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Azalin - Ravenloft 82 of 100$2.95Card Type: Monster World: RL Icon: 8 Frequency: Rare Text: Undead. Casts wizard spells. If victorious in battle, takes one ally with him into the pool.
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Ghost Ship - Ravenloft 74 of 100$2.95Card Type: Ally World: AD&D Icon: +1 Frequency: Rare Text: Champion and allies become flyers. When attacking, can switch attack to a different realm.
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Misty Summons - Ravenloft 53 of 100$0.95Card Type: Wizard Spell World: AD&D Frequency: Rare Text: From any pool, use a champion (level only) not immune to spells as an ally. Win or lose, champion is returned to its pool. (Def/4)
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Heal - Ravenloft 45 of 100$1.95Card Type: Cleric Spell World: AD&D Frequency: Rare Text: Player may retrieve any champion or ally from his discard pile and return to his hand. (Def/3)
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Conjure Grave Elemental - Ravenloft 35 of 100$2.95Card Type: Cleric Spell World: RL Icon: +8 Frequency: Rare Text: Casting this spell creates a +8 ally for the duration of the round. (Off/4)
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All Hollow's Eve - Ravenloft 25 of 100$0.45Card Type: Event World: AD&D Frequency: Common Text: All monster champions gain 3 levels until the end of this player's next turn.
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Harvest Moon - Ravenloft 24 of 100$0.95Card Type: Event World: AD&D Frequency: Rare Text: Double the level of all werebeasts and undead until the end of this player's next turn.
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Dementlieu - Ravenloft 11 of 100$0.55Card Type: Realm World: RL Frequency: Uncommon Text: Defender can change the attacking champion to any other champion in the attacker's pool.
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Bronze Dragons - Dragonlance 97/100$1.50A force of bronze dragons rallies to this player's side, preventing all attacks against his realms until his next turn.
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Zeboim, the Sea Queen, Is Enraged - Dragonlance 96/100$0.20Zeboim lends her might to all champions and allies attacking a coastal realm. These attackers gain 1 level until this player's next turn.
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Kiri-Jolith Arrives - Dragonlance 93/100$0.25The war god has taken an interest in the affairs of men. All nonspellcasting champions gain 3 levels until this player's next turn.
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Double Trouble - Dragonlance 90/100$0.20Select a spell or magical item and double its effectiveness for one round. (Off/3)
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Reflection - Dragonlance 83/100$0.25All spells cast at this champion by an opponent are directed back at that opponent or at any other champion (this player's choice). (Def/4)
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Summon Griffon - Dragonlance 82/100$0.20One champion and up to two allies can fly for one round. (Def/3/4)
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Mishakal's Insistence - Dragonlance 80/100$1.50All champions immune to spells and magical items are now vulnerable for this players turn. (Def/3)
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Charm Monster - Dragonlance 76/100$0.20From 1 to 6 levels of an opponent's allies join this player's side (caster's choice). (Off/3)
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Moonlight Madness - Dragonlance 72/100$0.20If played from 6PM to dawn, this spell reduces an opponent's champions and allies by 2 levels for one battle. (Off/3)
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Unnerving Aura - Dragonlance 69/100$0.20An opponent's champion loses its nerve in battle. It must return to its pool and is considered defeated. (Off/4)
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The Nightjewel - Dragonlance 54/100$0.20The attached champion can ignore the effects of up to three spells per battle if played from 6 PM to dawn or two spells if from dawn to 6 PM.
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Dragonlance - Dragonlance 51/100$0.25Usable only by heroes, the Dragonlance is +7 vs. dragon champions.
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Aurak Draconians - Dragonlance 50/100$0.25When played, this player can look at the top three cards in any opponent's deck. Auraks explode if defeated, sending the opposing champion to its discard pile.
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Brine Dragon - Dragonlance 45/100$1.50Swimmer. One enemy ally (this player's choice) is swallowed by the brine dragon, instantly defeated.
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Phudge, the Great Highbulp - Dragonlance 40/100$0.20Dwarf. Because attacking champions always underestimate Phudge, they lose 2 levels if he defends a Dragonlance realm.