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topThere are 3551 productsSort
Translation missing: en.sections.collection_template.product_count
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Armies of Bloodstone - 1st Edition 58 of 400$0.25Set: 1st Edition Card Type: Ally World: AD&D Icon: +4 Frequency: Uncommon
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Daggerdale - 1st Edition 26 of 400$0.15Set: 1st Edition Card Type: Realm World: FR Frequency: Realm Text: Allies cannot be used when attacking this realm.
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Sword Coast - 1st Edition 17 of 400$0.15Set: 1st Edition Card Type: Realm World: FR Frequency: Realm Text: The defending player can return one ally to his hand after each round of battle.
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Waterdeep - 1st Edition 1 of 400$0.15Set: 1st Edition Card Type: Realm World: FR Frequency: Realm Text: Any champion can use wizard spells when defending Waterdeep.
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Slave Realm of Tunek - 2nd Edition 405 of 420$2.50Set: 2nd Edition Card Type: Realm World: DS Frequency: Special Text: No cleric or wizard can attack this realm.
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Iseult - Underdark 99/100$0.35Card Type: Cleric World: RL Icon: 7 Frequency: Uncommon Text: Iseult may have two artifacts attached to her. When attacking, her opponent must hold out all spells and psionic power cards, Iseult r...
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Jarlaxle - Underdark 92/100$0.25Card Type: Hero World: FR Icon: 5 Frequency: Common Text: Elf (drow). When defending Menzoberranzan or any Underdark realm, Jarlaxle's level is doubled.
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Gibbering Mouther - Underdark 86/100$0.25Card Type: Monster World: AD&D Icon: 3 Frequency: Common Text: This foul minion of Juiblex becomes level 10 and can cast cleric spells if the Faceless One is in play anywhere.
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Foulwing - Underdark 76/100$0.25Card Type: Ally World: AD&D Icon: +6 Frequency: Common Text: Flyer. Devours (discards) all opposing flying allies. Can be played during another player's combat to devour one flying ally, retur...
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The Red Death - Underdark 68/100$1.95Card Type: Cleric World: RL Icon: 19 Frequency: Rare Text: Avatar, Ravenloft champions totaling 10+ must be discarded to bring the Red Death into play. On its turn, it can corrupt a champion of ba...
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Breath of Death - Underdark 63/100$0.25Card Type: Cleric Spell World: AD&D Frequency: Common Text: Cast only by level 13+ champions. Kills all champions of level 6 or less in one pool and prevents survivors from attacking until aft...
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Timelessness - Underdark 61/100$0.35Card Type: Cleric Spell World: AD&D Frequency: Uncommon Text: Discard cards equaling in icon points to the level of the targeted champion, who is sent to the Abyss. (Off/3/4/5)
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Tentacle Walls - Underdark 60/100$0.25Card Type: Cleric Spell World: AD&D Frequency: Common Text: Cast on a realm, this spell creates a permanent ally that devours all nonflying allies. The spell remains in effect until negated or...
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Elemental Swarm - Underdark 52/100$0.35Card Type: Cleric Spell World: AD&D Frequency: Uncommon Text: Cast only by champions of level 13+. This spell creates a swarm that sweeps through one player's pool. The swarm discards any card...
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Lorloveim's Creeping Shadow - Underdark 41/100$0.25Card Type: Wizard Spell World: AD&D Frequency: Common Text: The caster's shadow creeps around the table, letting him see all cards concealed under realms or face down in pools. (Off/3)
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Hornung's Guess - Underdark 37/100$0.35Card Type: Wizard Spell World: AD&D Frequency: Uncommon Text: The might of Hornung is such that this spell can be cast at any time. This player can look at one other player's hand and discard ...
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Mika's Dragon Charm - Underdark 26/100$0.25Card Type: Event World: AD&D Frequency: Common Text: Until the end of his next turn, only this player may attack or defend with dragons. (Harmful)
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The Bipolar Triumvirate - Underdark 4/100$0.35Card Type: Realm World: AD&D Frequency: Uncommon Text: Adds a +6 Underdark ally to all champions of this player when attacking and negates the ally gained from the Unipolar Triumvirate. This a...
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Bear Hug - Runes & Ruins 96/100$0.25Card Type: Unarmed Combat World: AD&D Icon: +5 Frequency: Common Text: Unarmed combat card, usable only by heroes. This maneuver halves the levels (rounded down) of an opposing champion and o...
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Star Gem of Martek: Opal - Runes & Ruins 74/100$0.25Card Type: Magic Item World: AD&D Icon: +2 Frequency: Common Text: The attached champion can use psionic power cards. If joined with another Star Gem, the attached champion is immune to offen...
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Conjure Water Elemental - Runes & Ruins 52/100$0.25Card Type: Cleric Spell World: AD&D Icon: +3 Frequency: Common Text: The +3 ally summoned with this spell stays with the casting champion until the beginning of this player's next turn. Opposi...
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Conjure Fire Elemental - Runes & Ruins 50/100$0.25Card Type: Cleric Spell World: AD&D Icon: +5 Frequency: Common Text: The +5 ally summoned with this spell stays with the casting champion until the beginning of this player's next turn. Opposi...
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Conjure Earth Elemental - Runes & Ruins 49/100$0.35Card Type: Cleric Spell World: AD&D Icon: +6 Frequency: Uncommon Text: The +6 ally summoned with this spell stays with the casting champion until the beginning of this player's next turn. Oppo...
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Jarl the Frost Giant - Runes & Ruins 40/100$0.25Card Type: Monster World: AD&D Icon: 7 Frequency: Common Text: Earthwalker. Jarl ignores the special powers of all realms. He gains 6 levels when defending the Glacial Rift.
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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