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AMC
Artbox
Funko
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Flesh and Blood
Keyforge
Lorcana
Magic: The Gathering
One Piece
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.Hack//Enemy
Aliens v Predator
Anachronism
Ani-Mayhem
Austin Powers
Buffy the Vampire Slayer
Chaotic
Dune
Guardians
Harry Potter
InuYasha
Kaijudo
Kingdom Hearts
Lightseekers
Munchkin
OverPower
Rage CCG
Raw Deal
Shadowfist
Spellfire
Star Trek
Star Trek 2E
Star Trek TCG
Star Wars
Tomb Raider
World of Warcraft
- World of Warcraft Sealed
- World of Warcraft Loot
- World of Warcraft UD Singles
- World of Warcraft CZE Singles
X-Files
Young Jedi
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There are 3131 productsSort
Translation missing: en.sections.collection_template.product_count
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Death Glyph - Artifacts 70/100$0.20Hide under the lead realm, expose when the realm is attacked. Only one glyph can be placed under a realm, it is discarded after one use. An attacking champion without an attached artifact or magica...
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Curse Glyph - Artifacts 69/100$0.25Hide under the lead realm, expose when the realm is attacked. Only one glyph can be placed under a realm, it is discarded after one use. An attacking champion with an attached magical item is defea...
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Spellfire Citadel - Artifacts 65/100$0.25This holding can be attached to any realm. This player can, at the end of each turn, rearrange his holdings. Holdings must still be attached to realms legally.
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Keep of the Dead - Artifacts 64/100$0.20This holding can be attached to any realm. If something forces the attached realm to be discarded, this holding is discarded in place of the realm, and the realm stays in play.
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Kestrel's Keep - Artifacts 63/100$0.25This holding can be attached to any realm. Each of this player's champions and allies gain +1 when defending any realm. This holding stays attached and in play even if the attached realm is razed.
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Tupillil - Artifacts 62/100$0.20This holding can be attached to any realm. When this holding is first played, all champions with the name 'Gib' are discarded.
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Prismatic Spray - Artifacts 60/100$0.20Opposing allies of level 4 or less are immediately discarded. (Off/4)
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Ethereality - Artifacts 59/100$0.20The champion can immediately elude an opposing cleric or hero, ending the round of battle. Both champions go back to their pools. (Def/4)
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Reverse Gravity - Artifacts 56/100$0.25All Flyers become non-flyers and vice versa until the beginning of this player's next turn. Swimmers and earthwalkers are unaffected by this card. (Off/3/4)
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Help! - Artifacts 55/100$1.50Choose another player to defend your realm. You choose which champions are used. If he loses a round, his champion is discarded, he draws a card for each round he wins.
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Temporal Stasis - Artifacts 53/100$0.25In a multi-player game, this card can be played to prevent one player's turn. In a two-player game, this event can prevent an extra turn gained from another card, such as the Caravan.
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Marilith, Tanar'ri - Artifacts 52/100$0.20The opposing player cannot play any events for the rest of this round of battle, including Calm.
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Ariel Anjelique - Artifacts 50/100$0.20Flyer. Ariel flies psionically and is immune to spells, allies, and events that harm other flyers.
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Dragonbane - Artifacts 43/100$0.20Any dragon champion is automatically defeated, but returns unharmed to the player's pool. Dragon and draconian allies are discarded. (Off/4)
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Kinsle the Druid - Artifacts 42/100$0.20Flyer. In battle, Kinsle can cast cleric spells to aid the attached champion.
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Forbidden Lore - Artifacts 39/100$0.20Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule card is played. Only Ravenloft champions may cast offensi...
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No Funny Business - Artifacts 38/100$1.50Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule card is played. No events can be played. All events curre...
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Isolated Worlds - Artifacts 37/100$0.20Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule card is played. Dark Sun cards (champions, artifacts, rea...
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Artifact Champions - Artifacts 36/100$0.25Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule card is played. Greyhawk Artifacts with numerical bonuses...
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Artifact Vault - Artifacts 35/100$1.50The player can choose to place any Greyhawk Artifacts face-down in a pile called the Artifact Vault. In step 3 of the turn, when cards are played in the pool, the player can distribute the Greyhawk...
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Dark Lords - Artifacts 33/100$0.20Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule card is played. If any Ravenloft champion or undead champ...
Added To Cart :Add To Cart Failed :The Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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