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topThere are 3551 productsSort
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Apparatus - Ravenloft 66 of 100$1.95Card Type: Artifact World: RL Frequency: Rare Text: Player borrows any champion (level only) from any pool as an ally. Win or lose, champion is returned to its pool.
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Ring of Reversion - Ravenloft 63 of 100$0.40Card Type: Magic Item World: AD&D Frequency: Uncommon Text: The opposing champion cannot use his power or cast spells. (Off)
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Misty Summons - Ravenloft 53 of 100$0.95Card Type: Wizard Spell World: AD&D Frequency: Rare Text: From any pool, use a champion (level only) not immune to spells as an ally. Win or lose, champion is returned to its pool. (Def/4)
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Vampiric Touch - Ravenloft 48 of 100$0.20Card Type: Wizard Spell World: AD&D Icon: +5 Frequency: Common Text: Has no effect on undead champions. (Off/4)
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City States - Ravenloft 30 of 100$1.95Card Type: Rule World: DS Frequency: Rare Text: Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule card is ...
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All Hollow's Eve - Ravenloft 25 of 100$0.45Card Type: Event World: AD&D Frequency: Common Text: All monster champions gain 3 levels until the end of this player's next turn.
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Dark Powers - Ravenloft 22 of 100$0.25Card Type: Event World: AD&D Frequency: Uncommon Text: All players shuffle their discard piles and place on top of their decks.
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Castle Ravenloft - Ravenloft 16 of 100$2.95Card Type: Holding World: RL Frequency: Rare Text: The attached realm and its defenders are immune to all offensive spells.
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Darkon - Ravenloft 2 of 100$2.95Card Type: Realm World: RL Frequency: Rare Text: In a victorious defense, a maximum of one ally remains with the realm card and becomes undead.
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Barovia - Ravenloft 1 of 100$0.55Card Type: Realm World: RL Frequency: Uncommon Text: Defending champion can cast wizard spells and can discard one enemy ally each round.
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Bronze Dragons - Dragonlance 97/100$1.50A force of bronze dragons rallies to this player's side, preventing all attacks against his realms until his next turn.
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Charm Monster - Dragonlance 76/100$0.20From 1 to 6 levels of an opponent's allies join this player's side (caster's choice). (Off/3)
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Recall - Dragonlance 74/100$0.25All spells in this player's discard pile are returned to his deck and reshuffled. (Def/3/5)
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Moonlight Madness - Dragonlance 72/100$0.20If played from 6PM to dawn, this spell reduces an opponent's champions and allies by 2 levels for one battle. (Off/3)
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Aurak Draconians - Dragonlance 50/100$0.25When played, this player can look at the top three cards in any opponent's deck. Auraks explode if defeated, sending the opposing champion to its discard pile.
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Caramon Majere - Dragonlance 38/100$1.50Caramon can inspire allies, adding +3 to a single ally or adding +1 to all his allies. Must decide when first ally is played.
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Dargent, Silver Dragon - Dragonlance 30/100$1.50Flyer. Dargent can cast wizard and cleric spells. The first ally played with him is treated as a flyer.
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Tika Waylan Majere - Dragonlance 23/100$0.20If defending a realm that has the holding Inn of the Last Home attached to it, Tika gains 3 levels.
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Skie, Blue Dragon - Dragonlance 21/100$0.20Flyer. The first ally played with Skie is treated as a flyer.
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Deja Vu - Artifacts 100/100$0.25Take any three cards from an opponent's discard pile and place them on top of his draw pile. (Off/3)
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Euripis - Artifacts 90/100$0.20Only champions able to cast spells can attack this realm. Any holding can be attached to Euripis.
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Hell Furnaces - Artifacts 89/100$0.20The level of any dragon defending the Hell Furnaces is doubled. Any holding can be attached to this realm.
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Council Aerie - Artifacts 86/100$0.25Dragon champions may defend this realm twice per turn. Opponent's dragons may not attack. Any holding may be attached to Council Aerie.
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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