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AMC
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Funko
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Flesh and Blood
Keyforge
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Magic: The Gathering
One Piece
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.Hack//Enemy
Aliens v Predator
Anachronism
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Buffy the Vampire Slayer
Chaotic
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InuYasha
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Rage CCG
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World of Warcraft
- World of Warcraft Sealed
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X-Files
Young Jedi
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There are 3131 productsSort
Translation missing: en.sections.collection_template.product_count
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Stef'fa Naf'ski - 1st Edition 298 of 400$1.50Set: 1st Edition Card Type: Monster World: DS Icon: 5 Frequency: Rare
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Raam - 1st Edition 222 of 400$0.15Set: 1st Edition Card Type: Realm World: DS Frequency: Realm Text: All defenders of this realm gain 1 level.
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Ring of Shooting Stars - 1st Edition 208 of 400$1.50Set: 1st Edition Card Type: Magic Item World: AD&D Icon: +4 Frequency: Rare Text: Hero can ñlendî +1 to a champion in a combat where he is not involved. (Off)
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Mutiny! - 1st Edition 168 of 400$1.50Set: 1st Edition Card Type: Event World: AD&D Frequency: Rare Text: No battles can be fought until the player's next turn. A battle in progress stops immediately with no victor, allies are dis...
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Flameblade - 1st Edition 97 of 400$1.50Set: 1st Edition Card Type: Magic Item World: AD&D Icon: +2 Frequency: Rare Text: (Off)
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Dracolich - 1st Edition 72 of 400$1.50Set: 1st Edition Card Type: Monster World: FR Icon: 6 Frequency: Rare Text: Can use wizard spells. Undead. Flyer.
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Drizzt Do' Urden - 1st Edition 45 of 400$0.20Set: 1st Edition Card Type: Hero World: FR Icon: 8 Frequency: Common Text: When defending, Drizzt must be defeated twice in one battle before he is discarded.
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Daggerdale - 1st Edition 26 of 400$0.15Set: 1st Edition Card Type: Realm World: FR Frequency: Realm Text: Allies cannot be used when attacking this realm.
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Icewind Dale - 1st Edition 20 of 400$0.15Set: 1st Edition Card Type: Realm World: FR Frequency: Realm Text: The attacking champion must discard one magical item chosen by the defender.
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Mind Flayer - Underdark 88/100$0.25Card Type: Monster World: AD&D Icon: 7 Frequency: Common Text: Can use psionic power cards and can cast wizard spells. This monster and its allies can attack any Underdark realm, regardless of...
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Armor of Dispel Magic - Underdark 29/100$0.25Card Type: Magic Item World: AD&D Icon: +3 Frequency: Common Text: Once per turn, the attached champion can dispel one spell against another player. The champiion must then attack on its turn ...
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Adjatha, the Spell Drinker - Powers 1/100$0.35Card Type: Magic Item World: AD&D Icon: +2 Frequency: Uncommon Text: Cannot be attached to a wizard or cleric. For one round of battle, Adjatha drains all magical items of the opposing champio...
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Flaming Fist - Forgotten Realms 65/100$0.35Card Type: Ally World: AD&D Icon: +9 Frequency: Uncommon Text: When the Flaming Fist is used in combat, the losing player must immediately discard one magical item or artifact from pool or han...
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Time Stop - Forgotten Realms 44/100$0.35Card Type: Wizard Spell World: AD&D Frequency: Uncommon Text: Take any one wizard spell from your draw pile and play it immediately (if legal). Then reshuffle the draw pile. (Def/3/4/5)
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Caer Allison - Forgotten Realms 3/100$1.95Card Type: Event World: AD&D Frequency: Rare Text: May be played as a temporary realm at any time. (Only one can be in play at any time.) At the end of the owner's next turn, this card must be...
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Bahamut, God of Good Dragons - Dracnomicon 45/100$0.35Card Type: Hero World: AD&D Icon: 21 Frequency: Uncommon Text: Avatar, flyer. Discard two spellcasting dragons to bring Bahamut into play. He is immune to the special powers of champions and a...
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Fi Lendicol - Dracnomicon 33/100$0.25Card Type: Wizard World: FR Icon: 7 Frequency: Common Text: Dragon. Fi Lendicol can teleport with his allies to attack any realm. He can use any unarmed combat card and is immune to offensive cler...
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The Horned Society - 3rd Edtion 117/400$0.15Card Type: Realm World: GH Frequency: Realm Text: At the start of this player's turn, send one champion to limbo until the end of that player's next turn.
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Lord Soth - Ravenloft 99 of 100$2.95Card Type: Monster World: RL Icon: 7 Frequency: Rare Text: Immune to offensive wizard spells. Opposing Dragonlance champions cannot use their powers.
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Sir Edmund Bloodsworth - Ravenloft 95 of 100$0.20Card Type: Monster World: RL Icon: 2 Frequency: Common Text: Doppleganger. Imitates the level or power of his opponent, but not both. Uses power second (after opponent).
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Headless Horseman - Ravenloft 88 of 100$2.95Card Type: Monster World: RL Icon: 4 Frequency: Rare Text: Flyer. If attacking, it can choose to automatically win the round, but card must then be discarded.
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Misty Summons - Ravenloft 53 of 100$0.95Card Type: Wizard Spell World: AD&D Frequency: Rare Text: From any pool, use a champion (level only) not immune to spells as an ally. Win or lose, champion is returned to its pool. (Def/4)
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Heal - Ravenloft 45 of 100$1.95Card Type: Cleric Spell World: AD&D Frequency: Rare Text: Player may retrieve any champion or ally from his discard pile and return to his hand. (Def/3)
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Conjure Grave Elemental - Ravenloft 35 of 100$2.95Card Type: Cleric Spell World: RL Icon: +8 Frequency: Rare Text: Casting this spell creates a +8 ally for the duration of the round. (Off/4)
Added To Cart :Add To Cart Failed :The Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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