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topThere are 3551 productsSort
Translation missing: en.sections.collection_template.product_count
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Arch-Druid - 1st Edition 189 of 400$1.50Set: 1st Edition Card Type: Cleric World: GH Icon: 4 Frequency: Rare Text: If only one arch-druid is in play, clerics cannot cast spells without his permission.
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Thorvid - 1st Edition 185 of 400$1.50Set: 1st Edition Card Type: Hero World: GH Icon: 5 Frequency: Rare Text: Thorvid gains 3 levels when fighting monsters, undead, or flyers.
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Staff of Striking - 1st Edition 95 of 400$1.50Set: 1st Edition Card Type: Magic Item World: AD&D Icon: +3 Frequency: Rare Text: The bonus becomes +5 levels if attached to a cleric. (Off)
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Triceratops - 1st Edition 88 of 400$1.50Set: 1st Edition Card Type: Ally World: AD&D Icon: +3 Frequency: Rare Text: Triceratops gains 6 levels when defending Chult.
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Vasos Flameslayer - 1st Edition 73 of 400$1.50Set: 1st Edition Card Type: Hero World: FR Icon: 5 Frequency: Rare Text: Vasos gains 3 levels when fighting monsters.
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Gnomes of Samek - 1st Edition 52 of 400$0.25Set: 1st Edition Card Type: Hero World: FR Icon: 4 Frequency: Uncommon
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Mulmaster - 1st Edition 33 of 400$0.25Set: 1st Edition Card Type: Holding World: FR Frequency: Uncommon Text: Draw another card every time a spell card is played.
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Icewind Dale - 1st Edition 20 of 400$0.15Set: 1st Edition Card Type: Realm World: FR Frequency: Realm Text: The attacking champion must discard one magical item chosen by the defender.
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Iseult - Underdark 99/100$0.35Card Type: Cleric World: RL Icon: 7 Frequency: Uncommon Text: Iseult may have two artifacts attached to her. When attacking, her opponent must hold out all spells and psionic power cards, Iseult r...
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Aquilla - Underdark 98/100$0.35Card Type: Wizard World: DL Icon: 4 Frequency: Uncommon Text: Swimmer. Aquilla poisons all swimmers played against her, causing these champions and allies to be discarded.
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Earth Weird - Underdark 83/100$0.25Card Type: Monster World: AD&D Icon: 5 Frequency: Common Text: Immune to offensive magical items. If defeated in combat, it regenerates and returns to its pool at the end of the player's next ...
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Breath of Death - Underdark 63/100$0.25Card Type: Cleric Spell World: AD&D Frequency: Common Text: Cast only by level 13+ champions. Kills all champions of level 6 or less in one pool and prevents survivors from attacking until aft...
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Lorloveim's Creeping Shadow - Underdark 41/100$0.25Card Type: Wizard Spell World: AD&D Frequency: Common Text: The caster's shadow creeps around the table, letting him see all cards concealed under realms or face down in pools. (Off/3)
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Hornung's Guess - Underdark 37/100$0.35Card Type: Wizard Spell World: AD&D Frequency: Uncommon Text: The might of Hornung is such that this spell can be cast at any time. This player can look at one other player's hand and discard ...
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Banishment - Powers 96/100$0.25Card Type: Psionic Power World: AD&D Icon: +2 Frequency: Common Text: Psionic power. Usable by psionicist champions. No allies can be played against a psionicist champion using this power. (Of...
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Intellect Fortress - Powers 83/100$0.25Card Type: Psionic Power World: AD&D Icon: +1 Frequency: Common Text: Psionic power. Usable by psionicist champions. Until the end of his next turn, the user of this power is immune to all off...
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Chameleon Power - Powers 64/100$0.25Card Type: Psionic Power World: AD&D Icon: +1 Frequency: Common Text: Psionic power. Usable by psionicist champions. A psionicist with this power can be used as an ally. (Off/3/4)
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Rand the Bowyer - Powers 13/100$0.35Card Type: Psionicist World: DS Icon: 7 Frequency: Uncommon Text: Psionicist Champion,can use psionic power cards. Rand can employ his Levitation, preventing all but flyers from battling him.
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Adjatha, the Spell Drinker - Powers 1/100$0.35Card Type: Magic Item World: AD&D Icon: +2 Frequency: Uncommon Text: Cannot be attached to a wizard or cleric. For one round of battle, Adjatha drains all magical items of the opposing champio...
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Flaming Fist - Forgotten Realms 65/100$0.35Card Type: Ally World: AD&D Icon: +9 Frequency: Uncommon Text: When the Flaming Fist is used in combat, the losing player must immediately discard one magical item or artifact from pool or han...
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Master Illithid - Dungeons 53/100$0.35Card Type: Ally World: AD&D Icon: +7 Frequency: Uncommon Text: Underdark. When played, this ally can shift any two cards of one type in the opposing player's force to this side. Choice need no...
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The Battle Must Go On! - Dracnomicon 100/100$0.35Card Type: Rule World: AD&D Frequency: Uncommon Text: Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until the end of th...
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Swallow Whole - Dracnomicon 97/100$0.35Card Type: Unarmed Combat World: AD&D Frequency: Uncommon Text: Usable only by dragon champions. Play once a dragon's total level exceeds 24 to swallow (discard) the opposing champion and auto...
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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