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topThere are 3551 productsSort
Translation missing: en.sections.collection_template.product_count
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Sea Zombie - 2nd Edition 174 of 400$1.50Set: 2nd Edition Card Type: Ally World: AD&D Icon: +4 Frequency: Rare Text: Undead.
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Miles - 2nd Edition 183 of 400$0.25Set: 2nd Edition Card Type: Ally World: AD&D Icon: +2 Frequency: Uncommon
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Nenioc - 2nd Edition 187 of 400$0.25Set: 2nd Edition Card Type: Cleric World: GH Icon: 5 Frequency: Uncommon
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Hell Hound - 2nd Edition 190 of 400$0.25Set: 2nd Edition Card Type: Ally World: AD&D Icon: +5 Frequency: Uncommon Text: All cards friendly to the hell hound are immune to fireball spells.
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Winged Horror - 2nd Edition 194 of 400$0.25Set: 2nd Edition Card Type: Monster World: GH Icon: 7 Frequency: Uncommon Text: Flyer.
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Treants of the Grandwood - 2nd Edition 195 of 400$0.25Set: 2nd Edition Card Type: Ally World: AD&D Icon: +5 Frequency: Uncommon Text: The treants and all cards in the player's force are immune to all offensive wizard spells except fireball.
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Draj - 2nd Edition 221 of 400$0.15Set: 2nd Edition Card Type: Realm World: DS Frequency: Realm Text: Nonflying attackers lose 2 levels.
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Raam - 2nd Edition 222 of 400$0.15Set: 2nd Edition Card Type: Realm World: DS Frequency: Realm Text: All defenders of this realm gain 1 level.
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Urik - 2nd Edition 223 of 400$0.15Set: 2nd Edition Card Type: Realm World: DS Icon: 4 Frequency: Realm Text: Allies cannot be played to attack Urik. Urik can defend itself as a level 4 champion.
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Gulg - 2nd Edition 225 of 400$0.25Set: 2nd Edition Card Type: Realm World: DS Icon: 7 Frequency: Uncommon Text: The first ally to attack Gulg itself each battle is destroyed. Gulg can defend itself as a level 7 hero.
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Balic - 2nd Edition 227 of 400$0.15Set: 2nd Edition Card Type: Realm World: DS Icon: 4 Frequency: Realm Text: All attacking allies are halved (round up). Balic can defend itself as a level 4 hero.
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South Ledopolus - 2nd Edition 230 of 400$0.25Set: 2nd Edition Card Type: Holding World: DS Frequency: Uncommon Text: The attached realm can use any ally as a champion. The ally is still discarded after the battle.
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Ziggurat - 2nd Edition 249 of 400$0.25Set: 2nd Edition Card Type: Holding World: DS Frequency: Uncommon Text: The level bonus (number in icon) of any wizard spell cast in defense of the attached realm is doubled.
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Assassins - 2nd Edition 252 of 400$0.25Set: 2nd Edition Card Type: Ally World: AD&D Icon: +2 Frequency: Uncommon Text: If this card is on the losing side of the battle, it destroys one champion anywhere in play chosen by the losing...
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Gladiators - 2nd Edition 257 of 400$0.25Set: 2nd Edition Card Type: Ally World: AD&D Icon: +9 Frequency: Uncommon
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Sadira - 2nd Edition 260 of 400$0.20Set: 2nd Edition Card Type: Wizard World: DS Icon: 4 Frequency: Common
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Anavias - 2nd Edition 262 of 400$1.50Set: 2nd Edition Card Type: Hero World: DS Icon: 2 Frequency: Rare Text: When attacking, psionically negates the power of all enemy holdings for the duration of battle.
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T'kkyl - 2nd Edition 265 of 400$0.20Set: 2nd Edition Card Type: Hero World: DS Icon: 3 Frequency: Common
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Sloth - 2nd Edition 283 of 400$0.20Set: 2nd Edition Card Type: Ally World: AD&D Icon: +1 Frequency: Common
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Powell - 2nd Edition 294 of 400$0.20Set: 2nd Edition Card Type: Ally World: AD&D Icon: +1 Frequency: Common
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Stef'fa Naf'ski - 2nd Edition 298 of 400$1.50Set: 2nd Edition Card Type: Monster World: DS Icon: 5 Frequency: Rare
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Dragon King - 2nd Edition 304 of 400$1.50Set: 2nd Edition Card Type: Monster World: DS Icon: 8 Frequency: Rare Text: Can cast wizard spells.
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Treasure - 2nd Edition 312 of 400$0.20Set: 2nd Edition Card Type: Event World: AD&D Frequency: Common Text: All monsters are bribed to desert, discard all monsters in battle or in pools.
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Shield of Annihilation - 2nd Edition 314 of 400$0.25Set: 2nd Edition Card Type: Magic Item World: AD&D Icon: +2 Frequency: Uncommon Text: (Def)
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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