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topThere are 3551 productsSort
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Wulfgar - Runes & Ruins 39/100$0.25Card Type: Hero World: FR Icon: 8 Frequency: Common Text: Dwarves and halflings cannot stand against Wulfgar in battle. Because of his hammer, the Aegis-fang, Wulfgar's base level is doubled again...
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Phoebus the Lizard Man - Runes & Ruins 33/100$0.25Card Type: Monster World: AD&D Icon: 5 Frequency: Common Text: Swimmer. If defeated in battle, Phoebus's allies return to the player's hand. Opposing champions' magical items are discarded at ...
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Falx the Silver Dragon - Runes & Ruins 31/100$0.25Card Type: Monster World: AD&D Icon: 6 Frequency: Common Text: Flyer. Can cast wizard spells. Any magical items attached to Falx cannot be discarded by any means. Gains 1 additional level for ...
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Banishment - Powers 96/100$0.25Card Type: Psionic Power World: AD&D Icon: +2 Frequency: Common Text: Psionic power. Usable by psionicist champions. No allies can be played against a psionicist champion using this power. (Of...
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Intensify - Powers 89/100$0.25Card Type: Psionic Power World: AD&D Frequency: Common Text: Psionic power. Usable by psionicist champions. Doubles the levels of all allies played on this champion. (Def/4)
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Intellect Fortress - Powers 83/100$0.25Card Type: Psionic Power World: AD&D Icon: +1 Frequency: Common Text: Psionic power. Usable by psionicist champions. Until the end of his next turn, the user of this power is immune to all off...
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Complete Healing - Powers 67/100$0.25Card Type: Psionic Power World: AD&D Frequency: Common Text: Psionic power. Usable by psionicist champions. The psionicist champion using this power may retrieve three allies from his discard ...
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Chameleon Power - Powers 64/100$0.25Card Type: Psionic Power World: AD&D Icon: +1 Frequency: Common Text: Psionic power. Usable by psionicist champions. A psionicist with this power can be used as an ally. (Off/3/4)
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Jacenelle Traen - Powers 16/100$0.25Card Type: Psionicist World: FR Icon: 6 Frequency: Common Text: Psionicist Champion,can use psionic power cards. While in the pool, Jacenelle can psionically double another psionicist champion's l...
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Seveia Shadowmaster - Powers 14/100$0.25Card Type: Psionicist World: DS Icon: 7 Frequency: Common Text: Psionicist Champion,can use psionic power cards. If defeated when attacking, Seveia can employ her Shadow-form to return, invisibly,...
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Rand the Bowyer - Powers 13/100$0.35Card Type: Psionicist World: DS Icon: 7 Frequency: Uncommon Text: Psionicist Champion,can use psionic power cards. Rand can employ his Levitation, preventing all but flyers from battling him.
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Adjatha, the Spell Drinker - Powers 1/100$0.35Card Type: Magic Item World: AD&D Icon: +2 Frequency: Uncommon Text: Cannot be attached to a wizard or cleric. For one round of battle, Adjatha drains all magical items of the opposing champio...
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Cause Fear - Nightstalkers 93/100$0.25Card Type: Unarmed Combat World: AD&D Icon: +3 Frequency: Common Text: Usable only by any undead. All opposing allies are discarded. No more may be played this round. (Off/4)
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Find Traps - Nightstalkers 88/100$0.25Card Type: Cleric Spell World: AD&D Frequency: Common Text: The affected champion and his allies can attack a realm, regardless of its special powers. The champion also ignores the power of at...
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Caller in Darkness - Nightstalkers 70/100$0.35Card Type: Psionicist World: DS Icon: 12 Frequency: Uncommon Text: Undead. Immune to offensive psionic power cards and offensive spells. Psionicists defeated by the Caller are sent to the Abyss.
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Book of the Dead - Nightstalkers 51/100$1.95Card Type: Artifact World: GH Icon: +4 Frequency: Rare Text: All undead (and any attached cards)in this player's pool are immune to harmful events and the Wish spell.
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Gauntlets of Dexterity - Nightstalkers 49/100$0.35Card Type: Magic Item World: AD&D Icon: +3 Frequency: Uncommon Text: The attached champion can use thief skills. If attached to a thief, anytime there are three or more thief skills are in his...
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Artemis Entreri - Nightstalkers 29/100$0.35Card Type: Thief World: FR Icon: 8 Frequency: Uncommon Text: Artemis can use unarmed combat cards usable by heroes, and he gains 5 levels if the opposing champion plays no allies.
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Giustenal Ruins - Nightstalkers 16/100$1.95Card Type: Holding World: DS Frequency: Rare Text: This player's realms cannot be attacked by psionicists or champions able to use psionic power cards.
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Falkovnia - Nightstalkers 5/100$1.95Card Type: Realm World: RL Frequency: Rare Text: Because of the poisonous nature of this realm, if Falkovnia is razed, all the champions who attacked it that turn must be discarded.
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Time Stop - Forgotten Realms 44/100$0.35Card Type: Wizard Spell World: AD&D Frequency: Uncommon Text: Take any one wizard spell from your draw pile and play it immediately (if legal). Then reshuffle the draw pile. (Def/3/4/5)
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Earthquake - Forgotten Realms 29/100$0.25Card Type: Cleric Spell World: AD&D Frequency: Common Text: All cards currently in battle are discarded, and combat ends with no victor. Every player must raze one of his own realms or discard...
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Feral Halfling - Dungeons 43/100$0.35Card Type: Hero World: DS Icon: 9 Frequency: Uncommon Text: Can use all unarmed combat cards and defensive psionic powers. An opposing champion defeated by the feral halfling is eaten (sent to the...
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The Hidden Village - Dungeons 35/100$0.25Card Type: Realm World: FR Icon: +8 Frequency: Common Text: The treant ally guarding this realm is immune to all cards played by or attached to an opposing champion except those that contain the w...
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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