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topThere are 3551 productsSort
Translation missing: en.sections.collection_template.product_count
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Berserk Fury! - 1st Edition 180 of 400$1.50Set: 1st Edition Card Type: Event World: AD&D Frequency: Rare Text: All heroes gain 5 levels until the current player's next turn.
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Skulk - 1st Edition 179 of 400$1.50Set: 1st Edition Card Type: Ally World: AD&D Icon: +1 Frequency: Rare Text: This player can now play allies face down, their value is not revealed until both players pass and the winner is det...
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Griffon - 1st Edition 173 of 400$1.50Set: 1st Edition Card Type: Magical Item World: AD&D Icon: +2 Frequency: Rare Text: The attached champion becomes a flyer. (Def)
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Chariot of Lyrx - 1st Edition 159 of 400$1.50Set: 1st Edition Card Type: Artifact World: GH Icon: +3 Frequency: Rare Text: The attached champion gains 3 levels and becomes a flyer, all allies can also fly.
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Baba Yaga's Hut - 1st Edition 158 of 400$0.25Set: 1st Edition Card Type: Artifact World: GH Frequency: Uncommon Text: The attached champion and all its allies are all considered flyers.
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Arms of the Great Kingdom - 1st Edition 145 of 400$1.50Set: 1st Edition Card Type: Holding World: GH Frequency: Rare Text: All undead allies of this player are doubled in level, whether attacking or defending.
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Arms of Iuz - 1st Edition 143 of 400$1.50Set: 1st Edition Card Type: Holding World: GH Frequency: Rare Text: Any champion defending the attached realm can cast cleric spells.
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Safe Harbor! - 1st Edition 107 of 400$1.50Set: 1st Edition Card Type: Event World: AD&D Frequency: Rare Text: Every player can immediately rebuild one razed realm.
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Dwarven Hammer - 1st Edition 94 of 400$1.50Set: 1st Edition Card Type: Magic Item World: AD&D Icon: +3 Frequency: Rare Text: (Off)
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Noble Djinni - 1st Edition 84 of 400$1.50Set: 1st Edition Card Type: Ally World: AD&D Icon: +4 Frequency: Rare Text: The opponent cannot play flyers this round and all opposing flyers already in the battle are discarded.
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Drow Matron - 1st Edition 71 of 400$0.25Set: 1st Edition Card Type: Wizard World: FR Icon: 5 Frequency: Uncommon Text: The drow matron gains 3 levels when defending Menzoberranzan.
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Armies of Bloodstone - 1st Edition 58 of 400$0.25Set: 1st Edition Card Type: Ally World: AD&D Icon: +4 Frequency: Uncommon
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Sword Coast - 1st Edition 17 of 400$0.15Set: 1st Edition Card Type: Realm World: FR Frequency: Realm Text: The defending player can return one ally to his hand after each round of battle.
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Slave Realm of Tunek - 2nd Edition 405 of 420$2.50Set: 2nd Edition Card Type: Realm World: DS Frequency: Special Text: No cleric or wizard can attack this realm.
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Iseult - Underdark 99/100$0.35Card Type: Cleric World: RL Icon: 7 Frequency: Uncommon Text: Iseult may have two artifacts attached to her. When attacking, her opponent must hold out all spells and psionic power cards, Iseult r...
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Jarlaxle - Underdark 92/100$0.25Card Type: Hero World: FR Icon: 5 Frequency: Common Text: Elf (drow). When defending Menzoberranzan or any Underdark realm, Jarlaxle's level is doubled.
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Mind Flayer - Underdark 88/100$0.25Card Type: Monster World: AD&D Icon: 7 Frequency: Common Text: Can use psionic power cards and can cast wizard spells. This monster and its allies can attack any Underdark realm, regardless of...
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Gibbering Mouther - Underdark 86/100$0.25Card Type: Monster World: AD&D Icon: 3 Frequency: Common Text: This foul minion of Juiblex becomes level 10 and can cast cleric spells if the Faceless One is in play anywhere.
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Foulwing - Underdark 76/100$0.25Card Type: Ally World: AD&D Icon: +6 Frequency: Common Text: Flyer. Devours (discards) all opposing flying allies. Can be played during another player's combat to devour one flying ally, retur...
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The Red Death - Underdark 68/100$1.95Card Type: Cleric World: RL Icon: 19 Frequency: Rare Text: Avatar, Ravenloft champions totaling 10+ must be discarded to bring the Red Death into play. On its turn, it can corrupt a champion of ba...
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Breath of Death - Underdark 63/100$0.25Card Type: Cleric Spell World: AD&D Frequency: Common Text: Cast only by level 13+ champions. Kills all champions of level 6 or less in one pool and prevents survivors from attacking until aft...
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Timelessness - Underdark 61/100$0.35Card Type: Cleric Spell World: AD&D Frequency: Uncommon Text: Discard cards equaling in icon points to the level of the targeted champion, who is sent to the Abyss. (Off/3/4/5)
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Tentacle Walls - Underdark 60/100$0.25Card Type: Cleric Spell World: AD&D Frequency: Common Text: Cast on a realm, this spell creates a permanent ally that devours all nonflying allies. The spell remains in effect until negated or...
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Elemental Swarm - Underdark 52/100$0.35Card Type: Cleric Spell World: AD&D Frequency: Uncommon Text: Cast only by champions of level 13+. This spell creates a swarm that sweeps through one player's pool. The swarm discards any card...
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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