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AMC
Artbox
Funko
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Flesh and Blood
Keyforge
Lorcana
Magic: The Gathering
One Piece
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.Hack//Enemy
Aliens v Predator
Anachronism
Ani-Mayhem
Austin Powers
Buffy the Vampire Slayer
Chaotic
Dune
Guardians
Harry Potter
InuYasha
Kaijudo
Kingdom Hearts
Lightseekers
Munchkin
OverPower
Rage CCG
Raw Deal
Shadowfist
Spellfire
Star Trek
Star Trek 2E
Star Trek TCG
Star Wars
Tomb Raider
World of Warcraft
- World of Warcraft Sealed
- World of Warcraft Loot
- World of Warcraft UD Singles
- World of Warcraft CZE Singles
X-Files
Young Jedi
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There are 3131 productsSort
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All Hollow's Eve - Ravenloft 25 of 100$0.45Card Type: Event World: AD&D Frequency: Common Text: All monster champions gain 3 levels until the end of this player's next turn.
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Harvest Moon - Ravenloft 24 of 100$0.95Card Type: Event World: AD&D Frequency: Rare Text: Double the level of all werebeasts and undead until the end of this player's next turn.
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Dementlieu - Ravenloft 11 of 100$0.55Card Type: Realm World: RL Frequency: Uncommon Text: Defender can change the attacking champion to any other champion in the attacker's pool.
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Bronze Dragons - Dragonlance 97/100$1.50A force of bronze dragons rallies to this player's side, preventing all attacks against his realms until his next turn.
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Zeboim, the Sea Queen, Is Enraged - Dragonlance 96/100$0.20Zeboim lends her might to all champions and allies attacking a coastal realm. These attackers gain 1 level until this player's next turn.
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Kiri-Jolith Arrives - Dragonlance 93/100$0.25The war god has taken an interest in the affairs of men. All nonspellcasting champions gain 3 levels until this player's next turn.
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Double Trouble - Dragonlance 90/100$0.20Select a spell or magical item and double its effectiveness for one round. (Off/3)
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Reflection - Dragonlance 83/100$0.25All spells cast at this champion by an opponent are directed back at that opponent or at any other champion (this player's choice). (Def/4)
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Summon Griffon - Dragonlance 82/100$0.20One champion and up to two allies can fly for one round. (Def/3/4)
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Mishakal's Insistence - Dragonlance 80/100$1.50All champions immune to spells and magical items are now vulnerable for this players turn. (Def/3)
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Charm Monster - Dragonlance 76/100$0.20From 1 to 6 levels of an opponent's allies join this player's side (caster's choice). (Off/3)
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Moonlight Madness - Dragonlance 72/100$0.20If played from 6PM to dawn, this spell reduces an opponent's champions and allies by 2 levels for one battle. (Off/3)
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Unnerving Aura - Dragonlance 69/100$0.20An opponent's champion loses its nerve in battle. It must return to its pool and is considered defeated. (Off/4)
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The Nightjewel - Dragonlance 54/100$0.20The attached champion can ignore the effects of up to three spells per battle if played from 6 PM to dawn or two spells if from dawn to 6 PM.
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Dragonlance - Dragonlance 51/100$0.25Usable only by heroes, the Dragonlance is +7 vs. dragon champions.
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Aurak Draconians - Dragonlance 50/100$0.25When played, this player can look at the top three cards in any opponent's deck. Auraks explode if defeated, sending the opposing champion to its discard pile.
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Brine Dragon - Dragonlance 45/100$1.50Swimmer. One enemy ally (this player's choice) is swallowed by the brine dragon, instantly defeated.
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Phudge, the Great Highbulp - Dragonlance 40/100$0.20Dwarf. Because attacking champions always underestimate Phudge, they lose 2 levels if he defends a Dragonlance realm.
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Tasslehoff Burrfoot - Dragonlance 39/100$0.20Kender. Each turn, Tasslehoff can either retrieve any magical item from this player's discard pile or rearrange the magical items held by heroes in his pool.
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Flint Fireforge - Dragonlance 37/100$0.20Dwarf. Flint has the earth-walking ability, letting him strike at any realm.
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Tanis Half-Elven - Dragonlance 36/100$0.20Tanis gains 3 levels if defending a Dragonlance realm. He is not subject to adjustments applied to elves.
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Pyrite, the Ancient Gold Dragon - Dragonlance 35/100$0.25Flyer. Pyrite can cast wizard and cleric spells. The first ally placed with him is treated as a flyer.
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Takhisis, Queen of Darkness - Dragonlance 33/100$1.50Takhisis can cast wizard spells if she is played 6 PM to dawn. She can only attack, never defend.
Added To Cart :Add To Cart Failed :The Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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