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topThere are 3551 productsSort
Translation missing: en.sections.collection_template.product_count
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Dark Depths - Dracnomicon 11/100$0.35Card Type: Holding World: AD&D Frequency: Uncommon Text: A realm with this holding is immune to the special powers of Underdark realms.
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Mount Deismaar - Dracnomicon 9/100$1.95Card Type: Realm World: BR Frequency: Rare Text: This player's champions are immune to offensive blood abilities. Any champion defending this realm can use wizard spells and blood abilities.
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Vesve Forest - Dracnomicon 6/100$0.25Card Type: Realm World: GH Frequency: Common Text: Swimmers cannot attack this realm. For each magical item and artifact attached to an attacking champion, subtract 2 levels from his total. The ch...
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Griff Mountains - Dracnomicon 5/100$0.25Card Type: Realm World: GH Frequency: Common Text: Defending dragons and giants are doubled in base level and are immune to offensive magical items. Attacking champions and allies that are not fly...
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Giant Squid - Birthright 82/100$0.35Card Type: Ally World: AD&D Icon: +8 Frequency: Uncommon Text: Swimmer. Instantly destroys (discards) any opposing Brine Dragons, ignoring their special power.
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Circle of Life - 4th Edition 495/520$0.25Card Type: Rule World: AD&D Frequency: Common Text: Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule ...
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Lightning Bolt - 4th Edition 364/520$0.25Card Type: Wizard Spell World: AD&D Icon: +5 Frequency: Common Text: Immediately destroys one opposing ally of level 4 or less, or one magical item, of the caster's choice. (Off/4)
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Shield of Wickedness - 4th Edition 175/520$0.25Card Type: Magic Item World: AD&D Frequency: Common Text: One enemy ally chosen by the shield's owner is forced to switch sides and fight for the attached champion for one round of battle. (Off)
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Finger of Death - 3rd Edtion 397/400$0.25Card Type: Wizard Spell World: AD&D Frequency: Common Text: Kills any one champion or ally of level 5 or less. (Off/4)
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Banishment - 3rd Edtion 395/400$0.25Card Type: Wizard Spell World: AD&D Frequency: Common Text: Destroys one monster of the caster's choice. (Off/3/4)
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Death Spell - 3rd Edtion 392/400$0.25Card Type: Wizard Spell World: AD&D Frequency: Common Text: Kills any one champion or ally of the caster's choosing of level 7 or less. (Off/3/4)
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Mordenkainen's Faithful Hound - 3rd Edtion 387/400$0.25Card Type: Event World: AD&D Frequency: Common Text: After an opponent put forward a champion in attack, this player's hound sounds a warning. The defender can put his champion on the battlefi...
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Cloudkill - 3rd Edtion 384/400$0.25Card Type: Wizard Spell World: AD&D Frequency: Common Text: Opposing allies of level 3 or less are discarded and no more can be played this round. (Off/4)
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Wall of Force - 3rd Edtion 338/400$0.25Card Type: Wizard Spell World: AD&D Icon: +5 Frequency: Common Text: Only flyers can attack across the wall. (Def/4)
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Wall of Stone - 3rd Edtion 337/400$0.25Card Type: Wizard Spell World: AD&D Icon: +4 Frequency: Common Text: Only flyers can attack across the wall. Use on defense only. (Def/4)
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Elemental Cleric - 3rd Edtion 321/400$0.25Card Type: Cleric World: DS Icon: 2 Frequency: Common Text: The elemental cleric is immune to offensive wizard spells.
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Tithian - 3rd Edtion 301/400$1.95Card Type: Hero World: DS Icon: 5 Frequency: Rare Text: If Tithian attacks and wins a round of battle, the defending realm is razed immediately.
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Water Hunters - 3rd Edtion 276/400$0.25Card Type: Event World: AD&D Frequency: Common Text: All undead in play are destroyed immediately. (Harmful)
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Black Waters - 3rd Edtion 246/400$0.25Card Type: Holding World: DS Frequency: Common Text: No were-creature or monsters can attack any realm held by this player.
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Lolth, the Spider Queen - 3rd Edtion 166/400$1.95Card Type: Monster World: GH Icon: 9 Frequency: Rare Text: Lolth can cast both wizard and cleric spells. If Lolth is defeated, shuffle her back into the draw deck.
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Nyrond - 3rd Edtion 120/400$0.15Card Type: Realm World: GH Frequency: Realm Text: Elves, gnomes, and halflings gain 3 levels when defending Nyrond.
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The Lands of Iuz - 3rd Edtion 112/400$0.35Card Type: Realm World: GH Frequency: Uncommon Text: Any champion defending the Lands of Iuz can cast wizard spells. All defenders gain 3 levels if anyone has Iuz in play.
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Wand of Light - 3rd Edtion 109/400$0.35Card Type: Magic Item World: AD&D Icon: +3 Frequency: Uncommon Text: Any undead, werecreature or vampire loses 2 levels against the wand. (Off)
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Intellect Devourer - 3rd Edtion 86/400$0.35Card Type: Ally World: AD&D Icon: +1 Frequency: Uncommon Text: Immediately destroys an opposing champion of base level 5 or less.
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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