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topThere are 3551 productsSort
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Wolf Spirits - Underdark 48/100$0.35Card Type: Cleric Spell World: AD&D Frequency: Uncommon Text: Cast only by champions of level 13+, this spell creates an ally equal to the base level of the caster. The wolf spirits devour an ...
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Warband Quest - Underdark 47/100$0.25Card Type: Cleric Spell World: AD&D Frequency: Common Text: Cast only by champions of level 13+. Each champion in one pool gains 4 levels until the player's next turn. The spell may be continu...
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Summon Undead - Underdark 46/100$0.35Card Type: Cleric Spell World: AD&D Frequency: Uncommon Text: Cast only by champions of level 13+. All undead champions and allies from players' pools and hands come to the aid of the caster. ...
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Bloodstone's Spectral Steed - Underdark 45/100$0.25Card Type: Wizard Spell World: AD&D Frequency: Common Text: Only monsters can enter combat with this champion. The champion and its allies become flyers for one round of combat. (Off/3)
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Mind Fog - Underdark 44/100$0.35Card Type: Wizard Spell World: AD&D Frequency: Uncommon Text: Cast on one player's pool. All spellcasters and psionic power card users in that pool cannot cast spells or use psionic power card...
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Summon Lycanthrope - Underdark 43/100$0.25Card Type: Wizard Spell World: AD&D Frequency: Common Text: All cards in players' hands that specify werebeasts or lycanthropes (except realms and holdings) must be played to aid the caster. D...
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Locate Creature - Underdark 42/100$0.35Card Type: Wizard Spell World: AD&D Frequency: Uncommon Text: Allows the caster to see all allies of a specific type (earthwalkers, flyers, swimmers, or undead) held in player's hands. Discard...
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Shattered Glass - Underdark 40/100$1.95Card Type: Wizard Spell World: AD&D Frequency: Rare Text: Opponent cannot play one specified type of card (cleric or wizard spells, psionic power cards, allies, magical items, artifacts, or ev...
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Maximillian's Earthen Grasp - Underdark 39/100$0.25Card Type: Wizard Spell World: AD&D Frequency: Common Text: Cast only on a hero. The affected champion cannot attack or defend until the end of its owner's next turn. (Off/3)
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Shovel of Gravedigging - Underdark 36/100$0.25Card Type: Magic Item World: AD&D Icon: +2 Frequency: Common Text: If used by an undead champion, its allies gain an additional +2. If the allies are also undead, they gain +4. (Def)
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Helmet of Selnor - Underdark 33/100$1.95Card Type: Magic Item World: AD&D Frequency: Rare Text: Once per turn, may charm a hero or cleric into acting as an ally to the attached champion. Regardless of outcome, the charmed champion r...
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Goibhniu's Warhammer - Underdark 32/100$1.95Card Type: Magic Item World: AD&D Frequency: Rare Text: Usable only by champions of level 12 or higher, the hammer automatically kills any wizard or psionicist. If the champion's level falls b...
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Dori's Obsidian Steed of Wondrous Power - Underdark 31/100$0.35Card Type: Magic Item World: AD&D Icon: +4 Frequency: Uncommon Text: Created by Dori's friend Drawmij, this item lets the attached champion and its allies attack any realm. (Def)
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Amulet of Protection from Artifacts - Underdark 28/100$1.95Card Type: Magic Item World: AD&D Icon: +2 Frequency: Rare Text: The attached champion is immune to the effects of all artifacts. (Def)
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Mika's Magic Ban - Underdark 25/100$0.35Card Type: Event World: AD&D Frequency: Uncommon Text: All spellcasting champions (except Mika the Wolf Nomad) cannot cast spells until the end of this player's next turn. (harmful)
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The Forest Oracle - Underdark 24/100$0.35Card Type: Event World: AD&D Frequency: Uncommon Text: This player's realms that show trees are protected from being razed or destroyed by spells and events until the end of his next turn. (He...
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The East Wind - Underdark 23/100$0.25Card Type: Artifact World: DL Frequency: Common Text: Usable only by a Dragonlance avatar. The attached champion and its allies can attack any ñeasternî realm (to this player's right), regardless ...
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Memory Moss - Underdark 22/100$1.95Card Type: Event World: AD&D Frequency: Rare Text: This creeping fungus purges a spellcaster of its spells. All spells currently held by the targeted player are discarded, and the affected cha...
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Drow Justice - Underdark 21/100$1.95Card Type: Event World: AD&D Frequency: Rare Text: Played during combat, all champions and allies in battle who are not elves (including drow) or dragons are discarded. If both champions are s...
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The Dread Chamber - Underdark 18/100$0.35Card Type: Holding World: RL Frequency: Uncommon Text: The dark powers, in a twist of fate, decree that this player's attacking champions are immune to the powers of all Ravenloft allies.
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Cavern of the Gods - Underdark 17/100$0.35Card Type: Holding World: GH Frequency: Uncommon Text: The ancient power of the gods bestows immunity to this player's defending allies against the special powers of champions.
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Echoes from the Deep - Underdark 16/100$1.95Card Type: Holding World: FR Frequency: Rare Text: The magic of the Deep seeps upward, rendering this player's allies immune to psionic power cards.
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The Tripolar Cavern - Underdark 15/100$0.35Card Type: Holding World: AD&D Frequency: Uncommon Text: If attached to any Triumvirate realm, this player's Underdark allies gained from Triumvirate realms can also be used to defend.
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The North Wind - Underdark 14/100$0.25Card Type: Artifact World: AD&D Frequency: Common Text: Usable only by an AD&D avatar. The attached champion and its allies can attack any realm, regardless of position or restrictions. If...
Added To Cart :Add To Cart Failed :The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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