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AMC
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Flesh and Blood
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.Hack//Enemy
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X-Files
Young Jedi
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There are 3131 productsSort
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Misty Summons - Ravenloft 53 of 100$0.95Card Type: Wizard Spell World: AD&D Frequency: Rare Text: From any pool, use a champion (level only) not immune to spells as an ally. Win or lose, champion is returned to its pool. (Def/4)
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Conjure Grave Elemental - Ravenloft 35 of 100$2.95Card Type: Cleric Spell World: RL Icon: +8 Frequency: Rare Text: Casting this spell creates a +8 ally for the duration of the round. (Off/4)
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All Hollow's Eve - Ravenloft 25 of 100$0.45Card Type: Event World: AD&D Frequency: Common Text: All monster champions gain 3 levels until the end of this player's next turn.
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Harvest Moon - Ravenloft 24 of 100$0.95Card Type: Event World: AD&D Frequency: Rare Text: Double the level of all werebeasts and undead until the end of this player's next turn.
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Zeboim, the Sea Queen, Is Enraged - Dragonlance 96/100$0.20Zeboim lends her might to all champions and allies attacking a coastal realm. These attackers gain 1 level until this player's next turn.
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Kiri-Jolith Arrives - Dragonlance 93/100$0.25The war god has taken an interest in the affairs of men. All nonspellcasting champions gain 3 levels until this player's next turn.
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Summon Griffon - Dragonlance 82/100$0.20One champion and up to two allies can fly for one round. (Def/3/4)
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Charm Monster - Dragonlance 76/100$0.20From 1 to 6 levels of an opponent's allies join this player's side (caster's choice). (Off/3)
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Moonlight Madness - Dragonlance 72/100$0.20If played from 6PM to dawn, this spell reduces an opponent's champions and allies by 2 levels for one battle. (Off/3)
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Unnerving Aura - Dragonlance 69/100$0.20An opponent's champion loses its nerve in battle. It must return to its pool and is considered defeated. (Off/4)
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The Nightjewel - Dragonlance 54/100$0.20The attached champion can ignore the effects of up to three spells per battle if played from 6 PM to dawn or two spells if from dawn to 6 PM.
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Dragonlance - Dragonlance 51/100$0.25Usable only by heroes, the Dragonlance is +7 vs. dragon champions.
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Aurak Draconians - Dragonlance 50/100$0.25When played, this player can look at the top three cards in any opponent's deck. Auraks explode if defeated, sending the opposing champion to its discard pile.
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Phudge, the Great Highbulp - Dragonlance 40/100$0.20Dwarf. Because attacking champions always underestimate Phudge, they lose 2 levels if he defends a Dragonlance realm.
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Tasslehoff Burrfoot - Dragonlance 39/100$0.20Kender. Each turn, Tasslehoff can either retrieve any magical item from this player's discard pile or rearrange the magical items held by heroes in his pool.
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Tanis Half-Elven - Dragonlance 36/100$0.20Tanis gains 3 levels if defending a Dragonlance realm. He is not subject to adjustments applied to elves.
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Takhisis, Queen of Darkness - Dragonlance 33/100$1.50Takhisis can cast wizard spells if she is played 6 PM to dawn. She can only attack, never defend.
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Justarian, Wizard of the Red Robes - Dragonlance 29/100$0.25Justarian is level 8 if he is played from 6 PM to dawn. If the moon Luitari Waxes event card is in play, all spells cast by him gain 2 levels.
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Altar of Mishakal - Dragonlance 20/100$0.25Any dwarf (champion or ally) who is defeated while defending or attacking the attached realm is not discarded but reshuffled into its deck.
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Southern Ergoth - Dragonlance 10/100$0.25Any elf (champion or ally) attacking Southern Ergoth loses 2 levels.
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Silvanesti - Dragonlance 3/100$0.20Any elf (champion or ally) defending Silvanesti gains 2 levels.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !The Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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