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AMC
Artbox
Funko
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Flesh and Blood
Keyforge
Lorcana
Magic: The Gathering
One Piece
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.Hack//Enemy
Aliens v Predator
Anachronism
Ani-Mayhem
Austin Powers
Buffy the Vampire Slayer
Chaotic
Dune
Guardians
Harry Potter
InuYasha
Kaijudo
Kingdom Hearts
Lightseekers
Munchkin
OverPower
Rage CCG
Raw Deal
Shadowfist
Spellfire
Star Trek
Star Trek 2E
Star Trek TCG
Star Wars
Tomb Raider
World of Warcraft
- World of Warcraft Sealed
- World of Warcraft Loot
- World of Warcraft UD Singles
- World of Warcraft CZE Singles
X-Files
Young Jedi
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There are 3131 productsSort
Translation missing: en.sections.collection_template.product_count
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Shadow Engines - Forgotten Realms 35/100$0.25Card Type: Cleric Spell World: AD&D Frequency: Common Text: Discard any holding of an opponent. (Off/3/4)
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Resurrection - Forgotten Realms 34/100$1.95Card Type: Cleric Spell World: AD&D Frequency: Rare Text: Return any champion or ally from your discard pile to your hand. (Def/3/4/5)
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Candlekeep - Forgotten Realms 20/100$0.35Card Type: Holding World: FR Frequency: Uncommon Text: Whenever an opponent plays an event, the owner of this holding may immediately examine that player's hand.
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Wild Magic Surge - Forgotten Realms 10/100$1.95Card Type: Event World: AD&D Frequency: Rare Text: Play at the end of any other player's turn. The order of play immediately reverses (clockwise to counter-clockwise, and vice versa).
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Tarrasque - Forgotten Realms 1/100$0.35Card Type: Event World: AD&D Frequency: Uncommon Text: Play on a realm. The victim may discard his pool to discard the tarrasque. If he discards nothing, the realm is razed and he plays the ev...
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Supernatural Strength - Dungeons 78/100$0.25Card Type: Unarmed combat World: AD&D Frequency: Common Text: Usable only by any undead or dragon champion. The base level of this champion is doubled until the end of this round of combat. (O...
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Clockwork Ogre - Dungeons 71/100$0.35Card Type: Magic Item World: AD&D Icon: +8 Frequency: Uncommon Text: If the attached champion is discarded in battle, this mechanical marvel returns to the pool and is instantly attached to an...
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Lurker in the Earth - Dungeons 48/100$0.35Card Type: Ally World: AD&D Icon: +9 Frequency: Uncommon Text: Underdark, earthwalker. The Lurker can be played at any time as a harmful event to burrow over to a player's pool and devour (dis...
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The Ogre - Dungeons 37/100$0.35Card Type: Hero World: BR Icon: 7 Frequency: Uncommon Text: Awnshegh. Can use blood abilities and all unarmed combat cards. In combat this player may take the top three cards from any opponent's d...
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The Hidden Village - Dungeons 35/100$0.25Card Type: Realm World: FR Icon: +8 Frequency: Common Text: The treant ally guarding this realm is immune to all cards played by or attached to an opposing champion except those that contain the w...
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The Battle Must Go On! - Dracnomicon 100/100$0.35Card Type: Rule World: AD&D Frequency: Uncommon Text: Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until the end of th...
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Claw - Dracnomicon 91/100$0.25Card Type: Unarmed Combat World: AD&D Icon: +4 Frequency: Common Text: Usable only by dragon champions. Victims of this maneuver can play no further allies or magical items in this battle. (Of...
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Drake - Dracnomicon 85/100$0.25Card Type: Ally World: AD&D Icon: +5 Frequency: Common Text: Dragon, flyer. This ally can be discarded from a player's hand to prevent a dragon champion from going to the discard pile for any ...
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Well of Many Worlds - Dracnomicon 77/100$0.35Card Type: Magic Item World: AD&D Frequency: Uncommon Text: Discard this card from the attached champion during a round of combat to send two cards attached to the opposing champion to the Aby...
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Wand of Magic Detection - Dracnomicon 76/100$0.25Card Type: Magic Item World: AD&D Frequency: Common Text: Use this wand in phase 3 of your turn to force all opponents to show you all magical items and artifacts in their hand and face down i...
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Confusion - Dracnomicon 62/100$0.25Card Type: Cleric Spell World: AD&D Frequency: Common Text: Cast on an attacking champion who must choose another player's realm to attack. If he cannot attack another realm, or it's a two-pla...
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Blessing of Bahamut - Dracnomicon 58/100$0.25Card Type: Cleric Spell World: AD&D Frequency: Common Text: May also be cast by any dragon. Cast on a dragon champion to ignore the levels or special powers of any opposing champions until the...
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Blessing of Tiamat - Dracnomicon 57/100$0.25Card Type: Cleric Spell World: AD&D Frequency: Common Text: May also be cast by any dragon. Cast on a dragon champion to ignore the levels or special powers of any opposing allies until the en...
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The Celestial Emperor - Dracnomicon 43/100$1.95Card Type: Cleric World: AD&D Icon: 23 Frequency: Rare Text: Avatar, dragon. Discard 15+ levels of dragons to bring the Emperor into play. Immune to offensive spells and the special powers of ...
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Flare - Dracnomicon 38/100$0.25Card Type: Monster World: DL Icon: 7 Frequency: Common Text: Dragon, flyer. One Dragonlance champion in play can be used as an ally (base level only). Win or lose, the borrowed champion returns to...
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Sparkle, Crystal Dragon - Dracnomicon 35/100$0.35Card Type: Psionicist World: AD&D Icon: 6 Frequency: Uncommon Text: If an opponent wishes to play an ally against Sparkle, she psionically inspects the player's hand and chooses which ally to ...
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Flashburn - Dracnomicon 32/100$0.25Card Type: Hero World: AD&D Icon: 9 Frequency: Common Text: Dragon, flyer. Flashburn has access to a nonflying +9 orc ally that cannot be forced to switch sides during battle.
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Lareth, King of Justice - Dracnomicon 31/100$1.95Card Type: Wizard World: FR Icon: 10 Frequency: Rare Text: Dragon, flyer. All dragons must ask Lareth's permission to cast wizard spells. Lareth never needs permission to cast spells. He is immune...
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Maldraedior, Great Blue Wyrm - Dracnomicon 29/100$0.35Card Type: Wizard World: AD&D Icon: 9 Frequency: Uncommon Text: Dragon, flyer. Maldraedior can cast any spell. Phase 4 spells cast by him during combat are shuffled back into the draw pile ins...
Added To Cart :Add To Cart Failed :The Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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