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topThere are 3551 productsSort
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Swallow Whole - Dracnomicon 97/100$0.35Card Type: Unarmed Combat World: AD&D Frequency: Uncommon Text: Usable only by dragon champions. Play once a dragon's total level exceeds 24 to swallow (discard) the opposing champion and auto...
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Tail Sweep - Dracnomicon 92/100$0.25Card Type: Unarmed Combat World: AD&D Icon: +5 Frequency: Common Text: Usable only by dragon champions. Victims of this maneuver can play no further spells, psionic power cards, or blood abili...
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Blessing of Tiamat - Dracnomicon 57/100$0.25Card Type: Cleric Spell World: AD&D Frequency: Common Text: May also be cast by any dragon. Cast on a dragon champion to ignore the levels or special powers of any opposing allies until the en...
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Humanoid Familiar - Dracnomicon 48/100$0.25Card Type: Wizard Spell World: AD&D Frequency: Common Text: Castable only by dragon or monster champions. Cast this spell on a hero not involved in combat to bring him in as an ally. The caste...
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Sleet - Dracnomicon 39/100$0.25Card Type: Monster World: DL Icon: 6 Frequency: Common Text: Dragon, flyer. Sleet's numbing cold prevents nonflying allies from being played against him. If instantly defeated by a card's special ...
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Fi Lendicol - Dracnomicon 33/100$0.25Card Type: Wizard World: FR Icon: 7 Frequency: Common Text: Dragon. Fi Lendicol can teleport with his allies to attack any realm. He can use any unarmed combat card and is immune to offensive cler...
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Lareth, King of Justice - Dracnomicon 31/100$1.95Card Type: Wizard World: FR Icon: 10 Frequency: Rare Text: Dragon, flyer. All dragons must ask Lareth's permission to cast wizard spells. Lareth never needs permission to cast spells. He is immune...
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Council of Wyrms - Dracnomicon 16/100$0.25Card Type: Event World: AD&D Frequency: Common Text: Dragons meet to discuss war and peace! Players may draw a card for each dragon in their pool, these champions may not attack or defend unti...
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Rauglothgor's Lair - Dracnomicon 1/100$0.25Card Type: Realm World: FR Frequency: Common Text: Any nondragon champions attacking this realm are at half their base level (rounded down). Undead defending this dragon's lair are immune to harmf...
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Fireball - 3rd Edtion 331/400$0.25Card Type: Wizard Spell World: AD&D Frequency: Common Text: Destroys immediately all opposing allies of level 4 or less. (Off/4)
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Menzoberranzan - 3rd Edtion 2/400$0.15Card Type: Realm World: FR Frequency: Realm Text: Can be played at any time. Immune to flyers.
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Waterdeep - 3rd Edtion 1/400$0.15Card Type: Realm World: FR Frequency: Realm Text: Any champion can use wizard spells when defending Waterdeep.
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Lord Soth - Ravenloft 99 of 100$2.95Card Type: Monster World: RL Icon: 7 Frequency: Rare Text: Immune to offensive wizard spells. Opposing Dragonlance champions cannot use their powers.
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Vistani - Ravenloft 78 of 100$0.20Card Type: Ally World: AD&D Icon: +1 Frequency: Common Text: If opposing champion is victorious, he loses his power until dispel magic is cast on him. Keep this card with the champion.
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Holy Symbol of Ravenkind - Ravenloft 68 of 100$0.55Card Type: Artifact World: RL Frequency: Uncommon Text: Opponent cannot use undead champions or allies. OR card can be discarded to force Strahd to be discarded permanently.
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Apparatus - Ravenloft 66 of 100$1.95Card Type: Artifact World: RL Frequency: Rare Text: Player borrows any champion (level only) from any pool as an ally. Win or lose, champion is returned to its pool.
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Ring of Reversion - Ravenloft 63 of 100$0.40Card Type: Magic Item World: AD&D Frequency: Uncommon Text: The opposing champion cannot use his power or cast spells. (Off)
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Misty Summons - Ravenloft 53 of 100$0.95Card Type: Wizard Spell World: AD&D Frequency: Rare Text: From any pool, use a champion (level only) not immune to spells as an ally. Win or lose, champion is returned to its pool. (Def/4)
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Vampiric Touch - Ravenloft 48 of 100$0.20Card Type: Wizard Spell World: AD&D Icon: +5 Frequency: Common Text: Has no effect on undead champions. (Off/4)
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City States - Ravenloft 30 of 100$1.95Card Type: Rule World: DS Frequency: Rare Text: Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule card is ...
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All Hollow's Eve - Ravenloft 25 of 100$0.45Card Type: Event World: AD&D Frequency: Common Text: All monster champions gain 3 levels until the end of this player's next turn.
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Dark Powers - Ravenloft 22 of 100$0.25Card Type: Event World: AD&D Frequency: Uncommon Text: All players shuffle their discard piles and place on top of their decks.
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Castle Ravenloft - Ravenloft 16 of 100$2.95Card Type: Holding World: RL Frequency: Rare Text: The attached realm and its defenders are immune to all offensive spells.
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Darkon - Ravenloft 2 of 100$2.95Card Type: Realm World: RL Frequency: Rare Text: In a victorious defense, a maximum of one ally remains with the realm card and becomes undead.
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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