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topThere are 3551 productsSort
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Barovia - Ravenloft 1 of 100$0.55Card Type: Realm World: RL Frequency: Uncommon Text: Defending champion can cast wizard spells and can discard one enemy ally each round.
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Bronze Dragons - Dragonlance 97/100$1.50A force of bronze dragons rallies to this player's side, preventing all attacks against his realms until his next turn.
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Charm Monster - Dragonlance 76/100$0.20From 1 to 6 levels of an opponent's allies join this player's side (caster's choice). (Off/3)
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Moonlight Madness - Dragonlance 72/100$0.20If played from 6PM to dawn, this spell reduces an opponent's champions and allies by 2 levels for one battle. (Off/3)
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Unnerving Aura - Dragonlance 69/100$0.20An opponent's champion loses its nerve in battle. It must return to its pool and is considered defeated. (Off/4)
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Aurak Draconians - Dragonlance 50/100$0.25When played, this player can look at the top three cards in any opponent's deck. Auraks explode if defeated, sending the opposing champion to its discard pile.
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Caramon Majere - Dragonlance 38/100$1.50Caramon can inspire allies, adding +3 to a single ally or adding +1 to all his allies. Must decide when first ally is played.
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Tanis Half-Elven - Dragonlance 36/100$0.20Tanis gains 3 levels if defending a Dragonlance realm. He is not subject to adjustments applied to elves.
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Dargent, Silver Dragon - Dragonlance 30/100$1.50Flyer. Dargent can cast wizard and cleric spells. The first ally played with him is treated as a flyer.
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Tika Waylan Majere - Dragonlance 23/100$0.20If defending a realm that has the holding Inn of the Last Home attached to it, Tika gains 3 levels.
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Deja Vu - Artifacts 100/100$0.25Take any three cards from an opponent's discard pile and place them on top of his draw pile. (Off/3)
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Euripis - Artifacts 90/100$0.20Only champions able to cast spells can attack this realm. Any holding can be attached to Euripis.
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Hell Furnaces - Artifacts 89/100$0.20The level of any dragon defending the Hell Furnaces is doubled. Any holding can be attached to this realm.
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Council Aerie - Artifacts 86/100$0.25Dragon champions may defend this realm twice per turn. Opponent's dragons may not attack. Any holding may be attached to Council Aerie.
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Darsson Spellmaker - Artifacts 85/100$0.20When attacking or defending, Darsson can play any card as a defensive spell card, using the last digit of the card number as the spell's level.
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Erital Kaan-Ipzirel - Artifacts 81/100$0.20This cleric of St. Cuthbert is immune to offensive spells and magical items. When in battle, she can choose to use a dimension door to return to her pool, ending the round of combat, if she does, a...
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Invisible Stalker - Artifacts 80/100$0.25The invisible stalker can also be played as a +4 ally to any champion able to cast spells. If the invisible stalker is on the losing side of a battle, it returns to the player's pool at the end of ...
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Hornung the Anarch - Artifacts 79/100$0.20Each spell cast by Hornung has a level equal to the card number's last digit. Hornung never need ask permission to cast a spell.
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Klik-Ka'cha - Artifacts 77/100$0.20When he enters battle as a defender, Klik can destroy one magical item in play anywhere.
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Drawmij - Artifacts 76/100$0.25Swimmer, can attack any realm that shows coastline on the card. In battle, he can borrow any magical item in play, returning it when the round ends. Drawmij can imitate the power of any other wizar...
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Zielesch, Ancient Green Dragon - Artifacts 73/100$0.25Swimmer, can attack any realm that shows coastline on the card. When Zielesch enters battle, the player can draw a card. If the card is usable, it can be played, otherwise, the card goes in to the ...
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Dragon Turtle - Artifacts 71/100$0.20Swimmer, can attack any realm that shows coastline on the card.
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Dimock the Sprite - Artifacts 48/100$0.20Flyer. Dimock fights invisibly and cannot be discarded or switch sides during battle for any reason.
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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