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topThere are 3551 productsSort
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Animate Dead - 2nd Edition 383 of 400$0.20Set: 2nd Edition Card Type: Wizard Spell World: AD&D Frequency: Common Text: A wizard who casts this spell can fight again in the next round of battle, regardless of whether he won or lost the...
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Feebleminded - 2nd Edition 385 of 400$0.20Set: 2nd Edition Card Type: Wizard Spell World: AD&D Frequency: Common Text: An opposing spellcaster cannot cast any spells for the rest of this round. (Off/4)
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The Mandate of Dori the Barbarian - Underdark Special 14/25$2.95Card Type: Event World: AD&D Frequency: Special Text: All champions whose card number is ñ# of 25î (chase cards) gain 6 levels and become earthwalkers until the end of this player's next turn....
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Xontra - Underdark 100/100$0.25Card Type: Psionicist World: DS Icon: 6 Frequency: Common Text: Psionicist, can us psionic power cards. If held by a player who has no Dark Sun realms in his formation, Xontra and her allies can a...
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Baldar Dwellardon - Underdark 95/100$0.25Card Type: Cleric World: FR Icon: 8 Frequency: Common Text: Dwarf (duergar). Immune to offensive spells. Baldar and his allies can attack any Underdark realm, regardless of position.
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Zaknafein the Weapons Master - Underdark 94/100$0.25Card Type: Hero World: FR Icon: 9 Frequency: Common Text: Elf (drow). Zaknafein can attack up to 3 times per turn. On the second attack, he is level 6, on the third he is level 3.
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Monster of the Lake - Underdark 90/100$1.95Card Type: Monster World: AD&D Icon: 10 Frequency: Rare Text: Undead, swimmer. Can cast cleric spells, immune to offensive cleric spells. Its bite is poisonous to avatars, negating special pow...
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Myconid - Underdark 89/100$0.25Card Type: Monster World: AD&D Icon: 2 Frequency: Common Text: If attacking an Underdark realm, its level rises to 7. If defending an Underdark realm, it can defend twice before being discarded.
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Umber Hulk - Underdark 87/100$0.25Card Type: Monster World: AD&D Icon: 6 Frequency: Common Text: This monster and its allies can attack any Underdark realm, regardless of position.
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Gorynych - Underdark 84/100$1.95Card Type: Monster World: AD&D Icon: 7 Frequency: Rare Text: Flyer. Can attack twice per turnif it wins its first round. On its second attack, it can wishbone, automatically razing the realm i...
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Sword Slug - Underdark 79/100$0.25Card Type: Ally World: AD&D Icon: +5 Frequency: Common Text: Reduces the level of all magical items played against it to 0, though it does not negate any special powers.
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Gnasher - Underdark 77/100$1.95Card Type: Ally World: AD&D Icon: +4 Frequency: Rare Text: Flyer. When played, devours one psionicist champion in any pool.
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Baelnorn - Underdark 73/100$0.25Card Type: Ally World: AD&D Icon: +5 Frequency: Common Text: Undead. If used in the successful defense of a realm, they remain with the realm until it is razed.
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The Avatar Shar - Underdark 72/100$0.35Card Type: Cleric World: FR Icon: 17 Frequency: Uncommon Text: Avatar, a cleric and one Forgotten Realms holding must be discarded to bring Shar into play. She absorbs all offensive spells cast ag...
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Things That Go Bump in the Night - Underdark 69/100$0.35Card Type: Rule World: AD&D Frequency: Uncommon Text: Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rul...
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Invasion of the Undead - Underdark 67/100$0.35Card Type: Rule World: GH Frequency: Uncommon Text: Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule card...
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Moradin's Avatar - Underdark 66/100$0.25Card Type: Cleric World: AD&D Icon: 21 Frequency: Common Text: Avatar, two dwarf champions or the Reorxcrown Mountains realm must be discarded to bring Moradin's Avatar into play. All realms h...
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The Faceless One, Avatar of Jubilex - Underdark 65/100$0.35Card Type: Cleric World: AD&D Frequency: Uncommon Text: Avatar, two clerics equalling 12 points or more must be discarded to bring the Faceless One into play. It and any AD&D champions in ...
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The West Wind - Underdark 59/100$0.25Card Type: Artifact World: GH Frequency: Common Text: Usable only by a Greyhawk avatar. The attached champion and its allies can attack any ñwesternî realm (to this player's left), regardless of p...
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Age Dragon - Underdark 55/100$1.95Card Type: Cleric Spell World: AD&D Frequency: Rare Text: Cast only on dragons, the spellcaster can double the age (base level) of a dragon or halve the age (base level, rounded down) and take...
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Ward Matrix - Underdark 54/100$0.25Card Type: Cleric Spell World: AD&D Frequency: Common Text: Cast only by champions of level 13+, this spell connects the first realm of each player in a matrix, allowing each to be attacked (r...
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Preservation - Underdark 53/100$0.25Card Type: Cleric Spell World: AD&D Frequency: Common Text: Cast only by champions of level 13+ on a realm, this spell remains in effect until dispelled or negated. The realm is immune to offe...
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Animal Horde - Underdark 51/100$1.95Card Type: Cleric Spell World: AD&D Frequency: Rare Text: Cast only by champions of level 13+. All allies in an opponent's hand come to the aid of this spellcaster. Discard allies after use. (...
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The South Wind - Underdark 50/100$0.25Card Type: Artifact World: FR Frequency: Common Text: Usable only by a Forgotten Realms avatar. The attached champion and its allies can attack any ñsouthernî realm (opposite this player), regardl...
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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