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topThere are 3551 productsSort
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Vampiric Touch - Ravenloft 48 of 100$0.20Card Type: Wizard Spell World: AD&D Icon: +5 Frequency: Common Text: Has no effect on undead champions. (Off/4)
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City States - Ravenloft 30 of 100$1.95Card Type: Rule World: DS Frequency: Rare Text: Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule card is ...
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All Hollow's Eve - Ravenloft 25 of 100$0.45Card Type: Event World: AD&D Frequency: Common Text: All monster champions gain 3 levels until the end of this player's next turn.
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Dark Powers - Ravenloft 22 of 100$0.25Card Type: Event World: AD&D Frequency: Uncommon Text: All players shuffle their discard piles and place on top of their decks.
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Castle Ravenloft - Ravenloft 16 of 100$2.95Card Type: Holding World: RL Frequency: Rare Text: The attached realm and its defenders are immune to all offensive spells.
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Darkon - Ravenloft 2 of 100$2.95Card Type: Realm World: RL Frequency: Rare Text: In a victorious defense, a maximum of one ally remains with the realm card and becomes undead.
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Barovia - Ravenloft 1 of 100$0.55Card Type: Realm World: RL Frequency: Uncommon Text: Defending champion can cast wizard spells and can discard one enemy ally each round.
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Bronze Dragons - Dragonlance 97/100$1.50A force of bronze dragons rallies to this player's side, preventing all attacks against his realms until his next turn.
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Kiri-Jolith Arrives - Dragonlance 93/100$0.25The war god has taken an interest in the affairs of men. All nonspellcasting champions gain 3 levels until this player's next turn.
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Double Trouble - Dragonlance 90/100$0.20Select a spell or magical item and double its effectiveness for one round. (Off/3)
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Divine Intervention - Dragonlance 81/100$1.50This player can retrieve one champion and one ally from his discard pile, which must be put into his hand. (Def/5)
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Recall - Dragonlance 74/100$0.25All spells in this player's discard pile are returned to his deck and reshuffled. (Def/3/5)
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Moonlight Madness - Dragonlance 72/100$0.20If played from 6PM to dawn, this spell reduces an opponent's champions and allies by 2 levels for one battle. (Off/3)
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Time Shift: Night into Day - Dragonlance 66/100$1.50If played 6 PM to dawn, it is now considered day. This spell reverses the effect of a day into night card. Remains in effect until countered or dispelled. (Def/3)
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Dragonlance - Dragonlance 51/100$0.25Usable only by heroes, the Dragonlance is +7 vs. dragon champions.
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Aurak Draconians - Dragonlance 50/100$0.25When played, this player can look at the top three cards in any opponent's deck. Auraks explode if defeated, sending the opposing champion to its discard pile.
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Caramon Majere - Dragonlance 38/100$1.50Caramon can inspire allies, adding +3 to a single ally or adding +1 to all his allies. Must decide when first ally is played.
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Dargent, Silver Dragon - Dragonlance 30/100$1.50Flyer. Dargent can cast wizard and cleric spells. The first ally played with him is treated as a flyer.
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Justarian, Wizard of the Red Robes - Dragonlance 29/100$0.25Justarian is level 8 if he is played from 6 PM to dawn. If the moon Luitari Waxes event card is in play, all spells cast by him gain 2 levels.
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Silvanesti - Dragonlance 3/100$0.20Any elf (champion or ally) defending Silvanesti gains 2 levels.
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Deja Vu - Artifacts 100/100$0.25Take any three cards from an opponent's discard pile and place them on top of his draw pile. (Off/3)
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Euripis - Artifacts 90/100$0.20Only champions able to cast spells can attack this realm. Any holding can be attached to Euripis.
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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