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topThere are 3551 productsSort
Translation missing: en.sections.collection_template.product_count
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Headless Horseman - Ravenloft 88 of 100$2.95Card Type: Monster World: RL Icon: 4 Frequency: Rare Text: Flyer. If attacking, it can choose to automatically win the round, but card must then be discarded.
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Dr. Rudolph Van Richten - Ravenloft 86 of 100$0.20Card Type: Hero World: RL Frequency: Common Text: Opponent must lay his hand face up for this round. Level 6 vs. any Ravenloft champion.
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Ireena Kolyana - Ravenloft 85 of 100$0.20Card Type: Hero World: RL Icon: 3 Frequency: Common Text: Level 5 vs. undead. If facing Strahd, he returns to his pool, that player must select another champion or lose the battle.
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Azalin - Ravenloft 82 of 100$2.95Card Type: Monster World: RL Icon: 8 Frequency: Rare Text: Undead. Casts wizard spells. If victorious in battle, takes one ally with him into the pool.
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Conjure Grave Elemental - Ravenloft 35 of 100$2.95Card Type: Cleric Spell World: RL Icon: +8 Frequency: Rare Text: Casting this spell creates a +8 ally for the duration of the round. (Off/4)
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Harvest Moon - Ravenloft 24 of 100$0.95Card Type: Event World: AD&D Frequency: Rare Text: Double the level of all werebeasts and undead until the end of this player's next turn.
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Mishakal's Insistence - Dragonlance 80/100$1.50All champions immune to spells and magical items are now vulnerable for this players turn. (Def/3)
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Brine Dragon - Dragonlance 45/100$1.50Swimmer. One enemy ally (this player's choice) is swallowed by the brine dragon, instantly defeated.
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Shining Lands - Artifacts 87/100$0.20The Shining Lands can be attacked only by flyers or earthwalkers. The realm and its defending champions are immune to offensive spells. Any holding can be attached to the Shining Lands.
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Goldmoon - Artifacts 83/100$0.20Once per turn, in any step, she may cast any cleric spell from an opponent's discard pile, and then place it on the top or bottom of his draw pile.
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Mykell, Amethyst Great Wyrm - Artifacts 78/100$0.20Dragon, flyer, swimmer, can attack any realm that shows coastline on the card. Can cast wizard spells. Mykell psionically destroys any one ally played against him in a round of battle.
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Korgunard the Avangion - Artifacts 75/100$0.20Flyer. Can cast wizard spells. Immune to psionic attack. Can be discarded to rebuild a razed realm.
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Rod of 7 Parts, Part 5 - Artifacts 25/100$0.25At the beginning of his turn, this item's owner can examine an opponent's hand. If combined with any other parts of the rod, the rod counts as an artifact and gains an additional +1 for each part. ...
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Rod of 7 Parts, Part 1 - Artifacts 21/100$0.25Champion is a swimmer. If combined with any other parts of the rod, the rod counts as an artifact and gains an additional +1 for each part. (Off)
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Andra the Wise - 1st Edition Special 24 of 25$2.65Card Type: Cleric World: AD&D Icon: 8 Frequency: Special Text: Andra carries an enchanted staff that prevents any undead allies from being played against her.
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Halcyon - 1st Edition Special 16 of 25$2.95Card Type: Cleric World: AD&D Icon: 7 Frequency: Special Text: Every time Halycon wins a round of battle, the player can return one card from the discard pile to his hand.
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Spell Turning - 1st Edition 398 of 400$0.20Set: 1st Edition Card Type: Wizard Spell World: AD&D Frequency: Common Text: Turns a just-cast spell back at its caster, as if the original target had cast it. (Def/3/4)
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Animate Dead - 1st Edition 383 of 400$0.20Set: 1st Edition Card Type: Wizard Spell World: AD&D Frequency: Common Text: A wizard who casts this spell can fight again in the next round of battle, regardless of whether he won or lost the...
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Crushing Fist - 1st Edition 344 of 400$1.50Set: 1st Edition Card Type: Wizard Spell World: AD&D Icon: +4 Frequency: Rare Text: The crushing fist adds 4 levels or destroys one magical item, at the choice of the caster. (Off/4)
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Invisibility - 1st Edition 339 of 400$1.50Set: 1st Edition Card Type: Wizard Spell World: AD&D Frequency: Rare Text: An invisible champion can bypass a defending hero (not a monster, wizard, or cleric) and destroy the realm. The defen...
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Paralyze - 1st Edition 333 of 400$0.20Set: 1st Edition Card Type: Wizard Spell World: AD&D Frequency: Common Text: Cast on a champion before battle to prevent that card from defending. Cast during a battle to eliminate one ally of...
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Spirit of the land - 1st Edition 288 of 400$1.50Set: 1st Edition Card Type: Event World: AD&D Frequency: Rare Text: Prevents one Dark Sun realm or holding from being razed or discarded, or restores one razed realm from any world. An attacke...
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Gladiators - 1st Edition 257 of 400$0.25Set: 1st Edition Card Type: Ally World: AD&D Icon: +9 Frequency: Uncommon
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Bodach - 1st Edition 239 of 400$1.50Set: 1st Edition Card Type: Holding World: DS Frequency: Rare Text: A champion attacking the attached realm can have only one ally.
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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