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topThere are 3551 productsSort
Translation missing: en.sections.collection_template.product_count
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Rings of All Seeing - 2nd Edition 311 of 400$0.25Set: 2nd Edition Card Type: Magic Item World: AD&D Frequency: Uncommon Text: Allows the owning player, at the beginning of his turn, to look at one player's hand. (Def)
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Shield of Destruction - 2nd Edition 313 of 400$0.20Set: 2nd Edition Card Type: Magic Item World: AD&D Icon: +1 Frequency: Common Text: (Def)
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Shield of Devastation - 2nd Edition 315 of 400$0.20Set: 2nd Edition Card Type: Magic Item World: AD&D Icon: +2 Frequency: Common Text: (Def)
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Shield of Wickedness - 2nd Edition 316 of 400$0.20Set: 2nd Edition Card Type: Magic Item World: AD&D Frequency: Common Text: One enemy ally, chosen by the shield's owner, is forced to switch sides and fight for the shield's owner for one roun...
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Shield of Gore - 2nd Edition 317 of 400$0.25Set: 2nd Edition Card Type: Magic Item World: AD&D Icon: +3 Frequency: Uncommon Text: (Off)
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The Heartwood Spear - 2nd Edition 318 of 400$0.20Set: 2nd Edition Card Type: Artifact World: DS Frequency: Common Text: Kills any opposing dragon or monster in the battle automatically.
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The Caravan - 2nd Edition 319 of 400$0.20Set: 2nd Edition Card Type: Event World: AD&D Frequency: Common Text: Play only between two player's turns. The player of this event can take a turn immediately. Afterward, play resumes where ...
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The Necklace - 2nd Edition 320 of 400$0.25Set: 2nd Edition Card Type: Magic Item World: AD&D Frequency: Uncommon Text: Allows the attached champion to cast wizard spells.
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Elemental Cleric - 2nd Edition 321 of 400$0.20Set: 2nd Edition Card Type: Cleric World: DS Icon: 2 Frequency: Common Text: The elemental cleric is immune to offensive wizard spells.
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Elven Archer - 2nd Edition 322 of 400$1.50Set: 2nd Edition Card Type: Ally World: AD&D Icon: +3 Frequency: Rare
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The Outcast - 2nd Edition 323 of 400$1.50Set: 2nd Edition Card Type: Hero World: DS Icon: 5 Frequency: Rare Text: Can use cleric or wizard spells.
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Thugs - 2nd Edition 324 of 400$0.25Set: 2nd Edition Card Type: Ally World: AD&D Icon: +1 Frequency: Uncommon
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Desert Warrior - 2nd Edition 326 of 400$1.50Set: 2nd Edition Card Type: Hero World: DS Icon: 3 Frequency: Rare Text: The desert warrior's first ally each round is considered a +3, regardless of the ally's actual level.
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Desert Warrior - 2nd Edition 327 of 400$1.50Set: 2nd Edition Card Type: Hero World: DS Icon: 4 Frequency: Rare Text: All allies played on the desert warrior gain an additional +1.
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Marauder - 2nd Edition 328 of 400$0.20Set: 2nd Edition Card Type: Ally World: AD&D Icon: +3 Frequency: Common
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Shaqat Beetles - 2nd Edition 329 of 400$0.20Set: 2nd Edition Card Type: Ally World: AD&D Icon: +1 Frequency: Common
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Tembo - 2nd Edition 330 of 400$0.25Set: 2nd Edition Card Type: Monster World: DS Icon: 3 Frequency: Uncommon Text: The opponent cannot use allies for defense or offense.
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Magic Missile - 2nd Edition 334 of 400$0.20Set: 2nd Edition Card Type: Wizard Spell World: AD&D Icon: +3 Frequency: Common Text: (Off/4)
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Wall of Fire - 2nd Edition 335 of 400$0.20Set: 2nd Edition Card Type: Wizard Spell World: AD&D Icon: +3 Frequency: Common Text: Only flyers can attack across the wall. (Off/4)
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Wall of Stone - 2nd Edition 337 of 400$0.20Set: 2nd Edition Card Type: Wizard Spell World: AD&D Icon: +4 Frequency: Common Text: Only flyers can attack across the wall. Use on defense only. (Def/4)
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Wall of Force - 2nd Edition 338 of 400$0.20Set: 2nd Edition Card Type: Wizard Spell World: AD&D Icon: +5 Frequency: Common Text: Only flyers can attack across the wall. (Def/4)
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Invisibility - 2nd Edition 339 of 400$1.50Set: 2nd Edition Card Type: Wizard Spell World: AD&D Frequency: Rare Text: An invisible champion can bypass a defending hero (not a monster, wizard, or cleric) and destroy the realm. The defen...
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Cone of Cold - 2nd Edition 340 of 400$0.20Set: 2nd Edition Card Type: Wizard Spell World: AD&D Icon: +5 Frequency: Common Text: (Off/4)
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Sleep - 2nd Edition 341 of 400$0.20Set: 2nd Edition Card Type: Wizard Spell World: AD&D Frequency: Common Text: Eliminates up to three opposing allies of level 1 or 2, chosen by the caster. (Off/4)
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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