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topThere are 3551 productsSort
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Telarie Willowind - Dungeons Special 12/25$2.95Card Type: Hero World: GH Icon: 7 Frequency: Special Text: Can cast cleric spells. Talerie's unicorn steed acts as a +4 ally. If defending, she can teleport out of battle back to her pool with her...
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Recorder of Ye Cind - Dungeons Special 11/25$2.95Card Type: Artifact World: AD&D Icon: +3 Frequency: Special Text: Usable by any champion. At any time, this player may look at any cards which are in play face down. Once per turn, this player...
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Enter Darkness Together - Dungeons Special 10/25$2.95Card Type: Event World: AD&D Frequency: Special Text: Play this card to negate a just-played event or spell. This event cannot be calmed, and can only be negated by tearing up the card which t...
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Lilac Hesabon - Dungeons Special 9/25$2.95Card Type: Hero World: FR Icon: 5 Frequency: Special Text: Adventurer, elf, swimmer. Lilac's dog, Lightning, acts as a +3 ally to her or a fellow adventurer. Lightning can be discarded in combat t...
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Aliki - Dungeons Special 8/25$2.95Card Type: Thief World: GH Icon: 6 Frequency: Special Text: Halfling. Aliki can cast wizard spells. During combat, this cunning rogue can steal one magical item from an opposing champion. The item...
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Fool's Paradise - Dungeons Special 7/25$2.95Card Type: Event World: AD&D Frequency: Special Text: This charming fool distracts all of one player's non-monster champions, preventing them from performing any actions until this player's ne...
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Elminster's Intuition - Dungeons Special 6/25$2.95Card Type: Event World: AD&D Frequency: Special Text: Name a card out loud. Immediately search an opponent's draw pile for that card. If you find it, send the card to the Abyss. If you you don...
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Black Hand Thieves Guild - Dungeons Special 5/25$2.95Card Type: Holding World: AD&D Frequency: Special Text: May be attached to any realm. While this holding is in play, all players must discard down to five cards any time they have nine or more...
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Dissolution - Dungeons Special 4/25$2.95Card Type: Wizard Spell World: AD&D Frequency: Special Text: One razed realm (this player's choice) is discarded. (Off/3/5)
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Fighting Dirty! - Dungeons Special 3/25$2.95Card Type: Unarmed combat World: AD&D Icon: +? Frequency: Special Text: Usable by any champion. Opposing player draws and discards a card, noting its last digit. The opposing player must immed...
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Pretty Magical Ring - Dungeons Special 2/25$2.95Card Type: Magic Item World: AD&D Icon: +6 Frequency: Special Text: The attached champion and his allies can fly, swim, or earthwalk as desired. This champion and his allies are immune to all ...
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Winner's Trophy - Dungeons Special 1/25$2.95Card Type: Artifact World: AD&D Icon: +5 Frequency: Special Text: May be attached to a champion of any world. In combat, the attached champion may use any type of card playable in phase 4.
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Conjure Greater Fire Elemental - Dungeons 98/100$0.25Card Type: Wizard Spell World: DS Frequency: Common Text: Castable only by Dark Sun champions. This spell creates an ally equal in bonus to the base level of the caster. The greater fire elemental...
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Minions of Darkness - Dungeons 97/100$0.25Card Type: Wizard Spell World: AD&D Frequency: Common Text: Castable only by drow or Underdark champions (UD). Cast when defending an Underdark realm, this spell allows this player's Triumvira...
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Animate Gargoyle - Dungeons 96/100$1.95Card Type: Wizard Spell World: RL Frequency: Rare Text: Castable only by Ravenloft champions. This spell creates a flying monster champion whose base level is equal to twice the caster's adjusted ...
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Drawmij's Beneficent Polymorph - Dungeons 95/100$0.35Card Type: Wizard Spell World: GH Frequency: Uncommon Text: Castable only by Greyhawk champions. This spell allows the caster to fly, swim, or earthwalk, as desired. This champion may also copy th...
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Hijacking - Dungeons 86/100$1.95Card Type: Thief Skill World: AD&D Frequency: Rare Text: This skill may be played at any time that another player is to receive cards from his draw pile as the result of an event, realm, artif...
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Broad Jump - Dungeons 85/100$1.95Card Type: Thief Skill World: AD&D Icon: +4 Frequency: Rare Text: When played in combat, this skill allows the attached thief to bypass a defending wizard, cleric, or psionicist and automatica...
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Tumble Out of Danger - Dungeons 84/100$0.35Card Type: Thief Skill World: AD&D Frequency: Uncommon Text: This skill may be played at any time to redirect a spell or event that targets the champion using this skill. It can be redirected ...
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Legal Loophole - Dungeons 83/100$0.25Card Type: Thief Skill World: AD&D Frequency: Common Text: This skill may be attached to any thief to allow all of this player's thieves to ignore the effects of any rule cards in play. Lasts ...
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Con Game - Dungeons 82/100$1.95Card Type: Thief Skill World: AD&D Frequency: Rare Text: All champions and their attachments in one opponent's pool are shuffled together. This player deals out the shuffled cards between he a...
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Death Field - Dungeons 81/100$0.35Card Type: Blood Ability World: AD&D Frequency: Uncommon Text: One champion of base level 6 or higher is discarded. (Off/3)
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Melt Bone - Dungeons 80/100$0.35Card Type: Blood Ability World: AD&D Icon: +6 Frequency: Uncommon Text: Opposing champion must immediately play an ally or return to his pool defeated (discard all attachments). The battle may...
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Drain Will - Dungeons 75/100$0.35Card Type: Psionic Power World: AD&D Frequency: Uncommon Text: Discards one champion of adjusted level 9 or less in one pool. No champions in that pool may attack until after that player's nex...
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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