wizard Spell World: AD&D Frequency: Common Text: The affected champion can neither attack nor defend until after the owner's next turn. (Off/3)
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Banishment - 2nd Edition 395 of 400$0.20Set: 2nd Edition Card Type: Wizard Spell World: AD&D Frequency: Common Text: Destroys one monster of the caster's choice. (Off/3/4)
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Finger of Death - 2nd Edition 397 of 400$0.20Set: 2nd Edition Card Type: Wizard Spell World: AD&D Frequency: Common Text: Kills any one champion or ally of level 5 or less. (Off/4)
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Spell Turning - 2nd Edition 398 of 400$0.20Set: 2nd Edition Card Type: Wizard Spell World: AD&D Frequency: Common Text: Turns a just-cast spell back at its caster, as if the original target had cast it. (Def/3/4)
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Ancient Curse - 2nd Edition 399 of 400$1.50Set: 2nd Edition Card Type: Event World: AD&D Frequency: Rare Text: Choose one champion with an attached artifact or magical item to be killed immediately. Discard the champion and his possess...
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Calm - 2nd Edition 400 of 400$0.20Set: 2nd Edition Card Type: Event World: AD&D Frequency: Common Text: This magical calm undoes the harmful effect of an event, but only for the player of this card.
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Mindshatter - Underdark Special 25/25$2.95Card Type: Cleric Spell World: AD&D Frequency: Special Text: Attach to any enemy champion in a pool, the champion becomes catatonic and cannot take any action until the card is dispelled. (Off...
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Broken Arrow - Underdark Special 24/25$2.95Card Type: Event World: AD&D Frequency: Special Text: Play only during combat where this player is not involved. Peace is declared and the champions return to their pools, combat is over. The ...
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Drow Assassin - Underdark Special 23/25$2.95Card Type: Ally World: AD&D Icon: +3 Frequency: Special Text: When played in battle, this ally can also instantly kill one champion of base level 5 or less anywhere in play if this player has ...
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Scourge of Mika - Underdark Special 22/25$2.95Card Type: Magic Item World: AD&D Icon: +3 Frequency: Special Text: If the attached champion is undead and is defeated in battle, this item goes with the winning champion until dispelled. The ...
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The Sword and Helm of Garion - Underdark Special 21/25$2.95Card Type: Magic Item World: AD&D Icon: +5 Frequency: Special Text: If the attached champion is attacking, only psionicists, clerics, and heroes can defend against it. (Off)
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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