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AMC
Artbox
Funko
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Flesh and Blood
Keyforge
Lorcana
Magic: The Gathering
One Piece
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.Hack//Enemy
Aliens v Predator
Anachronism
Ani-Mayhem
Austin Powers
Buffy the Vampire Slayer
Chaotic
Dune
Guardians
Harry Potter
InuYasha
Kaijudo
Kingdom Hearts
Lightseekers
Munchkin
OverPower
Rage CCG
Raw Deal
Shadowfist
Spellfire
Star Trek
Star Trek 2E
Star Trek TCG
Star Wars
Tomb Raider
World of Warcraft
- World of Warcraft Sealed
- World of Warcraft Loot
- World of Warcraft UD Singles
- World of Warcraft CZE Singles
X-Files
Young Jedi
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There are 3131 productsSort
Translation missing: en.sections.collection_template.product_count
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Plentiful Psionics - Artifacts 31/100$1.50Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule card is played. All champions are able to read minds and ...
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Spellbook - Artifacts 30/100$1.50The spellcaster with this item can retain up to two spells after winning a round of combat to use in another battle. Only step 4 spells can be saved. (Def)
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Rod of 7 Parts, Part 4 - Artifacts 24/100$1.50Flyers cannot be played against the attached champion. If combined with any other parts of the rod, the rod counts as an artifact and gains an additional +1 for each part. (Off)
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Rod of 7 Parts, Part 2 - Artifacts 22/100$1.50Champion is immune to events. If combined with any other parts of the rod, the rod counts as an artifact and gains an additional +1 for each part. (Off)
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Hammer of Thunderbolts - Artifacts 18/100$1.50Can only be attached to a champion who carries gauntlets of ogre power or a girdle of storm giant strength. The first ally used against the attached champion is discarded. (Off)
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Midnight's Mask of Disguise - Artifacts 16/100$0.20A champion can be played into the player's pool with this magical item, even if the champion is already in play somewhere. The champion's powers are unchanged. (Def)
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Rod of Teeth - Artifacts 15/100$0.25An opposing wizard cannot cast spells. Before battle, the player can discard the attached champion and examine all other players' hands, discarding any spell cards.
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Crystal of the Ebon Flame - Artifacts 13/100$0.20Attached champion becomes undead. The opposing champion's base level is considered to be a zero, unless it is a cleric or undead. Opposing undead allies switch sides.
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Seal of Lost Arak - Artifacts 12/100$1.50Once per turn, the player can flip the top card of any other player's draw deck. He can use it only if it is a spell or ally that is legal for that step. The card is reshuffled into the player's dr...
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Coin of Jisan the Bountiful - Artifacts 11/100$0.20The champion can negate either the power or level (but not both) of each magical item and artifact used against him in combat.
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Teeth of Dalhvar-Nar - Artifacts 9/100$0.25The attached champion is a flyer and is immune to offensive spells. If the champion wins a round of battle, an opposing holding is immediately discarded.
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Talisman of Al'Akbar - Artifacts 8/100$0.20This artifact can be attached to a champion with the Cup of Al'Akbar. The attached champion can dispel one spell while involved in a round of battle. Monsters cannot use this Talisman.
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Queen Ehlissa's Marvelous Nightingale - Artifacts 6/100$0.20When the attached champion enters combat, the player can choose to prevent the opposing champion from playing allies or spells.
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Machine of Lum the Mad - Artifacts 5/100$1.50The attached champion can cast any spell, but only in defense, it can never attack. The champion uses the last digit of his card number as his level.
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Jacinth of Inestimable Beauty - Artifacts 4/100$0.25In combat, one enemy ally (chosen by this player) is forced to switch sides. The level of all friendly allies are doubled.
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Axe of the Dwarvish Lords - Artifacts 2/100$0.20The Axe can be attached to any champion. In addition to the listed bonus, the Axe also gives the attached champion a +8 ally in combat.
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Wand of Orcus - Artifacts 1/100$1.50This Wand can be attached to any undead monster champion. When the Wand is used in battle against an opposing champion of level 8 or less, the opponent is instantly slain (discarded). Limit one per...
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Karm, Black Dragon - 1st Edition Special 25 of 25$2.35Card Type: Monster World: AD&D Icon: 10 Frequency: Special Text: Flyer. Karm can cast wizard spells but is excessively proud, no allies can be played to aid him.
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Smolder, Red Dragon - 1st Edition Special 21 of 25$2.90Card Type: Monster World: AD&D Icon: 8 Frequency: Special Text: Flyer. If Smolder loses a round of battle, he destroys one of his owner's holdings for revenge.
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Red Zeb - 1st Edition Special 19 of 25$2.55Card Type: Monster World: AD&D Icon: 9 Frequency: Special Text: No allies of level 3 or less can be played against the horrible Zeb.
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Aurum, Gold Dragon - 1st Edition Special 15 of 25$2.45Card Type: Monster World: AD&D Icon: 7 Frequency: Special Text: Flyer. Aurum gains 1 extra level per friendly ally (in addition to the ally's bonus).
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Neirgral, Green Dragon - 1st Edition Special 5 of 25$2.60Card Type: Monster World: AD&D Icon: 7 Frequency: Special Text: Flyer. Niergral is so frightening that no allies of level 4 or less can be played on either side.
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Edormira, Red Dragon - 1st Edition Special 2 of 25$2.35Card Type: Monster World: AD&D Icon: 7 Frequency: Special Text: Flyer. No monster can defend against Edormira.
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The King of the Elves - 1st Edition 440 of 440$4.55Set: 1st Edition Card Type: Hero World: AD&D Icon: 9 Frequency: Special Text: Automatically defeats any wizard played against him but is instantly defeated by an undead champion. If defeated i...
Added To Cart :Add To Cart Failed :The Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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