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topThere are 3551 productsSort
Translation missing: en.sections.collection_template.product_count
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Darsson Spellmaker - Artifacts 85/100$0.20When attacking or defending, Darsson can play any card as a defensive spell card, using the last digit of the card number as the spell's level.
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Erital Kaan-Ipzirel - Artifacts 81/100$0.20This cleric of St. Cuthbert is immune to offensive spells and magical items. When in battle, she can choose to use a dimension door to return to her pool, ending the round of combat, if she does, a...
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Invisible Stalker - Artifacts 80/100$0.25The invisible stalker can also be played as a +4 ally to any champion able to cast spells. If the invisible stalker is on the losing side of a battle, it returns to the player's pool at the end of ...
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Hornung the Anarch - Artifacts 79/100$0.20Each spell cast by Hornung has a level equal to the card number's last digit. Hornung never need ask permission to cast a spell.
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Klik-Ka'cha - Artifacts 77/100$0.20When he enters battle as a defender, Klik can destroy one magical item in play anywhere.
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Drawmij - Artifacts 76/100$0.25Swimmer, can attack any realm that shows coastline on the card. In battle, he can borrow any magical item in play, returning it when the round ends. Drawmij can imitate the power of any other wizar...
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Zielesch, Ancient Green Dragon - Artifacts 73/100$0.25Swimmer, can attack any realm that shows coastline on the card. When Zielesch enters battle, the player can draw a card. If the card is usable, it can be played, otherwise, the card goes in to the ...
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Dragon Turtle - Artifacts 71/100$0.20Swimmer, can attack any realm that shows coastline on the card.
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Dimock the Sprite - Artifacts 48/100$0.20Flyer. Dimock fights invisibly and cannot be discarded or switch sides during battle for any reason.
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Rod of 7 Parts, Part 3 - Artifacts 23/100$0.25Champion is immune to offensive magical items. If combined with any other parts of the rod, the rod counts as an artifact and gains an additional +1 for each part. (Off)
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Gloriana - 1st Edition Special 3 of 25$2.60Card Type: Wizard World: AD&D Icon: 6 Frequency: Special Text: Gloriana can cause a gust of wind to blow all flyers out of battle, no flyers can be played against her.
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Death Spell - 1st Edition 392 of 400$0.20Set: 1st Edition Card Type: Wizard Spell World: AD&D Frequency: Common Text: Kills any one champion or ally of the caster's choosing of level 7 or less. (Off/3/4)
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Blade Barrier - 1st Edition 352 of 400$1.50Set: 1st Edition Card Type: Cleric Spell World: AD&D Frequency: Rare Text: Destroys all opposing allies of level 5 or less. Cast only when defending. (Off/4)
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Fireball - 1st Edition 331 of 400$0.20Set: 1st Edition Card Type: Wizard Spell World: AD&D Frequency: Common Text: Destroys immediately all opposing allies of level 4 or less. (Off/4)
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Desert Warrior - 1st Edition 327 of 400$1.50Set: 1st Edition Card Type: Hero World: DS Icon: 4 Frequency: Rare Text: All allies played on the desert warrior gain an additional +1.
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The Outcast - 1st Edition 323 of 400$1.50Set: 1st Edition Card Type: Hero World: DS Icon: 5 Frequency: Rare Text: Can use cleric or wizard spells.
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Dragon King - 1st Edition 304 of 400$1.50Set: 1st Edition Card Type: Monster World: DS Icon: 8 Frequency: Rare Text: Can cast wizard spells.
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Captain Kazhal - 1st Edition 299 of 400$1.50Set: 1st Edition Card Type: Hero World: DS Icon: 9 Frequency: Rare Text: Destroys one magical item held by the opposing champion at any time during the battle round.
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Stef'fa Naf'ski - 1st Edition 298 of 400$1.50Set: 1st Edition Card Type: Monster World: DS Icon: 5 Frequency: Rare
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Baber - 1st Edition 295 of 400$1.50Set: 1st Edition Card Type: Ally World: AD&D Icon: +3 Frequency: Rare
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Salicia - 1st Edition 292 of 400$1.50Set: 1st Edition Card Type: Ally World: AS&D Icon: +3 Frequency: Rare
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Pyreen - 1st Edition 286 of 400$1.50Set: 1st Edition Card Type: Ally World: AD&D Icon: +3 Frequency: Rare
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Mul Savage - 1st Edition 284 of 400$1.50Set: 1st Edition Card Type: Monster World: DS Icon: 6 Frequency: Rare
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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