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topThere are 3551 productsSort
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Arijani - Ravenloft 89 of 100$0.55Card Type: Monster World: RL Icon: 6 Frequency: Uncommon Text: When attacking, picks which champion from his opponent's pool will face him.
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Harkon Lukas - Ravenloft 87 of 100$0.55Card Type: Monster World: RL Icon: 5 Frequency: Uncommon Text: Werebeast. When in combat, he picks one magical item, artifact, or ally of the opponent to be discarded.
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Adam - Ravenloft 83 of 100$1.95Card Type: Monster World: RL Icon: 7 Frequency: Rare Text: Immune to all offensive spells and magical items.
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Kargat Vampire - Ravenloft 71 of 100$0.35Card Type: Ally World: AD&D Icon: +5 Frequency: Common Text: Flyer. Undead. Becomes +7 if defending a realm with a mausoleum or graveyard holding.
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Fang of the Nosferatu - Ravenloft 70 of 100$1.95Card Type: Artifact World: RL Frequency: Rare Text: Attached champion can substitute the powers of any champion from any pool other than its own.
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Sun Sword - Ravenloft 59 of 100$0.45Card Type: Magic Item World: AD&D Icon: +2 Frequency: Common Text: The sword becomes +5 if the opposing champion is undead. (Off)
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Strahd's Malefic Meld - Ravenloft 52 of 100$0.25Card Type: Wizard Spell World: AD&D Frequency: Uncommon Text: Multiply the levels of the two weakest allies and add to the total. If only one ally is present, it is now a 0. (Def/4)
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Hold Person - Ravenloft 49 of 100$2.95Card Type: Wizard Spell World: AD&D Frequency: Rare Text: Reduces opposing champion's level to 0 for this round. (Off/4)
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Turn Undead - Ravenloft 41 of 100$0.40Card Type: Cleric Spell World: AD&D Frequency: Uncommon Text: All undead enemy allies with levels equal to or less than the champion must be discarded. (Off/4)
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Eyes of the Undead - Ravenloft 32 of 100$0.20Card Type: Cleric Spell World: AD&D Frequency: Common Text: If an opponent has an undead champion or ally, player can look at the opponent's hand. (Def/4)
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Zeboim, the Sea Queen, Is Enraged - Dragonlance 96/100$0.20Zeboim lends her might to all champions and allies attacking a coastal realm. These attackers gain 1 level until this player's next turn.
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Kiri-Jolith Arrives - Dragonlance 93/100$0.25The war god has taken an interest in the affairs of men. All nonspellcasting champions gain 3 levels until this player's next turn.
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Double Trouble - Dragonlance 90/100$0.20Select a spell or magical item and double its effectiveness for one round. (Off/3)
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Stone Water - Dragonlance 78/100$0.20Swimmers are held in place, preventing them from attacking or defending. (Off/3)
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The Nightjewel - Dragonlance 54/100$0.20The attached champion can ignore the effects of up to three spells per battle if played from 6 PM to dawn or two spells if from dawn to 6 PM.
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Dragonlance - Dragonlance 51/100$0.25Usable only by heroes, the Dragonlance is +7 vs. dragon champions.
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Night of the Eye - Dragonlance 42/100$1.50Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule card is played. Up to three Dragonlance event cards remai...
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Phudge, the Great Highbulp - Dragonlance 40/100$0.20Dwarf. Because attacking champions always underestimate Phudge, they lose 2 levels if he defends a Dragonlance realm.
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Tasslehoff Burrfoot - Dragonlance 39/100$0.20Kender. Each turn, Tasslehoff can either retrieve any magical item from this player's discard pile or rearrange the magical items held by heroes in his pool.
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Takhisis, Queen of Darkness - Dragonlance 33/100$1.50Takhisis can cast wizard spells if she is played 6 PM to dawn. She can only attack, never defend.
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Fizban the Fabulous - Dragonlance 32/100$1.50Fizban can also cast cleric spells. He can only defend, never attack. All spells cast by him are at the level of the card's last digit.
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Justarian, Wizard of the Red Robes - Dragonlance 29/100$0.25Justarian is level 8 if he is played from 6 PM to dawn. If the moon Luitari Waxes event card is in play, all spells cast by him gain 2 levels.
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Altar of Mishakal - Dragonlance 20/100$0.25Any dwarf (champion or ally) who is defeated while defending or attacking the attached realm is not discarded but reshuffled into its deck.
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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