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AMC
Artbox
Funko
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Flesh and Blood
Keyforge
Lorcana
Magic: The Gathering
One Piece
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.Hack//Enemy
Aliens v Predator
Anachronism
Ani-Mayhem
Austin Powers
Buffy the Vampire Slayer
Chaotic
Dune
Guardians
Harry Potter
InuYasha
Kaijudo
Kingdom Hearts
Lightseekers
Munchkin
OverPower
Rage CCG
Raw Deal
Shadowfist
Spellfire
Star Trek
Star Trek 2E
Star Trek TCG
Star Wars
Tomb Raider
World of Warcraft
- World of Warcraft Sealed
- World of Warcraft Loot
- World of Warcraft UD Singles
- World of Warcraft CZE Singles
X-Files
Young Jedi
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There are 3131 productsSort
Translation missing: en.sections.collection_template.product_count
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Hornung's Guess - Underdark 37/100$0.35Card Type: Wizard Spell World: AD&D Frequency: Uncommon Text: The might of Hornung is such that this spell can be cast at any time. This player can look at one other player's hand and discard ...
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Black Sail of Schnai - Underdark 35/100$0.35Card Type: Magic Item World: AD&D Frequency: Uncommon Text: Cannot be played on an undead champion. If the attached champion is killed in battle, it returns at the end of the player's next tur...
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Dori's Obsidian Steed of Wondrous Power - Underdark 31/100$0.35Card Type: Magic Item World: AD&D Icon: +4 Frequency: Uncommon Text: Created by Dori's friend Drawmij, this item lets the attached champion and its allies attack any realm. (Def)
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Mika's Dragon Charm - Underdark 26/100$0.25Card Type: Event World: AD&D Frequency: Common Text: Until the end of his next turn, only this player may attack or defend with dragons. (Harmful)
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Gods' Plague - Underdark 19/100$1.95Card Type: Event World: AD&D Frequency: Rare Text: All avatars in pools are destroyed. Immune to Limited Wish. (Harmful)
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The Live Ones - Runes & Ruins 90/100$1.95Card Type: Ally World: AD&D Icon: +4 Frequency: Rare Text: Playing this ally cancels the special powers of any opposing wizard for one round of combat. This ally returns to the player's hand ...
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Remorhaz - Runes & Ruins 84/100$0.35Card Type: Ally World: AD&D Icon: +6 Frequency: Uncommon Text: This ally is +8 if played with a giant. Any additional allies played by this player are immune to offensive psionics for this ro...
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Hypnosnake - Runes & Ruins 82/100$0.25Card Type: Ally World: AD&D Icon: +3 Frequency: Common Text: This ally hypnotizes one opposing ally chosen at any time during the battle, causing that ally to switch sides.
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Ipsissimo's Black Goose - Runes & Ruins 67/100$0.25Card Type: Artifact World: AD&D Icon: +2 Frequency: Common Text: Can only be attached to clerics of any world. When the attached cleric is in this player's pool, it and all other clerics in t...
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Jarl the Frost Giant - Runes & Ruins 40/100$0.25Card Type: Monster World: AD&D Icon: 7 Frequency: Common Text: Earthwalker. Jarl ignores the special powers of all realms. He gains 6 levels when defending the Glacial Rift.
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Wulfgar - Runes & Ruins 39/100$0.25Card Type: Hero World: FR Icon: 8 Frequency: Common Text: Dwarves and halflings cannot stand against Wulfgar in battle. Because of his hammer, the Aegis-fang, Wulfgar's base level is doubled again...
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Phoebus the Lizard Man - Runes & Ruins 33/100$0.25Card Type: Monster World: AD&D Icon: 5 Frequency: Common Text: Swimmer. If defeated in battle, Phoebus's allies return to the player's hand. Opposing champions' magical items are discarded at ...
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Village of Hommlet - Runes & Ruins 22/100$0.35Card Type: Holding World: AD&D Frequency: Uncommon Text: The attached realm must be razed twice during one player's turn to earn spoils of victory. The holding is not discarded until the realm...
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Demonweb Pits - Runes & Ruins 9/100$0.25Card Type: Realm World: AD&D Frequency: Common Text: Any elf (drow) defending this realm is doubled in base level and is immune to offensive spells. Spells cast by defending drow during a roun...
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Doc's Island - Runes & Ruins 5/100$0.25Card Type: Realm World: AD&D Frequency: Common Text: Can only be attacked by swimmers or flyers. Magical items and artifacts of attackers lose their bonuses but not their powers.
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The Lost Caverns of Tsojcanth - Runes & Ruins 3/100$0.25Card Type: Realm World: AD&D Frequency: Common Text: Cannot be attacked by flyers or swimmers. Defenders of this realm are immune to offensive spells.
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Phase Out - Powers 51/100$0.25Card Type: Wizard Spell World: AD&D Frequency: Common Text: This player may not be attacked again until after his next turn. (Def/5)
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Polymorph Other - Powers 50/100$0.25Card Type: Wizard Spell World: AD&D Frequency: Common Text: Replace an opposing champion's power with the power of any other champion in play. Lasts until dispelled. (Off/3/4)
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Stasis - Powers 48/100$0.25Card Type: Cleric Spell World: AD&D Frequency: Common Text: Play immediately after both champions have been chosen. No more cards can be played in this round of battle. (Off/4)
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The Boss Wants a Cut - Nightstalkers 21/100$0.35Card Type: Event World: AD&D Frequency: Uncommon Text: Until the end of this player's next turn, all realms, holdings, and artifacts that give another player extra cards are instead given to t...
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Time of Troubles - Forgotten Realms 99/100$0.35Card Type: Rule World: FR Frequency: Uncommon Text: Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule card...
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Ninjas - Forgotten Realms 70/100$0.35Card Type: Ally World: AD&D Icon: +1 Frequency: Uncommon Text: When used in combat, draw one card at random from the opponent's hand, playing it against the opponent if possible, discarding it...
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Hallucinatory Terrain - Forgotten Realms 42/100$0.25Card Type: Wizard Spell World: AD&D Frequency: Common Text: Play as a holding, permanently duplicating the effects of any one holding in play. The illusory holding remains even if the copied h...
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Great Shout - Forgotten Realms 41/100$0.25Card Type: Wizard Spell World: AD&D Frequency: Common Text: Draw and discard an opponent's card, noting the last digit of its number. Add that digit to the caster's level for this round of bat...
Added To Cart :Add To Cart Failed :The Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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