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topThere are 3551 productsSort
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The Dragon's Refuge - Dungeons 28/100$0.35Card Type: Realm World: AD&D Frequency: Uncommon Text: If an opposing player's dragon champion is defeated in combat, this player may attach the dragon to this realm and use it as an ally (lev...
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Purveyor of Events - Dungeons 16/100$0.35Card Type: Dungeon World: AD&D Frequency: Uncommon Text: This player's helpful events cannot be negated or cancelled by any card.
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Age of the Dragon - Dracnomicon 99/100$1.95Card Type: Rule World: AD&D Frequency: Rare Text: Played at the beginning of this player's turn, this card is not discarded. It affects all players and remains in effect until any other rule c...
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Claw - Dracnomicon 91/100$0.25Card Type: Unarmed Combat World: AD&D Icon: +4 Frequency: Common Text: Usable only by dragon champions. Victims of this maneuver can play no further allies or magical items in this battle. (Of...
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Orb of the Eternal Dragon - Dracnomicon 88/100$1.95Card Type: Artifact World: AD&D Frequency: Rare Text: This artifact can only be attached to dragon champions of any world. The level bonus of all cards attached to this dragon are doubled. Opp...
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Amulet of the Wyrm - Dracnomicon 86/100$0.35Card Type: Artifact World: AD&D Icon: +4 Frequency: Uncommon Text: This artifact can only be attached to a dragon champion of any world. The champion can cast any spell and is immune to offens...
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Drake - Dracnomicon 85/100$0.25Card Type: Ally World: AD&D Icon: +5 Frequency: Common Text: Dragon, flyer. This ally can be discarded from a player's hand to prevent a dragon champion from going to the discard pile for any ...
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Blessing of Bahamut - Dracnomicon 58/100$0.25Card Type: Cleric Spell World: AD&D Frequency: Common Text: May also be cast by any dragon. Cast on a dragon champion to ignore the levels or special powers of any opposing champions until the...
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Tiamat, God of Evil Dragons - Dracnomicon 44/100$0.35Card Type: Wizard World: AD&D Icon: 20 Frequency: Uncommon Text: Avatar, flyer. Discard two spellcasting dragons to bring Tiamat into play. She is immune to offensive psionics, unarmed combat ...
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Flare - Dracnomicon 38/100$0.25Card Type: Monster World: DL Icon: 7 Frequency: Common Text: Dragon, flyer. One Dragonlance champion in play can be used as an ally (base level only). Win or lose, the borrowed champion returns to...
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Sparkle, Crystal Dragon - Dracnomicon 35/100$0.35Card Type: Psionicist World: AD&D Icon: 6 Frequency: Uncommon Text: If an opponent wishes to play an ally against Sparkle, she psionically inspects the player's hand and chooses which ally to ...
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Flashburn - Dracnomicon 32/100$0.25Card Type: Hero World: AD&D Icon: 9 Frequency: Common Text: Dragon, flyer. Flashburn has access to a nonflying +9 orc ally that cannot be forced to switch sides during battle.
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Tamarand, Great Gold Wyrm - Dracnomicon 30/100$0.25Card Type: Cleric World: FR Icon: 8 Frequency: Common Text: Dragon, flyer. While Tamarand is in play all flying monsters must ask his permission to fly. Allies of +3 or less cannot be played again...
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Pelath the Bronze Dragon - Dracnomicon 28/100$0.25Card Type: Wizard World: FR Icon: 7 Frequency: Common Text: Flyer, swimmer. Swimming champions and allies cannot face this dragon in combat. At the end of this player's turn, Pelath can retrieve o...
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Flame - Dracnomicon 27/100$0.25Card Type: Monster World: AD&D Icon: 9 Frequency: Common Text: Dragon, flyer. Flame must be defeated twice while defending before being discarded. Allies of +3 or less cannot be played against...
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Infyrana the Dragon - Dracnomicon 26/100$0.35Card Type: Monster World: AD&D Icon: 8 Frequency: Uncommon Text: Flyer. Infryana can cast wizard spells and is immune to the special powers of heroes and allies. If discarded as a result of co...
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Favorable Winds - Dracnomicon 24/100$1.95Card Type: Event World: AD&D Frequency: Rare Text: Must be played immediately upon being drawn. Eack player draws one card for each flyer in his pool. (Helpful)
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Dragon's Graveyard - Dracnomicon 18/100$0.35Card Type: Event World: AD&D Frequency: Uncommon Text: Return one dragon champion and one dragon ally from the discard pile to your hand. (Helpful)
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Dark Depths - Dracnomicon 11/100$0.35Card Type: Holding World: AD&D Frequency: Uncommon Text: A realm with this holding is immune to the special powers of Underdark realms.
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Mount Deismaar - Dracnomicon 9/100$1.95Card Type: Realm World: BR Frequency: Rare Text: This player's champions are immune to offensive blood abilities. Any champion defending this realm can use wizard spells and blood abilities.
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Vesve Forest - Dracnomicon 6/100$0.25Card Type: Realm World: GH Frequency: Common Text: Swimmers cannot attack this realm. For each magical item and artifact attached to an attacking champion, subtract 2 levels from his total. The ch...
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Giant Squid - Birthright 82/100$0.35Card Type: Ally World: AD&D Icon: +8 Frequency: Uncommon Text: Swimmer. Instantly destroys (discards) any opposing Brine Dragons, ignoring their special power.
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Circle of Life - 4th Edition 495/520$0.25Card Type: Rule World: AD&D Frequency: Common Text: Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule ...
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Lightning Bolt - 4th Edition 364/520$0.25Card Type: Wizard Spell World: AD&D Icon: +5 Frequency: Common Text: Immediately destroys one opposing ally of level 4 or less, or one magical item, of the caster's choice. (Off/4)
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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